June 1997
- UNSUBSCRIBE Dan Armstrong
- Resets, langs, and quests ashen
- [RP v. Power Gaming v. Pkilling] Jeff Kesselman
- [RP v. Power Gaming v. Pkilling] Caliban Tiresias Darklock
- RP: TIime to define Jeff Kesselman
- RP: TIime to define Caliban Tiresias Darklock
- Reasonable danger [was Alright... IF your gonan do DESIESE...] Matt Chatterley
- Reasonable danger [was Alright... IF your gonan do DESIESE...] Marian Griffith
- Administrative posting coder@ibm.net
- Administrative posting Jeff Kesselman
- Administrative posting coder@ibm.net
- PKilling (was Life) Brandon Gillespie
- A quick apology... Jeff Kesselman
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Jon A. Lambert
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Jon A. Lambert
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Jon A. Lambert
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Adam Wiggins
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Jon A. Lambert
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Adam Wiggins
- The reality of constant combat?? Caliban Tiresias Darklock
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Adam Wiggins
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? clawrenc@cup.hp.com
- The reality of constant combat?? Ling
- Room-based vs. coordinate-based Alex Oren
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based Nathan Yospe
- Room-based vs. coordinate-based Alex Oren
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based Alex Oren
- Room-based vs. coordinate-based Huibai
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based Adam Wiggins
- Room-based vs. coordinate-based Chris Gray
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based Jon A. Lambert
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based Alex Oren
- Room-based vs. coordinate-based Nathan Yospe
- Room-based vs. coordinate-based Alex Oren
- Room-based vs. coordinate-based Nathan Yospe
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based Brandon J. Rickman
- Room-based vs. coordinate-based Shawn Halpenny
Brandon J. Rickman wrote:
>
> On Mon, 23 Jun 1997, Shawn Halpenny <malachai@iname.com> wrote:
> >An aside--given:
> >Room R at time t=0.
> >An earthquake is scheduled to occur in R at t+5.
> >Room R is spoofed at t+2, creating R' which now exists in lieu of R.
> >Time t+5 arrives, the earthquake occurs. Are the effects of the
> > earthquake applied to R, R', or both? Generalized: are any
> > actions occuring on R to be duplicated on R' and vice versa?
>
> >Note: the spoofing of R and the earthquake are independent events
> >and are completely unrelated in cause, execution, and effect.
>
> This is a great example of a particularly bad (and quite common) way of
> non-atomic coding. "Scheduling" an event in this case is like declaring
> a prophecy: "There will be an earthquake in 5 ticks!"
I disagree. Every event is a prophecy since every event must be scheduled,
else nothing ever happens (events scheduled to happen immediately may be
exempt). The objects affected, however, usually have no idea
about the impending event, nor do they need to.
And why do you consider it non-atomic?
> I'll go out on a limb and claim that events must always immedidately
> originate from objects. There should be no indirection of events, such
> that an event might be scheduled by an object but actually be originated
> as a server action.
I'm not sure I understand. Are you saying that for the earthquake to
occur, the evaluation of the decision (yes, make earthquake, no,
don't) should occur and immediately after that there either is or is
not an earthquake? I.e. there is no concept of having an earthquake
occur in 5 seconds?
> In the above, R (for all practical purposes) is the originator of the
> earthquake. But by scheduling the event at t+5, R has added indirection.
> Now at t+5 either the server emits the event only to R and no one sees
> it, or the server looks for R, can't find it, and dumps the event.
The earthquake was likely scheduled by whatever code was responsible
for handling the success of Bubba's earthquake spell, but the
originator of the event doesn't actually matter. The indirection
doesn't matter either. The event and its (spoof) target can be
considered independently of all other elements in the game (excepting
the non-spoof target). I think the earthquake must be propagated to
both R and R', since (assuming the effects of the quake persist
beyond the life of R') when R' is terminated, you can't have the
effects of the earthquake disappear as well. The +5 delta I
mentioned above has nothing to do with how the event is processed,
but was intended only to show that the spoofing, the earthquake, and
the aftereffects did not occur at the same time. I could have
synonymously said: 'Earthquake occurs in spoofed-room R'. If R' is
destroyed before the effects of the earthquake are completely gone
(i.e. the fissures in the earth, etc.), does R show the same
effects?' To which the answer, I think, is "yes, definitely."
> I'm thinking cold-like frobs provide a way to solve this. Otherwise a
> tighter way of relating the spoofed object to the object of spoofing is
> needed. Then R gets the event and passes it on to it's spoof. This
> would need quite a bit of garbage collection.
I know not of frobs, and in the stuff above don't see where any garbage
collection comes in.
--
Shawn Halpenny
"You can't buy the necessities of life with cookies"
- "Edward Scissorhands" - Room-based vs. coordinate-based Brandon J. Rickman
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Alex Oren
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based Brandon J. Rickman
- Room-based vs. coordinate-based coder@ibm.net
- Room-based vs. coordinate-based Brandon J. Rickman
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Marian Griffith
- Room-based vs. coordinate-based S001GMU@nova.wright.edu
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based S001GMU@nova.wright.edu
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Brandon J. Rickman
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Miroslav Silovic
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based coder@ibm.net
- Room-based vs. coordinate-based Miroslav Silovic
- Room-based vs. coordinate-based Chris Gray
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based Chris Gray
- Life Jamie Norrish
- Life Ling
- Life ashen
- Life Matt Chatterley
- Life Jeff Kesselman
- Life clawrenc@cup.hp.com
- Life Jeff Kesselman
- Life Marian Griffith
- Life Adam Wiggins
- Life Jeff Kesselman
- Life clawrenc@cup.hp.com
- Life Jeff Kesselman
- Reasonable danger [was Alright... IF your gonan Adam Wiggins
- RP/PG examples Caliban Tiresias Darklock
- RP/PG examples Jeff Kesselman
- RP/PG examples Adam Wiggins
- RP/PG examples Caliban Tiresias Darklock
- RP/PG examples Jeff Kesselman
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Nathan Yospe
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Ling
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Martin Keegan
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Marian Griffith
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Marian Griffith
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Nathan Yospe
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Nathan Yospe
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Martin Keegan
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD Matt Chatterley
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Martin Keegan
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Martin Keegan
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Brandon Cline
- RP=MUSH/PG=MUD coder@ibm.net
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Martin Keegan
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Martin Keegan
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD Nathan Yospe
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Marian Griffith
- RP=MUSH/PG=MUD Matt Chatterley
- Computers can't.... Jeff Kesselman
- Computers can't.... Caliban Tiresias Darklock
- Computers can't.... Jeff Kesselman
- Combat and Roleplay Jeff Kesselman
- Combat and Roleplay clawrenc@cup.hp.com
- Death Jeff Kesselman
- Learning Todd Lair
- Message problems with this list coder@ibm.net
- Greetings Koster, Raph
- Another Introduction... Travis S Casey
- Lorry's document on wizard-hood clawrenc@cup.hp.com
- Lorry's document on wizard-hood Jeff Kesselman
- Lorry's document on wizard-hood clawrenc@cup.hp.com
- Threaded rand() Ling
- I have no words and I must design clawrenc@cup.hp.com
- I have no words and I must design Adam Wiggins
- TSR has been bought. Jeff Kesselman
- DESIGN: The Physics of Magic coder@ibm.net
- over the shoudler view Jeff Kesselman
- Re:[DESIGN] the physcis of magic. Jeff Kesselman
- RIME/Fido nolstalgia Adam Wiggins
- a definition of role-playing Travis S Casey
- [RP] The thoughful player Jeff Kesselman
- web archive for MUD Design List ? Dmitri Kondratiev
- web archive for MUD Design List ? clawrenc@cup.hp.com
- web archive for MUD Design List ? Dmitri Kondratiev
- web archive for MUD Design List ? clawrenc@cup.hp.com
- [WotC TSR buyout] WotC Survey Jeff Kesselman
- The laws of probability coder@ibm.net
- The laws of probability Chris Gray
- The laws of probability coder@ibm.net
- The laws of probability clawrenc@cup.hp.com
- The laws of probability Adam Wiggins
- The laws of probability clawrenc@cup.hp.com
- The laws of probability clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) Chris Gray
- "short" Introductory Message (fwd) Jeff Kesselman
- "short" Introductory Message (fwd) Chris Gray
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) coder@ibm.net
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) Chris Gray
- "short" Introductory Message (fwd) Marian Griffith
- "short" Introductory Message (fwd) Jeff Kesselman
- "short" Introductory Message (fwd) Marian Griffith
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Nathan Yospe
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) Simon Miller
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Matt Chatterley
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) Marian Griffith
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Jeff Kesselman
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Jon A. Lambert
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Simon Miller
- "short" Introductory Message (fwd) Caliban Tiresias Darklock
- "short" Introductory Message (fwd) Jeff Kesselman
- "short" Introductory Message (fwd) Martin Keegan
- Physical Space Representation Mathue Moyer
- Physical Space Representation coder@ibm.net
- "From Kansas to Oz" Chris Gray
- "From Kansas to Oz" clawrenc@cup.hp.com
- "From Kansas to Oz" Jeff Kesselman
- "From Kansas to Oz" clawrenc@cup.hp.com
- "From Kansas to Oz" Jeff Kesselman
- "From Kansas to Oz" clawrenc@cup.hp.com
- "From Kansas to Oz" Miroslav Silovic
- "From Kansas to Oz" clawrenc@cup.hp.com
- "From Kansas to Oz" Jeff Kesselman
- "From Kansas to Oz" coder@ibm.net
- "From Kansas to Oz" Brandon Gillespie
- "From Kansas to Oz" clawrenc@cup.hp.com
- Text output [was "short" Introductory Message (fwd)] Matt Chatterley
- (fwd) RESEARCH: Why do you admin a Mud? clawrenc@cup.hp.com
- Genuinely brief intro Dr. Cat
- Genuinely brief intro Jeff Kesselman
- Genuinely brief intro Chris Gray
- Genuinely brief intro Jeff Kesselman
- Genuinely brief intro Dr. Cat
- Genuinely brief intro Koster, Raph
- Genuinely brief intro Jeff Kesselman
- Genuinely brief intro clawrenc@cup.hp.com
- Genuinely brief intro Jeff Kesselman
- Genuinely brief intro Dr. Cat
- Commercial interests and rules clawrenc@cup.hp.com
- mention from Mud-Dev clawrenc@cup.hp.com
- Intellectual property Caliban Tiresias Darklock
- Intellectual property Jeff Kesselman
- Digest support coder@ibm.net
- List message losses coder@ibm.net
- Testing. coder@ibm.net
- Persistancy Matt Chatterley
- Name/language generation Oliver Jowett
- Name/language generation Brandon Cline
- Name/language generation Chris Gray
- Name/language generation Shawn Halpenny
- Name/language generation Brandon Gillespie
- Name/language generation Martin Keegan
- Name/language generation Jamie Norrish
- Name/language generation Jeff Kesselman
- Git out the boar spear, Martha! Chris Gray
- Git out the boar spear, Martha! Nathan Yospe
- Git out the boar spear, Martha! clawrenc@cup.hp.com
- Git out the boar spear, Martha! Matt Chatterley
- Git out the boar spear, Martha! Adam Wiggins
- Git out the boar spear, Martha! Matt Chatterley
- Git out the boar spear, Martha! clawrenc@cup.hp.com
- Git out the boar spear, Martha! Jon A. Lambert
- Git out the boar spear, Martha! Nathan Yospe
- Git out the boar spear, Martha! clawrenc@cup.hp.com
- Git out the boar spear, Martha! clawrenc@cup.hp.com
- Git out the boar spear, Martha! Matt Chatterley
- Git out the boar spear, Martha! Chris Gray
- Git out the boar spear, Martha! Nathan Yospe
- Git out the boar spear, Martha! Matt Chatterley
- Git out the boar spear, Martha! Matt Chatterley
- Population container Wout Mertens
- Population container Brandon Cline
- Population container Jon A. Lambert
- Population container Chris Gray
- Population container Nathan Yospe
- Population container clawrenc@cup.hp.com
- Population container Wout Mertens
- Population container clawrenc@cup.hp.com
- Population container Wout Mertens
- Population container Chris Gray
- Population container Nathan Yospe
- Population container clawrenc@cup.hp.com
- Dragons... size and history Nathan Yospe
- Dragons (Couldn't resist) Nathan Yospe
- Heroes Nathan Yospe
- Alright... IF your gonan do OWLs... Nathan Yospe
- Black Rabbit & Vworlds-biz mail list Frank Crowell
- Supporting RP+PG Huibai
- Supporting RP+PG Jeff Kesselman
- Supporting RP+PG Matt Chatterley
- Supporting RP+PG Huibai
- Supporting RP+PG Matt Chatterley
- Supporting RP+PG clawrenc@cup.hp.com
- Supporting RP+PG Huibai
- Supporting RP+PG Matt Chatterley
- Supporting RP+PG Marian Griffith
- Supporting RP+PG Matt Chatterley
- Supporting RP+PG Chris Gray
- Supporting RP+PG Matt Chatterley
- Supporting RP+PG Matt Chatterley
- Supporting RP+PG Adam Wiggins
- Supporting RP+PG Miroslav Silovic
- Supporting RP+PG Adam Wiggins
- Supporting RP+PG Jon A. Lambert
- Supporting RP+PG Caliban Tiresias Darklock
- Supporting RP+PG Huibai
- Supporting RP+PG Matt Chatterley
- Integrating PK Matt Chatterley
- Integrating PK Marian Griffith
- Integrating PK Adam Wiggins
- Integrating PK Marian Griffith
- Integrating PK Jeff Kesselman
- Integrating PK clawrenc@cup.hp.com
- Integrating PK Jeff Kesselman
- Integrating PK Matt Chatterley
- Integrating PK Adam Wiggins
- Integrating PK Matt Chatterley
- Integrating PK clawrenc@cup.hp.com
- Integrating PK Alex Oren
- Integrating PK Caliban Tiresias Darklock
- Integrating PK Shawn Halpenny
- Integrating PK Nathan Yospe
- Integrating PK Matt Chatterley
- Integrating PK Matt Chatterley
- Integrating PK Adam Wiggins
- Integrating PK Matt Chatterley
- Integrating PK Jeff Kesselman
- Integrating PK Matt Chatterley
- Integrating PK Jeff Kesselman
- Integrating PK Jon A. Lambert
- Integrating PK Jeff Kesselman
- Integrating PK Matt Chatterley
- Integrating PK Matt Chatterley
- Integrating PK Adam Wiggins
- Integrating PK Adam Wiggins
- Integrating PK clawrenc@cup.hp.com
- Integrating PK Adam Wiggins
- Integrating PK Matt Chatterley
- Integrating PK Martin Keegan
- Integrating PK Matt Chatterley
- common server design Chris Gray
- common server design Caliban Tiresias Darklock
- common server design Chris Gray
- common server design Caliban Tiresias Darklock
- common server design Chris Gray
- common server design Jeff Kesselman
- common server design Jon A. Lambert
- common server design Caliban Tiresias Darklock
- common server design Jeff Kesselman
- common server design Alex Oren
- common server design Jeff Kesselman
- common server design Cynbe ru Taren
- common server design Jon A. Lambert
- common server design Chris Gray
- common server design Caliban Tiresias Darklock
- common server design Chris Gray
- common server design clawrenc@cup.hp.com
- common server design Caliban Tiresias Darklock
- common server design clawrenc@cup.hp.com
- common server design Martin Keegan
- common server design clawrenc@cup.hp.com
- common server design Cynbe ru Taren
- common server design clawrenc@cup.hp.com
- common server design clawrenc@cup.hp.com
- Re: Jeff Kesselman
- The Difference between.. Jeff Kesselman
- The Difference between.. Adam Wiggins
- The Difference between.. Jeff Kesselman
- The Difference between.. clawrenc@cup.hp.com
- The Difference between.. Jeff Kesselman
- (subject missing) mud-dev@null.net
- Neighborhoods (was room-based v coord-based) S001GMU@nova.wright.edu
- Neighborhoods (was room-based v coord-based) Brandon J. Rickman
- Pen-and-paper and Computer-based systems Alex Oren
- User Interface (was: RP=MUSH/PG=MUD) Shawn Halpenny
- Rumours Marian Griffith
- Levels and XP Huibai
- Levels and XP Martin Keegan
- Levels and XP Simon Miller
- Levels and XP Huibai
- Levels and XP Nathan Yospe
- Levels and XP Matt Chatterley
- Meta clawrenc@cup.hp.com
- non pk dealing with conflicts Marian Griffith
- Integrating PK Brandon Cline
- Integrating PK Huibai
- Integrating PK Brandon Cline
- Integrating PK Huibai
- Integrating PK Nathan Yospe
- Integrating PK Cynbe ru Taren
- Integrating PK Chris Gray
- Integrating PK clawrenc@cup.hp.com
- Integrating PK Jon A. Lambert
- noise Alex Oren
- Neighborhood watch clawrenc@cup.hp.com
- Neighborhood watch Nathan Yospe
- Neighborhood watch Chris Gray
- Neighborhood watch Nathan Yospe
- Neighborhood watch Brandon J. Rickman
- Neighborhood watch clawrenc@cup.hp.com
- Neighborhood watch Chris Gray
- Neighborhood watch clawrenc@cup.hp.com
- Mob AI Brandon Cline
- Hardcore server design Alex Oren
- Hardcore server design clawrenc@cup.hp.com
- [NOISE] common server design Martin Keegan
- try it out! Chris Gray
- Population container Wout Mertens
- Population container clawrenc@cup.hp.com
- Population container Raz
- Population container clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues Jon A. Lambert
- Level abstractions - Realism vs Game Issues Caliban Tiresias Darklock
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues Jon A. Lambert
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues Marian Griffith
- Level abstractions - Realism vs Game Issues Jon A. Lambert
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues Martin Keegan
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues Adam Wiggins
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues Nathan Yospe
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues Nathan Yospe
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues Nathan Yospe
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues Martin Keegan
- Level abstractions - Realism vs Game Issues Adam Wiggins
- Level abstractions - Realism vs Game Issues Jeff Kesselman
- Level abstractions - Realism vs Game Issues Adam Wiggins
- Level abstractions - Realism vs Game Issues Jon A. Lambert
- Level abstractions - Realism vs Game Issues Nathan Yospe
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues Nathan Yospe
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Flexible, Modular Server Design Brandon Cline
- Flexible, Modular Server Design Jeff Kesselman
- Flexible, Modular Server Design Chris Gray
- Another Approach (was: Integrating PK) Brandon Gillespie
- Another Approach (was: Integrating PK) Jon A. Lambert
- Another Approach (was: Integrating PK) Nathan Yospe
- Another Approach (was: Integrating PK) clawrenc@cup.hp.com
- Level abstractions Huibai
- Alright... IF your gonna do Disease... Jon A. Lambert
- thread splitting Alex Oren
- thread splitting coder@ibm.net
- thread splitting coder@ibm.net
- thread splitting Caliban Tiresias Darklock
- Senses & geographical events Wout Mertens
- Senses & geographical events Chris Gray
- Senses & geographical events clawrenc@cup.hp.com
- Additions to sensory planes Wout Mertens
- Nation of shopkeepers Martin Keegan
- Nation of shopkeepers Huibai
- Nation of shopkeepers Jeff Kesselman
- Nation of shopkeepers Adam Wiggins
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Jeff Kesselman
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Marian Griffith
- Nation of shopkeepers Jeff Kesselman
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Marian Griffith
- Nation of shopkeepers clawrenc@cup.hp.com
- Nation of shopkeepers Marian Griffith
- Nation of shopkeepers Brandon Van Every
- Nation of shopkeepers Jon A. Lambert
- Nation of shopkeepers Marian Griffith
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Marian Griffith
- Nation of shopkeepers Jeff Kesselman
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Adam Wiggins
- Nation of shopkeepers clawrenc@cup.hp.com
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Adam Wiggins
- Nation of shopkeepers Adam Wiggins
- Nation of shopkeepers Alex Oren
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Chris Gray