July 1997
- A simple political/social system? Jon A. Lambert
- A simple political/social system? clawrenc@cup.hp.com
- A simple political/social system? Marian Griffith
- A simple political/social system? clawrenc@cup.hp.com
- A simple political/social system? Jon A. Lambert
- Wounds and trauma Adam Wiggins
- Wounds and trauma clawrenc@cup.hp.com
- Wear Location System Jon A. Lambert
- Level abstractions clawrenc@cup.hp.com
- (fwd) Popularity of text-based MUDS clawrenc@cup.hp.com
- trying again Chris Gray
- My page, such as it is. Michael A. Hohensee
- What happened? Michael Hohensee
- Testing coder@ibm.net
- > Integrating PK Matt Chatterley
- Level abstractions / Game realism issues Matt Chatterley
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling Chris Gray
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Chris Gray
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Nathan Yospe
- C&C and Event Rescheduling Adam Wiggins
- C&C and Event Rescheduling Richard Woolcock
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Richard Woolcock
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Adam Wiggins
- C&C and Event Rescheduling Marian Griffith
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Adam Wiggins
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Miroslav Silovic
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jon A. Lambert
- C&C and Event Rescheduling Shawn Halpenny
- C&C and Event Rescheduling Jeff Kesselman
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jeff Kesselman
- C&C and Event Rescheduling clawrenc@cup.hp.com
- C&C and Event Rescheduling Jeff Kesselman
- not about pk anymore Marian Griffith
- not about pk anymore Huibai
- not about pk anymore Matt Chatterley
- not about pk anymore clawrenc@cup.hp.com
- not about pk anymore Alex Oren
Marian wrote:
} [about ranged combat]
} > :I favor underpowered, then. A good archer will get in a third
} > :shot on a longe-range target before the ground is closed. The
} > :damage done is not more than melee damage, but is harder
} > :and less common to be protected against. The best of bowmen
} > :better also carry a close-combat weapon. Unless the target
} > :refuses their natural instincts to take cover or charge, they'll
} > :be in close-combat by the second volley in most cases.
}
} Most archers did. And they were typically protected by a line of in-
} fantery so they did have time to switch weapons. But their main use
} was to break up enemy charges of infantery and light cavalry who had
} only light armour that could be pierced by an arrow at a distance.
} Crossbows where short range weapons that took long to reload and did
} not carry far, but could pierce heavy cavalry armour at close range.
} Longbow was also much more accurate than crossbow.
} In a game longbows should be used for accurate firing at a distance
} but do relatively light damage and slow down rather than injure. But
} if you have mass combat then they would do considerable damage when
} you let arrows fly en masse. Crossbows on the other hand would do a
} lot of damage, even through heavy armour. But would require a long
} delay between shots, unless the bowman drops his weapon and switches
} to sword or mace.
} In either case to use ranged weapons some changes have to be made to
} the rooms as well. Everybody in a big room and let them sort out who
} is facing who doesn't work well here.
I remember a long debate on an AD&D newsgroup (when I still browsed it)
regarding the speed, range and damage of longbows and crossbows.
After what seemed to be a pretty thorough research of medieval arms, the
consensus reached was:
Crossbows are usually cocked with mechanical aids.
-> Longbow firing rate is higher.
-> Crossbows may be fired just as effectively by weak or injured persons.
Crossbows have stronger pull, flatter trajectory and heavier ammo.
-> Longbows have longer range.
-> Crossbows are more accurate.
-> Crossbows do more damage at short ranges (actually pierce HEAVY armor).
Crossbows are much easier to use.
-> It takes a long time to train a longbowman but every peasant can be
decent with a crossbow after practicing a couple of days.
Have fun,
Alex. - not about pk anymore Matt Chatterley
- not about pk anymore clawrenc@cup.hp.com
- natural language parser (Output) Nathan Yospe
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Adam Wiggins
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Adam Wiggins
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Michael Hohensee
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Chris Gray
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Chris Gray
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Chris Gray
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry clawrenc@cup.hp.com
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Nathan Yospe
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Nathan Yospe
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry clawrenc@cup.hp.com
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry clawrenc@cup.hp.com
- Virtual Chemistry Marian Griffith
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Brandon Van Every
- Virtual Chemistry Jon A. Lambert
- Virtual Chemistry Huibai
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Matt Chatterley
- Virtual Chemistry Adam Wiggins
- Virtual Chemistry Huibai
- Virtual Chemistry Marian Griffith
- Virtual Chemistry clawrenc@cup.hp.com
- Combat Adam Wiggins
- Attn JCL: A scenario for you Alex Oren
- Combat messages Marian Griffith
- Combat messages Adam Wiggins
- Combat messages Martin Keegan
- Combat messages Matt Chatterley
- What about drugs? Nathan Yospe
- What about drugs? Adam Wiggins
- What about drugs? Jon A. Lambert
- What about drugs? Martin Keegan
- coord-based recap? Huibai
- coord-based recap? clawrenc@cup.hp.com
- Docs uploaded Chris Gray
- What are the elements of playabilty? clawrenc@cup.hp.com
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Cynbe ru Taren
- META: Making the list public? coder@ibm.net
- META: Making the list public? Michael Hohensee
- META: Making the list public? Chris Gray
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Brandon Gillespie
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Michael Hohensee
- META: Making the list public? Brandon Gillespie
- META: Making the list public? Shawn Halpenny
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Shawn Halpenny
- META: Making the list public? Alex Oren
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Shawn Halpenny
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Jon A. Lambert
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Matt Chatterley
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Huibai
- META: Making the list public? Martin Keegan
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Marian Griffith
- META: Making the list public? Jon A. Lambert
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Shawn Halpenny
- META: Making the list public? clawrenc@cup.hp.com
- META: Making the list public? Matt Chatterley
- Longbows and such. Cynbe ru Taren
- R-trees &kin Cynbe ru Taren
- R-trees &kin Martin Keegan
- META: Making the list public? S001GMU@nova.wright.edu
- META: Making the list public? clawrenc@cup.hp.com
- META: C&C and Event Rescheduling clawrenc@cup.hp.com
- Source data on Crossbows clawrenc@cup.hp.com
- Source data on Crossbow Cynbe ru Taren
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow Cynbe ru Taren
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow Caliban Tiresias Darklock
- Source data on Crossbow Marian Griffith
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow Orion Henry
- Source data on Crossbow Cynbe ru Taren
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow Michael Hohensee
- Source data on Crossbow Matt Chatterley
- Source data on Crossbow clawrenc@cup.hp.com
- Source data on Crossbow daggers@iquest.net
- Source data on Crossbow Rudy Neeser
- Source data on Crossbow Malcolm Tester II
- Source data on Crossbow Travis Casey
- Source data on Crossbow rayzam
- Source data on Crossbow Blane Bramble
- Source data on Crossbow Daniel Carruth
- Source data on Crossbow Michael Tresca
- Source data on Crossbow Bobby Martin
- Source data on Crossbow Christopher Kohnert
- Source data on Crossbow Bobby Martin
- Source data on Crossbow Christopher Kohnert
- Source data on Crossbow Dave Rickey
- Source data on Crossbow werda555@yahoo.com
- Source data on Crossbow Nathan Yospe
- Source data on Crossbow Travis Casey
- Source data on Crossbow Bobby Martin
- Source data on Crossbow Hans-Henrik Staerfeldt
- Source data on Crossbow Bobby Martin
- Source data on Crossbow Ben Tolputt
- Source data on Crossbow andy.wharton@ascentialsoftware.com
- Source data on Crossbow Skaei@aol.com
- Source data on Crossbow rayzam
- Public Archives (META: Making the list public?) Brandon Gillespie
- Socrates - A brief look at AI(?) Jon A. Lambert
- Evil coders from beyond the grave Matt Chatterley
- Evil coders from beyond the grave Orion Henry
- Evil coders from beyond the grave Matt Chatterley
- Evil coders from beyond the grave Chris Gray
- Evil coders from beyond the grave Matt Chatterley
- Evil coders from beyond the grave Adam Wiggins
- Evil coders from beyond the grave Matt Chatterley
- Graphical MUDs Michael Hohensee
- Graphical MUDs Cynbe ru Taren
- Graphical MUDs Michael Hohensee
- Graphical MUDs Shawn Halpenny
- Graphical MUDs clawrenc@cup.hp.com
- Graphical MUDs Chris Gray
- Brief bio Niklas Elmqvist
- Brief bio Martin Keegan
- Multi-threaded programming under Linux Greg Munt
- Multi-threaded programming under Linux Nathan Yospe
- Multi-threaded programming under Linux Cynbe ru Taren
- Multi-threaded programming under Linux S001GMU@nova.wright.edu
- Multi-threaded programming under Linux Chris Gray
- Multi-threaded programming under Linux Jeff Kesselman
- Multi-threaded programming under Linux Cynbe ru Taren
- Multi-threaded programming under Linux Orion Henry
- Multi-threaded programming under Linux Michael Hohensee
- Multi-threaded programming under Linux] Michael Hohensee
- Multi-threaded programming under Linux clawrenc@cup.hp.com
- Multi-threaded programming under Linux Jon A. Lambert
- Multi-threaded programming under Linux Nathan Yospe
- Multi-threaded programming under Linux Jon A. Lambert
- Multi-threaded programming under Linux Alex Oren
- Multi-threaded programming under Linux clawrenc@cup.hp.com
- Multi-threaded programming under Linux clawrenc@cup.hp.com
- (fwd) LP: How does it work? coder@ibm.net
- Collision detection coder@ibm.net
- OT: Multi-threaded programming under Linux coder@ibm.net
- Motivating people Greg Munt
- Motivating people Chris Gray
- Motivating people Huibai
- Motivating people clawrenc@cup.hp.com
- Motivating people Jon A. Lambert
- Motivating people Greg Munt
- Motivating people clawrenc@cup.hp.com
- Motivating people clawrenc@cup.hp.com
- OT: Multi-threaded programming under linux Orion Henry
- Graphic MUDS. Jeff Kesselman
- Graphic MUDS. Chris Gray
- Graphic MUDS. Jeff Kesselman
- Graphic MUDS. Chris Gray
- Graphic MUDS. Matt Chatterley
- Graphic MUDS. Adam Wiggins
- Graphic MUDS. Chris Gray
- Graphic MUDS. Michael Hohensee
- Graphic MUDS. Jon A. Lambert
- Graphic MUDS. clawrenc@cup.hp.com
- Graphic MUDS. Adam Wiggins
- Graphic MUDS. Martin Keegan
- Graphic MUDS. Adam Wiggins
- Graphic MUDS. clawrenc@cup.hp.com
- Graphic MUDS. Martin Keegan
- Graphic MUDS. Matt Chatterley
- Graphic MUDS. Jeff Kesselman
- Graphic MUDS. clawrenc@cup.hp.com
- Stories? Marian Griffith
- KaVir Nathaniel Blundell
- OT: Server Web Site Jon A. Lambert
- Recent mail delivery problems... clawrenc@cup.hp.com
- Mail not getting to the list coder@ibm.net
- Mail not getting to the list Caliban Tiresias Darklock
- Mail not getting to the list Jeff Kesselman
- Graphic MUDS/Ultima Online Koster, Raph
- Graphic MUDS/Ultima Online Adam Wiggins
- Graphic MUDS/Ultima Online Koster, Raph
- Graphic MUDS/Ultima Online Jeff Kesselman
- Graphic MUDS/Ultima Online Adam Wiggins
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online Koster, Raph
- Graphic MUDS/Ultima Online Jeff Kesselman
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online Adam Wiggins
- Graphic MUDS/Ultima Online Alex Oren
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Koster, Raph
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Chris Gray
- Graphic MUDS/Ultima Online Richard Woolcock
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online Chris Gray
- Graphic MUDS/Ultima Online Jeff Kesselman
- Graphic MUDS/Ultima Online Nathan Yospe
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online Richard Woolcock
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online Jeff Kesselman
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online Richard Woolcock
- Graphic MUDS/Ultima Online Nathan Yospe
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Richard Woolcock
- Graphic MUDS/Ultima Online Nathan Yospe
- Graphic MUDS/Ultima Online Adam Wiggins
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online Koster, Raph
- Graphic MUDS/Ultima Online Jeff Kesselman
- Graphic MUDS/Ultima Online Michael Hohensee
- Graphic MUDS/Ultima Online Adam Wiggins
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Matt Chatterley
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online Jeff Kesselman
- Graphic MUDS/Ultima Online Adam Wiggins
- Graphic MUDS/Ultima Online Jeff Kesselman
- Graphic MUDS/Ultima Online Adam Wiggins
- Graphic MUDS/Ultima Online Jeff Kesselman
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- Graphic MUDS/Ultima Online clawrenc@cup.hp.com
- First Muds - newbie magic? Nathan Yospe
- First Muds - newbie magic? clawrenc@cup.hp.com
- First Muds - newbie magic? Martin Keegan
- Dynamic Descriptions Nathan Yospe
- Dynamic Descriptions Chris Gray
- Dynamic Descriptions Martin Keegan
- Dynamic Descriptions clawrenc@cup.hp.com
- Dynamic Descriptions Nathan Yospe
- Dynamic Descriptions Jeff Kesselman
- Dynamic Descriptions clawrenc@cup.hp.com
- Dynamic Descriptions Jeff Kesselman
- Persistant worlds, Dan Huibai
- Worlds VS Games, etc {was GMuds, UO} Nathan Yospe
- Worlds VS Games, etc {was GMuds, UO} Koster, Raph
- OT: NIS/AlterNIC and the DNS system Caliban Tiresias Darklock
- OT: Mail not getting to the list clawrenc@cup.hp.com
- OT: Mail not getting to the list clawrenc@cup.hp.com
- Persistance/stability Chris Gray
- Persistance/stability Miroslav Silovic
- Persistance/stability Matt Chatterley
- Persistance/stability clawrenc@cup.hp.com
- Persistance/stability Chris Gray
- Persistance/stability Brandon Gillespie
- Persistance/stability Adam Wiggins
- Persistance/stability Chris Gray
- Persistance/stability Adam Wiggins
- Tilting at the SimWindmill - was UO Jon A. Lambert
- DESIGN: The purpose of MUDding? coder@ibm.net
- DESIGN: The purpose of MUDding? Brandon Van Every
- DESIGN: The purpose of MUDding? Matt Chatterley
- DESIGN: The purpose of MUDding? Brandon Van Every
- DESIGN: The purpose of MUDding? Matt Chatterley
- DESIGN: The purpose of MUDding? clawrenc@cup.hp.com
- DESIGN: The purpose of MUDding? Matt Chatterley
- DESIGN: The purpose of MUDding? Jeff Kesselman
- DESIGN: The purpose of MUDding? Jeff Kesselman
- DESIGN: The purpose of MUDding? clawrenc@cup.hp.com
- DESIGN: The purpose of MUDding? clawrenc@cup.hp.com
- DESIGN: The purpose of MUDding? clawrenc@cup.hp.com