July 1997
- A simple political/social system? Jon A. Lambert
- A simple political/social system? clawrenc@cup.hp.com
- A simple political/social system? Marian Griffith
- A simple political/social system? clawrenc@cup.hp.com
- A simple political/social system? Jon A. Lambert
- Wounds and trauma Adam Wiggins
- Wounds and trauma clawrenc@cup.hp.com
- Wear Location System Jon A. Lambert
- Level abstractions clawrenc@cup.hp.com
- (fwd) Popularity of text-based MUDS clawrenc@cup.hp.com
- trying again Chris Gray
- My page, such as it is. Michael A. Hohensee
- What happened? Michael Hohensee
- Testing coder@ibm.net
- > Integrating PK Matt Chatterley
- Level abstractions / Game realism issues Matt Chatterley
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling Chris Gray
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Chris Gray
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Nathan Yospe
- C&C and Event Rescheduling Adam Wiggins
- C&C and Event Rescheduling Richard Woolcock
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Richard Woolcock
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Adam Wiggins
- C&C and Event Rescheduling Marian Griffith
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Adam Wiggins
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling Jeff Kesselman
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jeff Kesselman
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jeff Kesselman
- not about pk anymore Marian Griffith
- not about pk anymore Huibai
- not about pk anymore Matt Chatterley
- not about pk anymore clawrenc@cup.hp.com
- not about pk anymore Alex Oren
- not about pk anymore Matt Chatterley
- not about pk anymore clawrenc@cup.hp.com
- natural language parser (Output) Nathan Yospe
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Adam Wiggins
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Adam Wiggins
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Michael Hohensee
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Chris Gray
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Chris Gray
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Chris Gray
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry clawrenc@cup.hp.com
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Nathan Yospe
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Nathan Yospe
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry clawrenc@cup.hp.com
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry clawrenc@cup.hp.com
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Brandon Van Every
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Huibai
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Adam Wiggins
- Virtual Chemistry Huibai
- Virtual Chemistry Marian Griffith
- Virtual Chemistry clawrenc@cup.hp.com
- Combat Adam Wiggins
- Attn JCL: A scenario for you Alex Oren
- Combat messages Marian Griffith
- Combat messages Adam Wiggins
- Combat messages Martin Keegan
- Combat messages Matt Chatterley
- What about drugs? Nathan Yospe
- What about drugs? Adam Wiggins
- What about drugs? Jon A. Lambert
- What about drugs? Martin Keegan
- coord-based recap? Huibai
- coord-based recap? clawrenc@cup.hp.com
- Docs uploaded Chris Gray
- What are the elements of playabilty? clawrenc@cup.hp.com
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Cynbe ru Taren
- META: Making the list public? coder@ibm.net
- META: Making the list public? Michael Hohensee
- META: Making the list public? Chris Gray
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Brandon Gillespie
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Michael Hohensee
- META: Making the list public? Brandon Gillespie
- META: Making the list public? Shawn Halpenny
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Shawn Halpenny
- META: Making the list public? Alex Oren
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Shawn Halpenny
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Jon A. Lambert
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Matt Chatterley
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Huibai
- META: Making the list public? Martin Keegan
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Marian Griffith
- META: Making the list public? Jon A. Lambert
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Shawn Halpenny
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Matt Chatterley
- Longbows and such. Cynbe ru Taren
- R-trees &kin Cynbe ru Taren
- R-trees &kin Martin Keegan
- META: Making the list public? S001GMU@nova.wright.edu
- META: Making the list public? clawrenc@cup.hp.com
- META: C&C and Event Rescheduling clawrenc@cup.hp.com
- Source data on Crossbows clawrenc@cup.hp.com
- Source data on Crossbow Cynbe ru Taren
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow Cynbe ru Taren
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow Caliban Tiresias Darklock
- Source data on Crossbow Marian Griffith
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow Orion Henry
- Source data on Crossbow Cynbe ru Taren
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow Michael Hohensee
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow daggers@iquest.net
- Source data on Crossbow Rudy Neeser
- Source data on Crossbow Malcolm Tester II
- Source data on Crossbow Travis Casey
- Source data on Crossbow rayzam
- Source data on Crossbow Blane Bramble
- Source data on Crossbow Daniel Carruth
- Source data on Crossbow Michael Tresca
- Source data on Crossbow Bobby Martin
- Source data on Crossbow Christopher Kohnert
- Source data on Crossbow Bobby Martin
- Source data on Crossbow Christopher Kohnert
- Source data on Crossbow Dave Rickey
- Source data on Crossbow werda555@yahoo.com
- Source data on Crossbow Nathan Yospe
- Source data on Crossbow Travis Casey
- Source data on Crossbow Bobby Martin
- Source data on Crossbow Hans-Henrik Staerfeldt
- Source data on Crossbow Bobby Martin
- Source data on Crossbow Ben Tolputt
- Source data on Crossbow andy.wharton@ascentialsoftware.com
- Source data on Crossbow Skaei@aol.com
- Source data on Crossbow rayzam
- Public Archives (META: Making the list public?) Brandon Gillespie
- Socrates - A brief look at AI(?) Jon A. Lambert
- Evil coders from beyond the grave Matt Chatterley
- Evil coders from beyond the grave Orion Henry
- Evil coders from beyond the grave Matt Chatterley
- Evil coders from beyond the grave Chris Gray
- Evil coders from beyond the grave Matt Chatterley
- Evil coders from beyond the grave Adam Wiggins
- Evil coders from beyond the grave Matt Chatterley
- Graphical MUDs Michael Hohensee
- Graphical MUDs Cynbe ru Taren
- Graphical MUDs Michael Hohensee
- Graphical MUDs Shawn Halpenny
- Graphical MUDs clawrenc@cup.hp.com
- Graphical MUDs Chris Gray
- Brief bio Niklas Elmqvist
- Brief bio Martin Keegan
- Multi-threaded programming under Linux Greg Munt
- Multi-threaded programming under Linux Nathan Yospe
- Multi-threaded programming under Linux Cynbe ru Taren
- Multi-threaded programming under Linux S001GMU@nova.wright.edu
- Multi-threaded programming under Linux Chris Gray
- Multi-threaded programming under Linux Jeff Kesselman
- Multi-threaded programming under Linux Cynbe ru Taren
- Multi-threaded programming under Linux Orion Henry
- Multi-threaded programming under Linux Michael Hohensee
- Multi-threaded programming under Linux] Michael Hohensee
- Multi-threaded programming under Linux clawrenc@cup.hp.com
- Multi-threaded programming under Linux Jon A. Lambert
- Multi-threaded programming under Linux Nathan Yospe
- Multi-threaded programming under Linux Jon A. Lambert
- Multi-threaded programming under Linux Alex Oren
- Multi-threaded programming under Linux clawrenc@cup.hp.com
- Multi-threaded programming under Linux clawrenc@cup.hp.com
- (fwd) LP: How does it work? coder@ibm.net
- Collision detection coder@ibm.net
- OT: Multi-threaded programming under Linux coder@ibm.net
- Motivating people Greg Munt
- Motivating people Chris Gray
- Motivating people Huibai
- Motivating people clawrenc@cup.hp.com
- Motivating people Jon A. Lambert
- Motivating people Greg Munt
- Motivating people clawrenc@cup.hp.com
- Motivating people clawrenc@cup.hp.com
In <Pine.LNX.3.91.970724173005.64e-100000@uni-corn.demon.co.uk>, on
07/24/97
at 11:45 AM, Greg Munt <greg@uni-corn.demon.co.uk> said:
>My game has been shrouded in politics from its very inception;
>politics is why I started writing a mud in the first place ...
An obvious and probably well known (by now) point: politics is a
shitty reason to do something. You'll never end up getting what you
want, especially with this sort of reactionism as the attemp instead
of being a "I want to create XXX", is now, "I want to create something
that is not YYY."
>...The details of this are
>irrelevant.
Without knowing the details I've normally found that the fact of the
deatils is unimportant, but the root cause and character of the
details is immensely important as otherwise the net effect will be to
recreate the whole thing over again on a new turf.
>...All regular users are
>dissatisfied users from the game I used to run; it is becoming clear
>that they don't want a 'new, original, unique' game at all, they
>simply want a better-run replica of the other game.
Which is the telling point. You have a group whose common identity is
not a shared interest in a project, but a shared identity in having
something NOT be like something else (in this case the old game).
Think of it this way: its not a group formed to create something. Its
a group formed to ensure that what's created is not like XXX.
There's very little creativity which can come out of concentrating on
what not to do.
>Why is this a problem? It is a problem because of the way I approach
>development of design ideas. There are various mailing lists
>available for discussing development of the game (of primary
>importance are the lists for game and website development), for
>which there are about 10-15 subscribers. Discounting noise, there
>are two regular posters (apart from myself), one of which is also
>from the 'other game'. There is a strong Tiny bias throughout the
>discussions. It should be pointed out that one of the many
>objectives of the server is to provide a world, rather than a game,
>which will be interesting and stimulating to all types of player
>(using Bartle's JOMR paper as a model - are there any other
>information sources on the same subject anywhere?). Since the vast
>majority of subscribers are Socialisers, problems are arising.
ie Your group population does not match the intended game population.
Unless you can persuade them to be very pan-determined they're going
to push for their own home camp. This is very much a taste of what
Keegan calls "assumed orthodoxies". All your people assume and
"think" Tiny. Everything is then Tiny based, Tiny derived, and fits
within the Tiny model and world-view.
Problem is, that's not what you want. You either need to inject new
people who do not have that mindset, who are members of the other
camps, or you need to persuade your existant members to be
pan-determined.
Aside: I also suspect that a clear statement of purpose and goal was
not established at the start of the project. Once you have such a
statement it can be used as a metric to measure later proposals and
changes against. Does this new thing further advance us toward our
goal of XXX, divert us down an entertaining side road, or does it take
us in the other direction?
>Right now, one of my staff members is going around telling everyone
>he has resigned, and trying desperately to be promoted on the 'other
>mud'. He seems to have forgotten to tell *me* he has resigned,
>however. All of his talk about preparing emails for the lists, with
>lots of laid-out plans, information, etc, etc, all these have
>resulted in nothing.
This can't be a surprise.
>My primary concern at the moment is the complete apathy of current
>subscribers. I do know that people like to lurk (I'm profoundly
>guilty of it, with respect to mud-dev!), but only ONE member of
>staff is posting *anything*.
As you've probably noticed by now, I actively feed, prompt, cajole,
and poke this list into regular life. Sometimes I do it directly with
posts of my own, sometimes imports from newsgroups, or digging up old
interesting posts that never got fully dealt with, or any of a variety
of other tactics. You have to think of yourself as a leader -- its up
to you to keep pumping life into the thing, grabbing people by the
nose, telling them to look at things, talk about things, getting them
interested, get them to talk about what interests them. Sometime I
exchange more email with list subscribers off the list than on... Its
a chunk of work, but without it this list would have been dead a long
time ago.
Note: Yes, I need to do this now. I just don't have time. Sorry.
>I've been told privately, that almost
>total apathy should be expected in everyone except for the mud's
>owner.
Without the above sorts of goading activities, then yes.
>That I need to give people 'involvement' and 'stake-holding',
>before I can legitimately expect them to realistically contribute a
>thing.
Involvement, yes. Stake-holding, no.
>This, I agree with, for non-staff. But I do expect some sort
>of contribution from the staff, especially since there is not really
>a game to administrate, and posting to the lists is the only real
>way they can contribute to the game at *all*...
Okay, they have the responsibility. What are they supposed to do with
it? Where can they do it? What can they actually *create*, *do*?
Without them actually being able to go out and use that responsibility
to *do* something they're going to do the only "fun" thing that's left
to them: leave or turn on each other -- and it sounds like you have
both.
>Am I expecting too much?
If you expect that the project will proceed without your constant
involvement and leadership, yes. If you want a good role-model, read
up on how Churchhill "ran" the British war effort during WWII. He was
anything if not a persistant bullish meddler with his fingers in every
single pie he could find.
>I've also been told that the staff member who is contributing, is
>doing so *only* to get promoted. How can I deal with this? If it's
>true, how can I keep motivating someone like this?
If he his actual activities align with your base purpose, who cares?
If they don't, then indicate the base purpose again, indicate that
accordance is required, and fire or keep him on the basis of his
sgreeing to further the base purpose or not.
>Would it maybe help to search out people with a more LP or DIKU bias,
>to subscribe to the list? (To counter-balance the Tiny bias.)
I'd say so. It certainly has made for a more interesting mix here.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- OT: Multi-threaded programming under linux Orion Henry
- Graphic MUDS. Jeff Kesselman
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