July 1997
- A simple political/social system? Jon A. Lambert
- A simple political/social system? clawrenc@cup.hp.com
- A simple political/social system? Marian Griffith
- A simple political/social system? clawrenc@cup.hp.com
- A simple political/social system? Jon A. Lambert
- Wounds and trauma Adam Wiggins
- Wounds and trauma clawrenc@cup.hp.com
- Wear Location System Jon A. Lambert
- Level abstractions clawrenc@cup.hp.com
- (fwd) Popularity of text-based MUDS clawrenc@cup.hp.com
- trying again Chris Gray
- My page, such as it is. Michael A. Hohensee
- What happened? Michael Hohensee
- Testing coder@ibm.net
- > Integrating PK Matt Chatterley
- Level abstractions / Game realism issues Matt Chatterley
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling Chris Gray
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Chris Gray
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Nathan Yospe
- C&C and Event Rescheduling Adam Wiggins
- C&C and Event Rescheduling Richard Woolcock
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Richard Woolcock
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Adam Wiggins
- C&C and Event Rescheduling Marian Griffith
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Adam Wiggins
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling Jeff Kesselman
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jeff Kesselman
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jeff Kesselman
- not about pk anymore Marian Griffith
- not about pk anymore Huibai
- not about pk anymore Matt Chatterley
- not about pk anymore clawrenc@cup.hp.com
- not about pk anymore Alex Oren
- not about pk anymore Matt Chatterley
- not about pk anymore clawrenc@cup.hp.com
- natural language parser (Output) Nathan Yospe
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Adam Wiggins
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Adam Wiggins
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Michael Hohensee
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Chris Gray
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Chris Gray
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Chris Gray
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry clawrenc@cup.hp.com
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Nathan Yospe
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Nathan Yospe
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Matt Chatterley
On Mon, 4 Aug 1997, Marian Griffith wrote:
> On Sun 03 Aug, Matt Chatterley wrote:
> > On Sun, 3 Aug 1997, Marian Griffith wrote:
> > I'd protest that alchemy (from a more scientific point of view, leaving
> > the mystical elements aside temporarily) is primitive "chemistry", and the
> > basic ways things interact are going to be same. This is the approach I'm
> > basing my system on, and allowing the mystical side as 'modifiers' to what
> > things do.
>
> I think we agree on this point then :)
I hope so. :P
> I was just wondering when half the time people look like they are discus-
> sing alchemy when I think they're talking about chemistry. Not that I can
> reliably distinguish the one from the other. But that's mainly because it
> is all magic to me.
Heh, thats an interesting thought. Well, this is the approach I take to a
lot of magic; The world was designed (by its creator, who is actually
still alive, and involved in a 'high level' quest) in such a way that it
was to be non-magical (nothing originally relied upon magic to work).
However, gradually magic started to seep in through a dimensional leak
(which it is not possible to stop, although it can be controlled to a
degree).
The net effect of this is that many things are 'logical' or 'natural' with
a magical overlay, this alchemy example being a case in point.
> > To give a pair of quick examples:
>
> > You could have a herbalist of some description who mixes a few ground up
> > roots with some water, to produce a rather non-magical, but quite effect-
> > ive treatment to help stop severe wounds bleeding.
>
> > You could also have a different character, who mixes similar herbs with
> > water, and enchants them to produce a very different poultice, which has
> > a similar but more dramatic effect - it doesn't help to stop bleeding, it
> > burns the wound clean, sealing it into a scar within seconds.
>
> Well yes. that's more or less what I was thinking too. Maybe even go so far
> as having the alchemist being capable to create potions, poultices and so on
> that wouldn't work for the herbalist. While the herbalist has the advantage
> that her mixtures are simpler to obtain and more reliable.
Yup. The more magic you apply to something in any state, the more you can
change it (and the more it changes you!), but it also becomes unrealiable.
To a degree, anything which uses magic is a magipacitor (hah! Magical
capacitor!), and those of us with some electronics background know what
happens if you put a huge current and/or voltage through an electrolytic
capacitor, and repeatedly reverse the connections.. *pop*
> > I read the post you sent, but didn't actually reply, because I
> > don't have much to add. :)
>
> *smile* I guess it was not so much a post meant to start discussion. It is
> more of a "this is what I think of when people talk about alchemy" type of
> post.
I read it, thought 'blimey', decided not to even try replying, and deleted
it. ;) Party because I do a mail-read at 7am, and most of the mud-dev
shows up then; I like to reply to it all before I go to work.
> > I'm moving onto considering the actual user interface, and how to handle
> > things like the second example above, now.
>
> I still believe that the best way to get at that is to have a system of
> beliefs (laws of magic if you want) that tells -why- something actually
> works. Alchemists came up with a variety of theories that may not have
> been particularly scientific but they did explain things. To an extent.
> The advantage of having your own game is that you can make certain that
> a theory actually works. Then, if you never tell the players why magic
> works, you end up with a mystical art of alchemy that players can theo-
> rise about and teach their apprentices.
Yup. I'm looking at two levels of 'rules'. The first level is the basic
chemical stuff - whereby adding the right amount of X to the right amount
of Y produces an appropriate concentration of Z.
The second layer is the 'mystical' layer, whereby preparing X in a certain
way (perhaps with silver instruments), and Y in a certain way (perhaps
with gold instruments), then mixing them in roughly appropriate
quantities, in a special vessel (copper cauldron), produces the potential
for enchantment of the product.
> Marian
> --
> Yes - at last - You. I Choose you. Out of all the world,
> out of all the seeking, I have found you, young sister of
> my heart! You are mine and I am yours - and never again
> will there be loneliness ...
>
> Rolan Choosing Talia,
> Arrows of the Queen, by Mercedes Lackey
>
>
>
>
Regards,
-Matt Chatterley
http://user.itl.net/~neddy/index.html
"Speak softly and carry a big stick." -Theodore Roosevelt
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry clawrenc@cup.hp.com
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry clawrenc@cup.hp.com
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Brandon Van Every
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Huibai
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Adam Wiggins
- Virtual Chemistry Huibai
- Virtual Chemistry Marian Griffith
- Virtual Chemistry clawrenc@cup.hp.com
- Combat Adam Wiggins
- Attn JCL: A scenario for you Alex Oren
- Combat messages Marian Griffith
- Combat messages Adam Wiggins
- Combat messages Martin Keegan
- Combat messages Matt Chatterley
- What about drugs? Nathan Yospe
- What about drugs? Adam Wiggins
- What about drugs? Jon A. Lambert
- What about drugs? Martin Keegan
- coord-based recap? Huibai
- coord-based recap? clawrenc@cup.hp.com
- Docs uploaded Chris Gray
- What are the elements of playabilty? clawrenc@cup.hp.com
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- META: Making the list public? Matt Chatterley
- Longbows and such. Cynbe ru Taren
- R-trees &kin Cynbe ru Taren
- R-trees &kin Martin Keegan
- META: Making the list public? S001GMU@nova.wright.edu
- META: Making the list public? clawrenc@cup.hp.com
- META: C&C and Event Rescheduling clawrenc@cup.hp.com
- Source data on Crossbows clawrenc@cup.hp.com
- Source data on Crossbow Cynbe ru Taren
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow Cynbe ru Taren
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow Caliban Tiresias Darklock
- Source data on Crossbow Marian Griffith
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow Orion Henry
- Source data on Crossbow Cynbe ru Taren
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow Michael Hohensee
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow daggers@iquest.net
- Source data on Crossbow Rudy Neeser
- Source data on Crossbow Malcolm Tester II
- Source data on Crossbow Travis Casey
- Source data on Crossbow rayzam
- Source data on Crossbow Blane Bramble
- Source data on Crossbow Daniel Carruth
- Source data on Crossbow Michael Tresca
- Source data on Crossbow Bobby Martin
- Source data on Crossbow Christopher Kohnert
- Source data on Crossbow Bobby Martin
- Source data on Crossbow Christopher Kohnert
- Source data on Crossbow Dave Rickey
- Source data on Crossbow werda555@yahoo.com
- Source data on Crossbow Nathan Yospe
- Source data on Crossbow Travis Casey
- Source data on Crossbow Bobby Martin
- Source data on Crossbow Hans-Henrik Staerfeldt
- Source data on Crossbow Bobby Martin
- Source data on Crossbow Ben Tolputt
- Source data on Crossbow andy.wharton@ascentialsoftware.com
- Source data on Crossbow Skaei@aol.com
- Source data on Crossbow rayzam
- Public Archives (META: Making the list public?) Brandon Gillespie
- Socrates - A brief look at AI(?) Jon A. Lambert
- Evil coders from beyond the grave Matt Chatterley
- Evil coders from beyond the grave Orion Henry
- Evil coders from beyond the grave Matt Chatterley
- Evil coders from beyond the grave Chris Gray
- Evil coders from beyond the grave Matt Chatterley
- Evil coders from beyond the grave Adam Wiggins
- Evil coders from beyond the grave Matt Chatterley
- Graphical MUDs Michael Hohensee
- Graphical MUDs Cynbe ru Taren
- Graphical MUDs Michael Hohensee
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- Graphical MUDs clawrenc@cup.hp.com
- Graphical MUDs Chris Gray
- Brief bio Niklas Elmqvist
- Brief bio Martin Keegan
- Multi-threaded programming under Linux Greg Munt
- Multi-threaded programming under Linux Nathan Yospe
- Multi-threaded programming under Linux Cynbe ru Taren
- Multi-threaded programming under Linux S001GMU@nova.wright.edu
- Multi-threaded programming under Linux Chris Gray
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- Multi-threaded programming under Linux Cynbe ru Taren
- Multi-threaded programming under Linux Orion Henry
- Multi-threaded programming under Linux Michael Hohensee
- Multi-threaded programming under Linux] Michael Hohensee
- Multi-threaded programming under Linux clawrenc@cup.hp.com
- Multi-threaded programming under Linux Jon A. Lambert
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- Multi-threaded programming under Linux Alex Oren
- Multi-threaded programming under Linux clawrenc@cup.hp.com
- Multi-threaded programming under Linux clawrenc@cup.hp.com
- (fwd) LP: How does it work? coder@ibm.net
- Collision detection coder@ibm.net
- OT: Multi-threaded programming under Linux coder@ibm.net
- Motivating people Greg Munt
- Motivating people Chris Gray
- Motivating people Huibai
- Motivating people clawrenc@cup.hp.com
- Motivating people Jon A. Lambert
- Motivating people Greg Munt
- Motivating people clawrenc@cup.hp.com
- Motivating people clawrenc@cup.hp.com
- OT: Multi-threaded programming under linux Orion Henry
- Graphic MUDS. Jeff Kesselman
- Graphic MUDS. Chris Gray
- Graphic MUDS. Jeff Kesselman
- Graphic MUDS. Chris Gray
- Graphic MUDS. Matt Chatterley
- Graphic MUDS. Adam Wiggins
- Graphic MUDS. Chris Gray
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- KaVir Nathaniel Blundell
- OT: Server Web Site Jon A. Lambert
- Recent mail delivery problems... clawrenc@cup.hp.com
- Mail not getting to the list coder@ibm.net
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- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
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- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Koster, Raph
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- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Matt Chatterley
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- Graphic MUDS/Ultima Online Nathan Yospe
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Richard Woolcock
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- Graphic MUDS/Ultima Online Adam Wiggins
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
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- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online Koster, Raph
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- Graphic MUDS/Ultima Online Michael Hohensee
- Graphic MUDS/Ultima Online Adam Wiggins
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- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
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- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
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- First Muds - newbie magic? Nathan Yospe
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- Tilting at the SimWindmill - was UO Jon A. Lambert
- DESIGN: The purpose of MUDding? coder@ibm.net
- DESIGN: The purpose of MUDding? Brandon Van Every
- DESIGN: The purpose of MUDding? Matt Chatterley
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