June 1997
- UNSUBSCRIBE Dan Armstrong
- Resets, langs, and quests ashen
- [RP v. Power Gaming v. Pkilling] Jeff Kesselman
- [RP v. Power Gaming v. Pkilling] Caliban Tiresias Darklock
- RP: TIime to define Jeff Kesselman
- RP: TIime to define Caliban Tiresias Darklock
- Reasonable danger [was Alright... IF your gonan do DESIESE...] Matt Chatterley
- Reasonable danger [was Alright... IF your gonan do DESIESE...] Marian Griffith
- Administrative posting coder@ibm.net
- Administrative posting Jeff Kesselman
- Administrative posting coder@ibm.net
- PKilling (was Life) Brandon Gillespie
- A quick apology... Jeff Kesselman
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Jon A. Lambert
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Jon A. Lambert
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Jon A. Lambert
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Adam Wiggins
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Jon A. Lambert
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Adam Wiggins
- The reality of constant combat?? Caliban Tiresias Darklock
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? Adam Wiggins
- The reality of constant combat?? Jeff Kesselman
- The reality of constant combat?? clawrenc@cup.hp.com
- The reality of constant combat?? Ling
- Room-based vs. coordinate-based Alex Oren
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based Nathan Yospe
- Room-based vs. coordinate-based Alex Oren
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based Alex Oren
- Room-based vs. coordinate-based Huibai
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based Adam Wiggins
- Room-based vs. coordinate-based Chris Gray
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based Jon A. Lambert
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based Alex Oren
- Room-based vs. coordinate-based Nathan Yospe
- Room-based vs. coordinate-based Alex Oren
- Room-based vs. coordinate-based Nathan Yospe
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based Brandon J. Rickman
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based Brandon J. Rickman
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Alex Oren
- Room-based vs. coordinate-based Shawn Halpenny
- Room-based vs. coordinate-based Brandon J. Rickman
- Room-based vs. coordinate-based coder@ibm.net
- Room-based vs. coordinate-based Brandon J. Rickman
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Marian Griffith
- Room-based vs. coordinate-based S001GMU@nova.wright.edu
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based S001GMU@nova.wright.edu
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Brandon J. Rickman
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Miroslav Silovic
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based coder@ibm.net
- Room-based vs. coordinate-based Miroslav Silovic
- Room-based vs. coordinate-based Chris Gray
- Room-based vs. coordinate-based clawrenc@cup.hp.com
- Room-based vs. coordinate-based Jeff Kesselman
- Room-based vs. coordinate-based Chris Gray
- Life Jamie Norrish
- Life Ling
- Life ashen
- Life Matt Chatterley
- Life Jeff Kesselman
- Life clawrenc@cup.hp.com
- Life Jeff Kesselman
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- Life Jeff Kesselman
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- Life Jeff Kesselman
- Life Caliban Tiresias Darklock
- Life Jeff Kesselman
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- Life Jeff Kesselman
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- Life clawrenc@cup.hp.com
In <3.0.32.19970603121202.009dd228@mail.tenetwork.com>, on 06/03/97
at 07:17 PM, Jeff Kesselman <jeffk@tenetwork.com> said:
>Marian's summation is something i agree with strongly and why I keep
>harping on "define your game". But in the above exampel you HAVENT
>defined your game. You've only defined your agme world. The game a
>bunch of adult roleplayers will PLAY in that world is totally
>different and has totally different ASSUMED RULES (important concept,
>the "social contract") then the one a bunch of serious Pkillers wil
>play. You need to define not what the players can expect of your
>world setting (though that is helpful for Roleplayers to undertsnad
>what kinds of characters fit) but what your GAME EXPECTS OF THE
>PLAYERS.
I take a minor view of this. I expect to define the game world. I
don't intend to define what the game expects of the players. It is up
to them to take what advantage they wish of the game world, and to
define what goals they wish within the game world. That's not my job.
I give them a system to play with, not a set of behavioural
expectations.
The players do have a minor expectation to construct an environment
within the game that I as owner find enjoyable. Should they not, they
can expect the game to be removed. Should they come up with something
unexpectedly enjoyable, its more likely for the game to persist.
>Without this you have the problems and hurt feelings Marian
>referenced.
Players will generate certain internal and often tacit expectations of
the community of players in a game, will attempt to engender those
same expectations in new players, and will attempt to enforce them on
those that don't conform. Equally often they are not aware of the
assumptions they have made in this area, but instead operate on some
form of automatic and unexamined equation of "what is right and/or
proper" or "that's the way it is." They also tend to become upset
when a player without that matrix comes along and deliberately flaunts
their expectations or bull-baits them by deliberately manipulating
their expectations (frothing frenzy).
I'll go out on a limb here: In the general case I not only consider
that perfectly acceptable behaviour, but in the minor case desirable
behaviour. I may not like the irritating player, or even the upsets
he is creating. Most of the time I really dislike him and his
actions. However I value him as a social predator whose actions force
the mock society he is preying upon to react and adapt itself to
suit.(*) Predators are incredibly valuable to any organism, and the
societies in MUD are no exceptions there.
(*) From this you may garner why Herbert's "God Emporor of Dune" was
my far out favourite of the series.
>If you expect it to be a player-kills-player world, you need that
>upfront. if you exptec it to be a cooperative roleplay envrionment,
>you need to say THAT.
If I expect the players to comport themselves using a minor set of the
full functionality offered by the game, and to thereby willingly
restrict themselves to that more narrow (if deeper) realm, then that
needs to be stated, restated, and spelled out in unequivicable terms.
If conversely I do not place any of those restrictions or
expectations, but instead leave it to their own determination or
anarchy its a different matter.
One side requires the players to abide within pre-drawn fences. Quite
obviously the fences need to be drawn. The other side has no fences.
You can state that there are no fences if you wish, or let the players
find that out for themselves.
>Because roleplayers play with respect for each others characters and
>stories and do not intentionally impinge on them or take control
>away. Pkilling as a regular thing does take control away. Neither is
>right or wrong, btu they are imcompatable game models.
>We've gone over this so many times I'm having trouble figuring out
>what we are doing wrong in explaining this. Can someone maybe assist?
I think what you are missing here is that there is not full agreement
on what RP consists of among the list members. You take close to a
story-telling definition if not quite. Jaime goes much further than
you taking an almost pure story approach (cf commen on the cliif
success dice roll handling). Caliban seems to take a looser
definition than you where characters are actors and the plot is not
pre-set and the story evolves accidentally (eg silly non-heroic deaths
are both possible and expected). Adam and Nathan appear to take an
even looser definition where RP defines means and motive for a
character, but there are few to no pre-requisities for cooperative
action among the players, its much more of an organic happenstance.
Its even been argued here that my character manipulations where I
deliberately con and manipulate other players into thinking I (the
character's player) am someone other than me, or of a different
character than I have, is a low order form of RP.
There is a spectrum of RP from Jaime's deep end on out. (I actually
really doubt that its a single-dimensioned range) You are attempting
to set a single definition and apply that to the entire range of RP.
Its not going to work. One size does not fit all, and thus you are
not getting agreement.
--
J C Lawrence Internet: claw@null.net
(Contractor) Internet: coder@ibm.net
---------------(*) Internet: clawrenc@cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Life Marian Griffith
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- Life Jeff Kesselman
- Reasonable danger [was Alright... IF your gonan Adam Wiggins
- RP/PG examples Caliban Tiresias Darklock
- RP/PG examples Jeff Kesselman
- RP/PG examples Adam Wiggins
- RP/PG examples Caliban Tiresias Darklock
- RP/PG examples Jeff Kesselman
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Nathan Yospe
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Ling
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Martin Keegan
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Marian Griffith
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Marian Griffith
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Nathan Yospe
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Nathan Yospe
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Martin Keegan
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD Matt Chatterley
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Jon A. Lambert
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Martin Keegan
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Martin Keegan
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Brandon Cline
- RP=MUSH/PG=MUD coder@ibm.net
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Martin Keegan
- RP=MUSH/PG=MUD Adam Wiggins
- RP=MUSH/PG=MUD Jeff Kesselman
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Martin Keegan
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
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- RP=MUSH/PG=MUD Chris Gray
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
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- RP=MUSH/PG=MUD Caliban Tiresias Darklock
- RP=MUSH/PG=MUD clawrenc@cup.hp.com
- RP=MUSH/PG=MUD Marian Griffith
- RP=MUSH/PG=MUD Matt Chatterley
- Computers can't.... Jeff Kesselman
- Computers can't.... Caliban Tiresias Darklock
- Computers can't.... Jeff Kesselman
- Combat and Roleplay Jeff Kesselman
- Combat and Roleplay clawrenc@cup.hp.com
- Death Jeff Kesselman
- Learning Todd Lair
- Message problems with this list coder@ibm.net
- Greetings Koster, Raph
- Another Introduction... Travis S Casey
- Lorry's document on wizard-hood clawrenc@cup.hp.com
- Lorry's document on wizard-hood Jeff Kesselman
- Lorry's document on wizard-hood clawrenc@cup.hp.com
- Threaded rand() Ling
- I have no words and I must design clawrenc@cup.hp.com
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- TSR has been bought. Jeff Kesselman
- DESIGN: The Physics of Magic coder@ibm.net
- over the shoudler view Jeff Kesselman
- Re:[DESIGN] the physcis of magic. Jeff Kesselman
- RIME/Fido nolstalgia Adam Wiggins
- a definition of role-playing Travis S Casey
- [RP] The thoughful player Jeff Kesselman
- web archive for MUD Design List ? Dmitri Kondratiev
- web archive for MUD Design List ? clawrenc@cup.hp.com
- web archive for MUD Design List ? Dmitri Kondratiev
- web archive for MUD Design List ? clawrenc@cup.hp.com
- [WotC TSR buyout] WotC Survey Jeff Kesselman
- The laws of probability coder@ibm.net
- The laws of probability Chris Gray
- The laws of probability coder@ibm.net
- The laws of probability clawrenc@cup.hp.com
- The laws of probability Adam Wiggins
- The laws of probability clawrenc@cup.hp.com
- The laws of probability clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) Chris Gray
- "short" Introductory Message (fwd) Jeff Kesselman
- "short" Introductory Message (fwd) Chris Gray
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) coder@ibm.net
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) Chris Gray
- "short" Introductory Message (fwd) Marian Griffith
- "short" Introductory Message (fwd) Jeff Kesselman
- "short" Introductory Message (fwd) Marian Griffith
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Nathan Yospe
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) Simon Miller
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Matt Chatterley
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) Marian Griffith
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Jeff Kesselman
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Jon A. Lambert
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Martin Keegan
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) clawrenc@cup.hp.com
- "short" Introductory Message (fwd) Simon Miller
- "short" Introductory Message (fwd) Caliban Tiresias Darklock
- "short" Introductory Message (fwd) Jeff Kesselman
- "short" Introductory Message (fwd) Martin Keegan
- Physical Space Representation Mathue Moyer
- Physical Space Representation coder@ibm.net
- "From Kansas to Oz" Chris Gray
- "From Kansas to Oz" clawrenc@cup.hp.com
- "From Kansas to Oz" Jeff Kesselman
- "From Kansas to Oz" clawrenc@cup.hp.com
- "From Kansas to Oz" Jeff Kesselman
- "From Kansas to Oz" clawrenc@cup.hp.com
- "From Kansas to Oz" Miroslav Silovic
- "From Kansas to Oz" clawrenc@cup.hp.com
- "From Kansas to Oz" Jeff Kesselman
- "From Kansas to Oz" coder@ibm.net
- "From Kansas to Oz" Brandon Gillespie
- "From Kansas to Oz" clawrenc@cup.hp.com
- Text output [was "short" Introductory Message (fwd)] Matt Chatterley
- (fwd) RESEARCH: Why do you admin a Mud? clawrenc@cup.hp.com
- Genuinely brief intro Dr. Cat
- Genuinely brief intro Jeff Kesselman
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- Genuinely brief intro Jeff Kesselman
- Genuinely brief intro Dr. Cat
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- Commercial interests and rules clawrenc@cup.hp.com
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- Name/language generation Oliver Jowett
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- Git out the boar spear, Martha! Chris Gray
- Git out the boar spear, Martha! Nathan Yospe
- Git out the boar spear, Martha! clawrenc@cup.hp.com
- Git out the boar spear, Martha! Matt Chatterley
- Git out the boar spear, Martha! Adam Wiggins
- Git out the boar spear, Martha! Matt Chatterley
- Git out the boar spear, Martha! clawrenc@cup.hp.com
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- Git out the boar spear, Martha! clawrenc@cup.hp.com
- Git out the boar spear, Martha! clawrenc@cup.hp.com
- Git out the boar spear, Martha! Matt Chatterley
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- Git out the boar spear, Martha! Matt Chatterley
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- Alright... IF your gonan do OWLs... Nathan Yospe
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- Integrating PK Matt Chatterley
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- Integrating PK Matt Chatterley
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- Integrating PK Matt Chatterley
- Integrating PK Jeff Kesselman
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- Integrating PK Jeff Kesselman
- Integrating PK Matt Chatterley
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- Integrating PK Adam Wiggins
- Integrating PK clawrenc@cup.hp.com
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- common server design Chris Gray
- common server design Caliban Tiresias Darklock
- common server design Chris Gray
- common server design Caliban Tiresias Darklock
- common server design Chris Gray
- common server design Jeff Kesselman
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- common server design Caliban Tiresias Darklock
- common server design Jeff Kesselman
- common server design Alex Oren
- common server design Jeff Kesselman
- common server design Cynbe ru Taren
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- common server design Chris Gray
- common server design Caliban Tiresias Darklock
- common server design Chris Gray
- common server design clawrenc@cup.hp.com
- common server design Caliban Tiresias Darklock
- common server design clawrenc@cup.hp.com
- common server design Martin Keegan
- common server design clawrenc@cup.hp.com
- common server design Cynbe ru Taren
- common server design clawrenc@cup.hp.com
- common server design clawrenc@cup.hp.com
- Re: Jeff Kesselman
- The Difference between.. Jeff Kesselman
- The Difference between.. Adam Wiggins
- The Difference between.. Jeff Kesselman
- The Difference between.. clawrenc@cup.hp.com
- The Difference between.. Jeff Kesselman
- (subject missing) mud-dev@null.net
- Neighborhoods (was room-based v coord-based) S001GMU@nova.wright.edu
- Neighborhoods (was room-based v coord-based) Brandon J. Rickman
- Pen-and-paper and Computer-based systems Alex Oren
- User Interface (was: RP=MUSH/PG=MUD) Shawn Halpenny
- Rumours Marian Griffith
- Levels and XP Huibai
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- Levels and XP Matt Chatterley
- Meta clawrenc@cup.hp.com
- non pk dealing with conflicts Marian Griffith
- Integrating PK Brandon Cline
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- Integrating PK Chris Gray
- Integrating PK clawrenc@cup.hp.com
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- Neighborhood watch clawrenc@cup.hp.com
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- Neighborhood watch clawrenc@cup.hp.com
- Mob AI Brandon Cline
- Hardcore server design Alex Oren
- Hardcore server design clawrenc@cup.hp.com
- [NOISE] common server design Martin Keegan
- try it out! Chris Gray
- Population container Wout Mertens
- Population container clawrenc@cup.hp.com
- Population container Raz
- Population container clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues Jon A. Lambert
- Level abstractions - Realism vs Game Issues Caliban Tiresias Darklock
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues Jon A. Lambert
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues Marian Griffith
- Level abstractions - Realism vs Game Issues Jon A. Lambert
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues Martin Keegan
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues Adam Wiggins
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues Nathan Yospe
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues Nathan Yospe
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Level abstractions - Realism vs Game Issues Nathan Yospe
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues Martin Keegan
- Level abstractions - Realism vs Game Issues Adam Wiggins
- Level abstractions - Realism vs Game Issues Jeff Kesselman
- Level abstractions - Realism vs Game Issues Adam Wiggins
- Level abstractions - Realism vs Game Issues Jon A. Lambert
- Level abstractions - Realism vs Game Issues Nathan Yospe
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues Nathan Yospe
- Level abstractions - Realism vs Game Issues Matt Chatterley
- Level abstractions - Realism vs Game Issues clawrenc@cup.hp.com
- Flexible, Modular Server Design Brandon Cline
- Flexible, Modular Server Design Jeff Kesselman
- Flexible, Modular Server Design Chris Gray
- Another Approach (was: Integrating PK) Brandon Gillespie
- Another Approach (was: Integrating PK) Jon A. Lambert
- Another Approach (was: Integrating PK) Nathan Yospe
- Another Approach (was: Integrating PK) clawrenc@cup.hp.com
- Level abstractions Huibai
- Alright... IF your gonna do Disease... Jon A. Lambert
- thread splitting Alex Oren
- thread splitting coder@ibm.net
- thread splitting coder@ibm.net
- thread splitting Caliban Tiresias Darklock
- Senses & geographical events Wout Mertens
- Senses & geographical events Chris Gray
- Senses & geographical events clawrenc@cup.hp.com
- Additions to sensory planes Wout Mertens
- Nation of shopkeepers Martin Keegan
- Nation of shopkeepers Huibai
- Nation of shopkeepers Jeff Kesselman
- Nation of shopkeepers Adam Wiggins
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Jeff Kesselman
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Marian Griffith
- Nation of shopkeepers Jeff Kesselman
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Marian Griffith
- Nation of shopkeepers clawrenc@cup.hp.com
- Nation of shopkeepers Marian Griffith
- Nation of shopkeepers Brandon Van Every
- Nation of shopkeepers Jon A. Lambert
- Nation of shopkeepers Marian Griffith
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Marian Griffith
- Nation of shopkeepers Jeff Kesselman
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Adam Wiggins
- Nation of shopkeepers clawrenc@cup.hp.com
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Adam Wiggins
- Nation of shopkeepers Adam Wiggins
- Nation of shopkeepers Alex Oren
- Nation of shopkeepers Matt Chatterley
- Nation of shopkeepers Chris Gray