May 1997
- Multi-threaded mudding (was a flamefest) Jon A. Lambert
- Multi-threaded mudding (was a flamefest) Jeff Kesselman
- Multi-threaded mudding (was a flamefest) clawrenc@cup.hp.com
- Multi-threaded mudding (was a flamefest) Jeff Kesselman
- Multi-threaded mudding (was a flamefest) coder@ibm.net
- Multi-threaded mudding (was a flamefest) Jeff Kesselman
- Multi-threaded mudding (was a flamefest) coder@ibm.net
- Multi-threaded mudding (was a flamefest) Miroslav Silovic
- Multi-threaded mudding (was a flamefest) Jeff Kesselman
- Multi-threaded mudding (was a flamefest) Jon A. Lambert
- Multi-threaded mudding (was a flamefest) clawrenc@cup.hp.com
- Multi-threaded mudding (was a flamefest) Jeff Kesselman
- Multi-threaded mudding (was a flamefest) Jon A. Lambert
- Multi-threaded mudding (was a flamefest) Miroslav Silovic
- Multi-threaded mudding (was a flamefest) Jon A. Lambert
- Multi-threaded mudding (was a flamefest) Chris Gray
- Of disk swapping, database structure & project management.. Greg Munt
- Of disk swapping, database structure & project management.. Jeff Kesselman
- Of disk swapping, database structure & project management.. Jon A. Lambert
- Of disk swapping, database structure & project management.. clawrenc@cup.hp.com
- Of disk swapping, database structure & project management.. Chris Gray
- Of disk swapping, database structure & project management.. coder@ibm.net
- Of disk swapping, database structure & project management.. Jeff Kesselman
- Of disk swapping, database structure & project management.. clawrenc@cup.hp.com
- More sendmail tests... coder@ibm.net
- Last sendmail test (we're up to 8.*)! coder@ibm.net
- Multi-threaded mudding (was a flamefest) Jeff Kesselman
- Multi-threaded mudding (was a flamefest) Ling
- Comments on the DB layer clawrenc@cup.hp.com
- Comments on the DB layer Chris Gray
- Comments on the DB layer clawrenc@cup.hp.com
- Prepositions and parsing clawrenc@cup.hp.com
- Prepositions and parsing Chris Gray
- Prepositions and parsing S001GMU@nova.wright.edu
- Prepositions and parsing clawrenc@cup.hp.com
- Prepositions and parsing Chris Gray
- Prepositions and parsing clawrenc@cup.hp.com
- Prepositions and parsing Chris Gray
- Prepositions and parsing clawrenc@cup.hp.com
- Prepositions and parsing Chris Gray
- Prepositions and parsing coder@ibm.net
- Prepositions and parsing Chris Gray
- Prepositions and parsing clawrenc@cup.hp.com
- Prepositions and parsing Marian Griffith
- Prepositions and parsing clawrenc@cup.hp.com
- Prepositions and parsing Miroslav Silovic
- Prepositions and parsing Nathan Yospe
- Prepositions and parsing Marian Griffith
- Prepositions and parsing clawrenc@cup.hp.com
- Prepositions and parsing Marian Griffith
- Prepositions and parsing clawrenc@cup.hp.com
- Prepositions and parsing Nathan Yospe
- Prepositions and parsing clawrenc@cup.hp.com
- Prepositions and parsing clawrenc@cup.hp.com
- Prepositions and parsing Miroslav Silovic
- Prepositions and parsing Chris Gray
- Prepositions and parsing Miroslav Silovic
- Comments on the DB layer clawrenc@cup.hp.com
- Comments on the DB layer Jon A. Lambert
- Comments on the DB layer Jon A. Lambert
- Comments on the DB layer clawrenc@cup.hp.com
- InterMOO: a high-power MOO server (fwd) coder@ibm.net
- MUD-DEV traffic report coder@ibm.net
- Random plotlines Ling
- Random plotlines Chris Gray
- Random plotlines Ling
- Random plotlines clawrenc@cup.hp.com
- Random plotlines Jon A. Lambert
- Random plotlines clawrenc@cup.hp.com
- Random plotlines Marian Griffith
- Random plotlines clawrenc@cup.hp.com
- Administrative notes coder@ibm.net
- Administrative notes Miroslav Silovic
- Administrative notes Marian Griffith
- Administrative notes Todd Lair
- Administrative notes Jeff Kesselman
- Administrative notes Adam Wiggins
- Administrative notes Todd Lair
- Administrative notes Jon A. Lambert
- Administrative notes Adam Wiggins
- Administrative notes Nathan Yospe
- Administrative notes Adam Wiggins
- Administrative notes ashen
- Administrative notes Jeff Kesselman
- Administrative notes Jon A. Lambert
- Administrative notes Travis S Casey
- Administrative notes Jeff Kesselman
- Administrative notes Nathan Yospe
- Administrative notes Jon A. Lambert
- Administrative notes Marian Griffith
- Administrative notes Adam Wiggins
- Administrative notes Marian Griffith
- Administrative notes Fraser McCormick
- Administrative notes Adam Wiggins
- Administrative notes Chris Gray
- Administrative notes Marian Griffith
- Administrative notes Chris Gray
- Administrative notes Adam Wiggins
- Administrative notes coder@ibm.net
- Administrative notes Chris Gray
- Administrative notes Adam Wiggins
- Administrative notes Jeff Kesselman
- Administrative notes Miroslav Silovic
- Administrative notes Miroslav Silovic
- Administrative notes Chris Gray
- Administrative notes Miroslav Silovic
- Administrative notes Orion Henry
- Administrative notes Marian Griffith
- Administrative notes Adam Wiggins
- Administrative notes Marian Griffith
- Administrative notes Adam Wiggins
- Administrative notes Marian Griffith
- Administrative notes clawrenc@cup.hp.com
- Administrative notes Miroslav Silovic
- Administrative notes Jamie Norrish
- Administrative notes Todd Lair
- Administrative notes Jon A. Lambert
- Administrative notes clawrenc@cup.hp.com
- Administrative notes Jon A. Lambert
- Administrative notes Miroslav Silovic
- Administrative notes Adam Wiggins
- Administrative notes clawrenc@cup.hp.com
- Administrative notes Marian Griffith
- Administrative notes Jon A. Lambert
- Administrative notes Miroslav Silovic
- Administrative notes Jon A. Lambert
- Administrative notes Miroslav Silovic
- Administrative notes Miroslav Silovic
- Administrative notes clawrenc@cup.hp.com
- Administrative notes clawrenc@cup.hp.com
- Administrative notes Jeff Kesselman
- Administrative notes Jeff Kesselman
- Administrative notes Miroslav Silovic
- Administrative notes Caliban Tiresias Darklock
- Administrative notes Miroslav Silovic
- (fwd) A Mud Protocol (MUD Markup Language) clawrenc@cup.hp.com
- Game easter eggs clawrenc@cup.hp.com
- Client<->mud compression protocol coder@ibm.net
- Client<->mud compression protocol Jeff Kesselman
- Introduction Marian Griffith
- Introduction clawrenc@cup.hp.com
- Introduction Jeff Kesselman
- Introduction Jon A. Lambert
- Introduction clawrenc@cup.hp.com
- generic objects, behaviors Andy Davidoff
- generic objects, behaviors Chris Gray
- generic objects, behaviors Jon A. Lambert
- generic objects, behaviors clawrenc@cup.hp.com
- Introduction Oliver Jowett
- Introduction clawrenc@cup.hp.com
- Introduction Oliver Jowett
- Introduction clawrenc@cup.hp.com
- Introduction Matt Chatterley
- Introduction Oliver Jowett
- generic objects, behaviors Ross Nicoll
- generic objects, behaviors Nathan Yospe
- generic objects, behaviors Jeff Kesselman
- generic objects, behaviors Chris Gray
- generic objects, behaviors Jeff Kesselman
- generic objects, behaviors Chris Gray
- generic objects, behaviors clawrenc@cup.hp.com
- generic objects, behaviors Jeff Kesselman
- several messages Ling
- several messages Jeff Kesselman
- several messages clawrenc@cup.hp.com
- several messages Ling
- Role-playing [was several messages] Matt Chatterley
- Role-playing [was several messages] Adam Wiggins
- Role-playing [was several messages] Matt Chatterley
- Role-playing [was several messages] Adam Wiggins
- Role-playing [was several messages] clawrenc@cup.hp.com
- Role-playing [was several messages] Adam Wiggins
- Role-playing [was several messages] Nathan Yospe
- Role-playing [was several messages] Ling
- Role-playing [was several messages] clawrenc@cup.hp.com
- Role-playing [was several messages] coder@ibm.net
- Role-playing [was several messages] Chris Gray
- Introduction Dan Root
- Introduction Chris Gray
- Introduction Dan Root
- Introduction Chris Gray
- Introduction Ling
- Introduction Dan Root
- Introduction Ling
- Introduction clawrenc@cup.hp.com
- Introduction Chris Gray
- Introduction Dan Root
- Introduction Chris Gray
- Introduction Dan Root
- Introduction Ling
- Introduction Dan Root
- Introduction clawrenc@cup.hp.com
- Introduction clawrenc@cup.hp.com
- Introduction Jeff Kesselman
- Introduction Dan Root
- Introduction clawrenc@cup.hp.com
- Introduction Chris Gray
- Introduction clawrenc@cup.hp.com
- Introduction clawrenc@cup.hp.com
- Introduction Jeff Kesselman
- Introduction Chris Gray
- Introduction clawrenc@cup.hp.com
- Introduction Dan Root
- Introduction Miroslav Silovic
- Introduction Chris Gray
- Introduction Miroslav Silovic
- Introduction clawrenc@cup.hp.com
- Introduction Miroslav Silovic
- Introduction coder@ibm.net
- Introduction Chris Gray
- RP thesis... Jeff Kesselman
- RP thesis... Matt Chatterley
- RP thesis... Adam Wiggins
- RP thesis... Matt Chatterley
- RP thesis... Adam Wiggins
- RP thesis... Matt Chatterley
- RP thesis... Nathan Yospe
- RP thesis... Matt Chatterley
- RP thesis... Adam Wiggins
- RP thesis... Chris Gray
- RP thesis... Matt Chatterley
- RP thesis... Jon A. Lambert
- RP thesis... Marian Griffith
- RP thesis... Adam Wiggins
- RP thesis... clawrenc@cup.hp.com
- RP thesis... Matt Chatterley
- RP thesis... Caliban Tiresias Darklock
- RP thesis... Jon A. Lambert
- RP thesis... Jeff Kesselman
- RP thesis... Jon A. Lambert
- RP thesis... Jeff Kesselman
- RP thesis... coder@ibm.net
- RP thesis... Jeff Kesselman
- RP thesis... clawrenc@cup.hp.com
- RP thesis... clawrenc@cup.hp.com
- RP thesis... Adam Wiggins
- RP thesis... clawrenc@cup.hp.com
- RP thesis... Ling
- RP thesis... clawrenc@cup.hp.com
- RP thesis... Jon A. Lambert
- RP thesis... Marian Griffith
- RP thesis... Adam Wiggins
- RP thesis... Adam Wiggins
- RP thesis... Matt Chatterley
- RP thesis... Adam Wiggins
- RP thesis... Matt Chatterley
- RP thesis... Adam Wiggins
- RP thesis... Nathan Yospe
- RP thesis... clawrenc@cup.hp.com
- RP thesis... Matt Chatterley
- RP thesis... clawrenc@cup.hp.com
- RP thesis... Marian Griffith
- RP thesis... Adam Wiggins
- RP thesis... Marian Griffith
- RP thesis... Nathan Yospe
- RP thesis... Shawn Halpenny
- RP thesis... Adam Wiggins
- RP thesis... Caliban Tiresias Darklock
- RP thesis... Travis S Casey
- RP thesis... Ling
- RP thesis... Chris Gray
- RP thesis... Chris Gray
- RP thesis... Adam Wiggins
- RP thesis... Marian Griffith
- RP thesis... Jeff Kesselman
- RP thesis... coder@ibm.net
- RP thesis... Matt Chatterley
- RP thesis... clawrenc@cup.hp.com
- RP thesis... clawrenc@cup.hp.com
- RP thesis... Jeff Kesselman
- RP thesis... Nathan Yospe
- RP thesis... clawrenc@cup.hp.com
- RP thesis... Ling
- RP thesis... coder@ibm.net
- RP thesis... Jeff Kesselman
- RP thesis... Marian Griffith
- RP thesis... Caliban Tiresias Darklock
- RP thesis... Marian Griffith
- Distribution of Exp [was Administrative notes] Matt Chatterley
- unsibscribe Carter T. Shock
- Late introduction Wout Mertens
- Introduction Ross Nicoll
- Roll-playing Khanone@aol.com
- Disk v. Mem ashen
- Disk v. Mem Dan Root
- Disk v. Mem Cynbe ru Taren
- Disk v. Mem Jeff Kesselman
- Disk v. Mem Chris Gray
- Disk v. Mem Nathan Yospe
- Disk v. Mem Chris Gray
- Disk v. Mem Miroslav Silovic
- Disk v. Mem clawrenc@cup.hp.com
- Abnother RP paradigm Jeff Kesselman
- Mud tree coder@ibm.net
- Introduction (Marian) Marian Griffith
- Introduction (Marian) Jeff Kesselman
- Introduction (Marian) Marian Griffith
- Introduction (Marian) Miroslav Silovic
- Levels (was: Administrative notes) Marian Griffith
- Levels (was: Administrative notes) Miroslav Silovic
- Levels (was: Administrative notes) clawrenc@cup.hp.com
- Levels (was: Administrative notes) Adam Wiggins
- Levels (was: Administrative notes) clawrenc@cup.hp.com
- Levels (was: Administrative notes) Adam Wiggins
- Levels (was: Administrative notes) coder@ibm.net
- Levels (was: Administrative notes) Adam Wiggins
- Levels (was: Administrative notes) Nathan Yospe
- Levels (was: Administrative notes) Adam Wiggins
- Levels (was: Administrative notes) coder@ibm.net
- Levels (was: Administrative notes) Adam Wiggins
- Levels (was: Administrative notes) Marian Griffith
- Levels (was: Administrative notes) Ling
- Levels (was: Administrative notes) clawrenc@cup.hp.com
- Levels (was: Administrative notes) Adam Wiggins
- Levels (was: Administrative notes) coder@ibm.net
- Levels (was: Administrative notes) Adam Wiggins
- Role-playing Marian Griffith
- non combat muds (was: Administrative notes) Marian Griffith
- Role-playing Khanone@aol.com
- Role-playing Shawn Halpenny
- Role-playing Ling
- Role-playing Shawn Halpenny
- Languages Chris Gray
- Languages Miroslav Silovic
- Languages Chris Gray
- Languages coder@ibm.net
- Languages Dan Root
- Languages Miroslav Silovic
- Languages Chris Gray
- Languages Miroslav Silovic
- Languages Chris Gray
- Languages Caliban Tiresias Darklock
- Languages Jeff Kesselman
- Languages clawrenc@cup.hp.com
- Languages Caliban Tiresias Darklock
- Languages Chris Gray
- Languages Ben Greear
- Languages Brandon Gillespie
- Languages Chris Gray
- Languages Miroslav Silovic
- Languages Jon A. Lambert
- Languages clawrenc@cup.hp.com
- Quoting and attributions clawrenc@cup.hp.com
- Levels: An abstraction of character abilities. Jon A. Lambert
- Levels: An abstraction of character abilities. Adam Wiggins
- Administration: Subscription problems clawrenc@cup.hp.com
- Languages Chris Gray
- Skills in RP games Matt Chatterley
- Skills in RP games Adam Wiggins
- Skills Ling
- Skills Adam Wiggins
- OO design patterns coder@ibm.net
- Lathander's Introduction Dustan M. Hough
- Lathander's Introduction coder@ibm.net
- A brief introduction.. ok, Nathan Yospe
- Availability of our stuff Chris Gray
- Verb binding Chris Gray
- Verb binding Adam Wiggins
- Support mud [was Languages] ashen
- Support mud [was Languages] Matt Chatterley
- Support mud [was Languages] Oliver Jowett
- Support mud [was Languages] Matt Chatterley
- A brief introduction.. ok, coder@ibm.net
- Role-playing coder@ibm.net
- The limits of system Jamie Norrish
- The limits of system Matt Chatterley
- The limits of system Jamie Norrish
- The limits of system Chris Gray
- The limits of system Shawn Halpenny
- The limits of system Jamie Norrish
- CORBA Miroslav Silovic
- Player coding and security Jeff Kesselman
- Player coding and security Shawn Halpenny
- Player coding and security Nathan Yospe
- Player coding and security clawrenc@cup.hp.com
- Player coding and security Shawn Halpenny
- Player coding and security Chris Gray
- (fwd) Multi-threaded mudding (was a flamefest) clawrenc@cup.hp.com
- handling ambiguity, and prompts Chris Gray
- handling ambiguity, and prompts clawrenc@cup.hp.com
- handling ambiguity, and prompts Raz
- handling ambiguity, and prompts Chris Gray
- Language Adam Wiggins
- DB lock and MT models clawrenc@cup.hp.com
- Virtual rooms (was: RP thesis...) Shawn Halpenny
- Virtual rooms (was: RP thesis...) clawrenc@cup.hp.com
- Virtual rooms (was: RP thesis...) Shawn Halpenny
- Virtual rooms (was: RP thesis...) clawrenc@cup.hp.com
- Virtual rooms (was: RP thesis...) Shawn Halpenny
- Virtual rooms (was: RP thesis...) clawrenc@cup.hp.com
- Virtual rooms (was: RP thesis...) Shawn Halpenny
- Invite/Introduction.... Jeff Kesselman
- Invite/Introduction.... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Miroslav Silovic
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Caliban Tiresias Darklock
- Alright... IF your gonan do DESIESE... coder@ibm.net
- Alright... IF your gonan do DESIESE... Caliban Tiresias Darklock
- Alright... IF your gonan do DESIESE... coder@ibm.net
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... coder@ibm.net
- Alright... IF your gonan do DESIESE... Shawn Halpenny
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Caliban Tiresias Darklock
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Marian Griffith
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Marian Griffith
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Marian Griffith
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Alex Oren
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Caliban Tiresias Darklock
- Alright... IF your gonan do DESIESE... coder@ibm.net
- Alright... IF your gonan do DESIESE... Marian Griffith
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Marian Griffith
On Wed 28 May, Adam Wiggins wrote:
> [Marian:]
> > If the game isn't centered around players and person (and social inter-
> > action) then it is a game, but there is little to no role being played.
> Well, I doubt there are any games in existance which don't center around
> the player. The social interaction thing is the key. Of course, I don't
> think that this is *necessary* to role-play, at all. I could potentially
> log onto a mud, walk out into the wilderness, and role-play a solitary
> ranger perfectly well without ever talking to another player. It's just
> that it's not really much fun to do so - the computer won't recognize
> that you go out of your way to protect the animals of the forest, in
> most cases, and eventually you'll probably take to doing whatever is most
> convenient, regardless of your role.
Which is the weakness of current game design. And the reason why roleplaying
can said to imply social interaction. If you play a role for yourself that's
fine but, like you said, not terribly interesting. Unless you can have other
players notice what you're doing it isn't making the slightest difference to
any game I can think of, current or otherwise. Personally I'm not convinced
this is a bad situation. What appeals to me in muds is the fact that there
ARE other players around to talk to, or act with. This may be me though, I'm
very socially oriented and known to talk too much.
> > This doesn't mean that a roleplaying game can't be combative, or that a
> > combative mud can't be person oriented. I've played both and they can
> > work out (until something shifts the balance, usually towards the hack
> > and slash variation).
> I've played many a pen and paper RPG session, and most of them were bloody
> as hell (probably related to the fact that it was usually a bunch of
> 15 year old males). But it's really impossible to play these games
> without role-playing, since there's just nothing else to do *but* role-play.
Never done the pen and paper games, looks like I should give it a try if
I get the chance.
> That doesn't mean that you have to role-play a gentle healer or a
> shining paladin; it's just as 'valid' to role-play a twitchy, drug-addict
> hitman with a cybernetic right arm and an itchy trigger finger. Usually
> you rather revel in the complete stupidity of such a character, and
> happily go walking into situations that you know are probably sure to
> be fatal. This is role-playing just the same as anything else.
Definitely. Roleplaying is all about characters and character development
in much the same way as good novels (or movies!). It's just that in muds
there is so much focus on combat that in order to be able to RP to some
extent you have to take the completely opposite position to be 'allowed'
to RP without getting ridiculed. Of course there's also always a couple
of jerks who claim they have the right to make life miserable to others
on the grounds that they RP an evil character.
> > > In the game I'm planning, there's not much in the
> > > world to be experimented with, and what there *is* doesn't tend to be
> > > deadly.
> > Which is a pretty certain way to make the powergamers stay well clear
> > of your game. What point in having the sword of ultimate destruction
> > if there's nothing to chop up with it?
> Hmmm...I think there's a little bit of confusion here. There's a
> difference between 'mud with a world that is interactive beyond just
> social interaction with other players' and 'mud where the only thing to
> do is kill'. I like the idea of somewhat less deadly worlds...ie, I
> can explore a cave and not expect to find instant death in most cases.
> On the other hand, I do want to find *something* of interest.
My argument would be that there is. There are other players who are in
my opinion infinitely more interesting than the monsters the game has
generated for you. I do understand the distinction though but I belief
my point is still valid. If you give a player weaponry you also have
to provide monsters to fight it with. If there is no challenge in the
monsters then that weapon is mostly pointless. Powermudders will defi-
nitely not like such a game where they have to define their own goals
in absence of the easy, kill anything that looks like it is killeable.
All this does not mean that there can not be combat in a RP oriented
game but by making most monsters relatively harmless you -will- drive
off the hardcore powermudders.
It is similar to what I believe to be the worst curse the admin can put
on players. Give them virtual immunity to combat, and the means to kill
just about anything in the game with a single blow and you have totally
ruined the game for a combat oriented player.
> This is, indeed, my fundamental problem with role-players and the Tiny
> side of the mud world. The worlds are just too simple. Going back
> to my original example, it's rare that you role-play a solitary ranger.
> There's just nothing to *do* in the forest; the name of the game is
> social interaction. That's fine, but I want more.
Well yes. Game worlds are much too dead as it stands, and that is some-
thing that must be addressed by a new generation of games. As it is the
world revolves around the players, and this shows. Any game, be it com-
bat mud or pure roleplaying, will benefit if the gameworld will tick on
its own, and has players as just more characters that are part of that
world.
> I guess I don't see how a detailed world can possibly detract from
> role-playing.
It can, but it depends on how the players are integrated within that
world. If they're truly a (small) part of it social interaction will
not suffer much. But if they're an add on then you have a potentially
unstable game that can easily slide into becoming either static or be
too combat oriented.
> The difference is, I suppose, that the game is oriented around your
> character, rather than the overall storyline. A role-playing game with
> few internal 'rules' means that players spend most of their time thinking
> about how their character can help advace the storyline of the game; how
> they would react in a certain situation, and so on.
This is a valid idea for roleplaying. Especially if you feel that it
is much the same as acting. It is not accident that the terms In- and
Out of Character have been used on RP oriented games.
> With the game I'm proposing (and writing), you're thinking more about
> your character specifically; the overall storyline forms itself when
> your character does what comes naturally.
This is potentially much more interesting. But very hard to do. You will
need a good set of rules and laws implicit in the game to make this work
and I'm not talking about the policy rules. If you don't have a certain
story everybody adheres to you must make certain (or at least encourage)
players won't do things that disrupt the roleplaying. And that their ac-
tions will have inescapable consequences. Which must be true for players
and monsters in the game.
[example snipped]
> All of this is role-playing, but it's more natural, to my mind. You just
> do what your character would do - both because it is what is 'best' for
> your character, and because that's what the character *would* do by just
> following their natural inclinations.
I like this very much, and I hope you pull it off.
> This is, I think, role-playing without having to be a good actor or actress,
> although it certainly doesn't hurt :)
*grin* thank you, bows to her audience.
Seriously though. You're right about not necessarily being a good actress.
What you need is a good grasp of theatrics and writing skill. The first is
to help you develop plots and characters without any preconception on the
part of your audience. I am comparing to theatrics rather than to writing
because in RP you also have little time and words available to introduce
your characters.
The need for writing skills is obvious, you need to convey emotions to the
others in very few words. In online games even more than you have the time
for in life games (or so I think).
An actress learns to express emotion with her entire body first of all and
has only her voice to do the rest. The words are usually pretty much pre-
scribed by the author of the play and by the director. Things, of course,
are different for movie-actresses but for theater you are wearing make-up
that is terribly overdone from nearby (or the audience at the last row can
not make out your expressions at all) and you're too far away from them to
use your facial expressions for anything but the most basic anyway.
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
- Alright... IF your gonan do DESIESE... Marian Griffith
- Alright... IF your gonan do DESIESE... Caliban Tiresias Darklock
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Caliban Tiresias Darklock
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Caliban Tiresias Darklock
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Caliban Tiresias Darklock
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Jon A. Lambert
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Chris Gray
- Alright... IF your gonan do DESIESE... coder@ibm.net
- Alright... IF your gonan do DESIESE... Chris Gray
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Marian Griffith
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Caliban Tiresias Darklock
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Caliban Tiresias Darklock
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Shawn Halpenny
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Shawn Halpenny
- Alright... IF your gonan do DESIESE... Raz
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Shawn Halpenny
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Shawn Halpenny
- Alright... IF your gonan do DESIESE... Nathan Yospe
- Alright... IF your gonan do DESIESE... Miroslav Silovic
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Miroslav Silovic
- Alright... IF your gonan do DESIESE... Caliban Tiresias Darklock
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Nathan Yospe
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Matt Chatterley
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Miroslav Silovic
- Alright... IF your gonan do DESIESE... Ben Greear
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Matt Chatterley
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Raz
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Caliban Tiresias Darklock
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Matt Chatterley
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Marian Griffith
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Jon A. Lambert
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Matt Chatterley
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Matt Chatterley
- Alright... IF your gonan do DESIESE... Nathan Yospe
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Jeff Kesselman
- Alright... IF your gonan do DESIESE... Matt Chatterley
- Alright... IF your gonan do DESIESE... Alex Oren
- Alright... IF your gonan do DESIESE... Adam Wiggins
- Alright... IF your gonan do DESIESE... Shawn Halpenny
- Alright... IF your gonan do DESIESE... Nathan Yospe
- Alright... IF your gonan do DESIESE... Huibai
- Alright... IF your gonan do DESIESE... Alex Oren
- Alright... IF your gonan do DESIESE... Brandon J. Rickman
- Alright... IF your gonan do DESIESE... Matt Chatterley
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Alex Oren
- Alright... IF your gonan do DESIESE... Matt Chatterley
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Marian Griffith
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... clawrenc@cup.hp.com
- Alright... IF your gonan do DESIESE... Alex Oren
- Prepositions and Parsing... S001GMU@nova.wright.edu
- Prepositions and Parsing... Chris Gray
- Prepositions and Parsing... S001GMU@nova.wright.edu
- Prepositions and Parsing... Chris Gray
- Prepositions and Parsing... S001GMU@nova.wright.edu
- Prepositions and Parsing... Chris Gray
- unsubscribe mud-dev Dustan M. Hough
- Multiple characters and nested prompts clawrenc@cup.hp.com
- Nutirtion and a Resource Question Jeff Kesselman
- Nutirtion and a Resource Question coder@ibm.net
- Nutirtion and a Resource Question Nathan Yospe
- Nutirtion and a Resource Question coder@ibm.net
- Nutirtion and a Resource Question Nathan Yospe
- Languages Ling
- Q's Ling
- Q's coder@ibm.net
- Dupes. coder@ibm.net
- Languages coder@ibm.net
- Rooms, 3D arrays, etc. Michael Hohensee
- Rooms, 3D arrays, etc. Nathan Yospe
- Rooms, 3D arrays, etc. coder@ibm.net
- Rooms, 3D arrays, etc. RHS Linux User
- Rooms, 3D arrays, etc. Jeff Kesselman
- Rooms, 3D arrays, etc. Shawn Halpenny
- Rooms, 3D arrays, etc. clawrenc@cup.hp.com
- Rooms, 3D arrays, etc. clawrenc@cup.hp.com
- Rooms, 3D arrays, etc. Michael Hohensee
- Rooms, 3D arrays, etc. Adam Wiggins
- Rooms, 3D arrays, etc. Raz
- Rooms, 3D arrays, etc. Nathan Yospe
- Rooms, 3D arrays, etc. Raz
- Rooms, 3D arrays, etc. Nathan Yospe
- Rooms, 3D arrays, etc. Ling
- Rooms, 3D arrays, etc. Miroslav Silovic
- Rooms, 3D arrays, etc. Chris Gray
- Rooms, 3D arrays, etc. Miroslav Silovic
- Rooms, 3D arrays, etc. Chris Gray
- Rooms, 3D arrays, etc. Miroslav Silovic
- Rooms, 3D arrays, etc. Chris Gray
- Rooms, 3D arrays, etc. clawrenc@cup.hp.com
- Rooms, 3D arrays, etc. Chris Gray
- Rooms, 3D arrays, etc. clawrenc@cup.hp.com
- Rooms, 3D arrays, etc. Miroslav Silovic
- Rooms, 3D arrays, etc. Jon A. Lambert
- Rooms, 3D arrays, etc. Jeff Kesselman
- Rooms, 3D arrays, etc. Chris Gray
- Rooms, 3D arrays, etc. clawrenc@cup.hp.com
- Rooms, 3D arrays, etc. Jeff Kesselman
- Rooms, 3D arrays, etc. Jon A. Lambert
- Rooms, 3D arrays, etc. Chris Gray
- Rooms, 3D arrays, etc. clawrenc@cup.hp.com
- Rooms, 3D arrays, etc. Caliban Tiresias Darklock
- Rooms, 3D arrays, etc. Marian Griffith
- Languages Jeff Kesselman
- Internal Mud Languages Jon A. Lambert
- Internal Mud Languages Jeff Kesselman
- Internal Mud Languages Jon A. Lambert
- Internal Mud Languages Jeff Kesselman
- Internal Mud Languages Chris Gray
- Starting characters (was: Alright...) Jamie Norrish
- Starting characters (was: Alright...) Jamie Norrish
- Starting characters (was: Alright...) Jeff Kesselman
- Starting characters (was: Alright...) Jon A. Lambert
- Spoken Languages & Food [was RP thesis...] Matt Chatterley
- Spoken Languages & Food [was RP thesis...] Adam Wiggins
- Spoken Languages & Food [was RP thesis...] Matt Chatterley
- Spoken Languages & Food [was RP thesis...] Adam Wiggins
- Spoken Languages & Food [was RP thesis...] clawrenc@cup.hp.com
- Spoken Languages & Food [was RP thesis...] Travis S Casey
- Spoken Languages & Food [was RP thesis...] Jeff Kesselman
- Spoken Languages & Food [was RP thesis...] Nathan Yospe
- Spoken Languages & Food [was RP thesis...] clawrenc@cup.hp.com
- Spoken Languages & Food [was RP thesis...] Jon A. Lambert
- Spoken Languages & Food [was RP thesis...] Nathan Yospe
- Spoken Languages & Food [was RP thesis...] Matt Chatterley
- Spoken Languages & Food [was RP thesis...] clawrenc@cup.hp.com
- Spoken Languages & Food [was RP thesis...] Marian Griffith
- Spoken Languages & Food [was RP thesis...] Travis S Casey
- Spoken Languages & Food [was RP thesis...] Matt Chatterley
- Spoken Languages & Food [was RP thesis...] Adam Wiggins
- Spoken Languages & Food [was RP thesis...] Jeff Kesselman
- Pidgin Language & Writing [was RP Thesis] Matt Chatterley
- Resets, repops and quests Alex Oren
- Resets, repops and quests Jeff Kesselman
- Resets, repops and quests Caliban Tiresias Darklock
- Resets, repops and quests Ling
- Resets, repops and quests Chris Gray
- Resets, repops and quests Matt Chatterley
- Resets, repops and quests Todd Lair
- Resets, repops and quests Chris Gray
- Resets, repops and quests Jeff Kesselman
- Resets, repops and quests Raz
- Resets, repops and quests Alex Oren
- Resets, repops and quests Chris Gray
- Resets, repops and quests Raz
- Resets, repops and quests Chris Gray
- Resets, repops and quests Nathan Yospe
- Resets, repops and quests Alex Oren
- Resets, repops and quests Chris Gray
- Resets, repops and quests clawrenc@cup.hp.com
- Resets, repops and quests Shawn Halpenny
- Resets, repops and quests clawrenc@cup.hp.com
- Resets, repops and quests Adam Wiggins
- Resets, repops and quests Chris Gray
- Resets, repops and quests Alex Oren
- Resets, repops and quests clawrenc@cup.hp.com
- Resets, repops and quests Huibai
- Resets, repops and quests clawrenc@cup.hp.com
- Resets, repops and quests clawrenc@cup.hp.com
- Nutirtion and a Resource Question Jeff Kesselman
- Nutirtion and a Resource Question clawrenc@cup.hp.com
- Conventions (was RP thesis) S001GMU@nova.wright.edu
- Conventions (was RP thesis) Jeff Kesselman
- Conventions (was RP thesis) Adam Wiggins
- Levels and Goals [was Alright..IF your gonan do DESIESE] Matt Chatterley
- Levels and Goals [was Alright..IF your gonan do DESIESE] Jeff Kesselman
- Numbers [was RP thesis...] Matt Chatterley
- RP thesis... (Chinese stuff) Ling
- Meta issues [was Alright... IF your gonan do DESIESE...] Matt Chatterley
- Meta issues [was Alright... IF your gonan do DESIESE...] clawrenc@cup.hp.com
- Meta issues [was Alright... IF your gonan do DESIESE...] Matt Chatterley
- Important: Posting requirements coder@ibm.net
- Levels and Goals [was Alright..IF your gonan do Adam Wiggins
- Levels and Goals [was Alright..IF your gonan do Jeff Kesselman
- Levels and Goals [was Alright..IF your gonan do clawrenc@cup.hp.com
- Levels and Goals [was Alright..IF your gonan do Jeff Kesselman
- Levels and Goals [was Alright..IF your gonan do clawrenc@cup.hp.com
- Levels and Goals [was Alright..IF your gonan do Jeff Kesselman
- Levels and Goals [was Alright..IF your gonan do clawrenc@cup.hp.com
- Levels and Goals [was Alright..IF your gonan do Jeff Kesselman
- Goal orienetd NPCs Jeff Kesselman
- Goal orienetd NPCs Nathan Yospe
- lots of stuff, sigh. Chris Gray
- Levels and Goals [was Alright..IF your gonan do Jon A. Lambert
- Probability (was: Alright... IF your gonan do DESIESE...) Shawn Halpenny
- Quests [was Resets, repops and quests] Matt Chatterley
- Quests [was Resets, repops and quests] Shawn Halpenny
- Quests [was Resets, repops and quests] Jeff Kesselman
- Quests [was Resets, repops and quests] Ling
- Quests [was Resets, repops and quests] Matt Chatterley
- Aims [was Alright... IF your gonan do DESIESE...] Matt Chatterley
- Habitat Data clawrenc@cup.hp.com
- Habitat Data clawrenc@cup.hp.com
- Habitat Anecdotes clawrenc@cup.hp.com
- Habitat Anecdotes Chris Gray
- Social Dimensions of Habitat's Citizenry clawrenc@cup.hp.com
- Social Dimensions of Habitat's Citizenry Jeff Kesselman
- The Lessons of Lucasfilm's Habitat clawrenc@cup.hp.com
- The Lessons of Lucasfilm's Habitat Jon A. Lambert
- The Lessons of Lucasfilm's Habitat clawrenc@cup.hp.com
- The Lessons of Lucasfilm's Habitat Jeff Kesselman
- The Lessons of Lucasfilm's Habitat clawrenc@cup.hp.com
- The Lessons of Lucasfilm's Habitat Jeff Kesselman
- The Lessons of Lucasfilm's Habitat clawrenc@cup.hp.com
- The Lessons of Lucasfilm's Habitat Jeff Kesselman
- The Lessons of Lucasfilm's Habitat Ling
- The Lessons of Lucasfilm's Habitat Chris Gray
- The Lessons of Lucasfilm's Habitat clawrenc@cup.hp.com
- The Lessons of Lucasfilm's Habitat coder@ibm.net
- Oracle Layza's Tales from Fujitsu Habitat clawrenc@cup.hp.com
- Powergamers [Was..Alright If] ashen
- Taming free PK ashen
- Taming free PK Marian Griffith
- Taming free PK Adam Wiggins
- Taming free PK Jeff Kesselman
- Taming free PK clawrenc@cup.hp.com
- MUDs - An environment, not a game Adam Wiggins
- MUDs - An environment, not a game Raz
- MUDs - An environment, not a game Adam Wiggins
- DESIGN: The Rules of Magic (fwd) Nathan Yospe