April 1997
- From out of the shadows... Dan Mazeau
- Introduction Shawn Halpenny
- Introduction Nathan Yospe
- Introduction Chris Gray
- Introduction coder@ibm.net
- Introduction S001GMU@nova.wright.edu
- Introduction Jeff Kesselman
- Introduction Chris Gray
- Introduction Mik Clarke
- Introduction Caliban Tiresias Darklock
- Introduction Mik Clarke
- Introduction Caliban Tiresias Darklock
- Introduction J C Lawrence
- Introduction Elia Morling
- Event-driven? Michael Hohensee
- Event-driven? Nathan Yospe
- Event-driven? coder@ibm.net
- Event-driven? Jon A. Lambert
- Event-driven? Adam Wiggins
- Event-driven? Shawn Halpenny
- Event-driven? Chris Gray
- Event-driven? coder@ibm.net
- (subject missing) Dan Mazeau
- A late introduction Jon A. Lambert
- Re-Introduction S001GMU@nova.wright.edu
- New guy Walter Goodwin
- New guy coder@ibm.net
- Socket Stuff Shawn Halpenny
- database stuff Chris Gray
- So in an event-driven server, how do you ... Michael Hohensee
- So in an event-driven server, how do you ... Nathan Yospe
- So in an event-driven server, how do you ... S001GMU@nova.wright.edu
- So in an event-driven server, how do you ... Chris Gray
- So in an event-driven server, how do you ... clawrenc@xsvr1.cup.hp.com
- So in an event-driven server, how do you ... clawrenc@cup.hp.com
- Off on the languages tangent! Chris Gray
- Yet Another Introduction Reed D. Copsey, Jr.
- Yet Another Introduction Nathan Yospe
- Yet Another Introduction clawrenc@cup.hp.com
- Yet Another Introduction clawrenc@cup.hp.com
- Yet Another Introduction Adam Wiggins
- Yet Another Introduction Dmitri Kondratiev
- self-intro: Cynbe Cynbe ru Taren
- Unique id's Chris Gray
- Unique id's clawrenc@cup.hp.com
- Unique id's Jon A. Lambert
- Unique id's coder@ibm.net
- Unique id's Jon A. Lambert
- Unique id's coder@ibm.net
- Unique id's Jeff Kesselman
- Unique id's clawrenc@cup.hp.com
- Unique id's Jon A. Lambert
- Dupes are my fault (again) coder@ibm.net
- six degrees of submission ... er, compilation. Cynbe ru Taren
- six degrees of submission ... er, compilation. Jeff Kesselman
- Java as a mudserver language Cynbe ru Taren
- Java as a mudserver language Jeff Kesselman
- Execution Chris Gray
- Using system time for ObjectIDs clawrenc@cup.hp.com
- short absence Chris Gray
- short absence coder@ibm.net
- Hello! Ross Nicoll
- Ho hum (clarifiyign AI terms) Jeff Kesselman
- Ho hum Ling
- Fw: Just a bit of musing Travis Casey
- Risk Assessment -- was (Ho hum) Jon A. Lambert
- Who is Steward and what can he do for me? Jon A. Lambert
- Who is Steward and what can he do for me? clawrenc@cup.hp.com
- Who is Steward and what can he do for me? Chris Gray
- project management (or coding, kings, and other things) Jon A. Lambert
- Threads and Sockets (Was Ho hum) S001GMU@nova.wright.edu
- Threads and Sockets (Was Ho hum) Jeff Kesselman
Um....
You shouldnt be crashing out processes unless you have bad code or a toally
scrod OS. Proper definesive programmigjn shoudl handle errors gracefully.
I shudder at the diea thatw e accept code crashing as "normal" or even
aceptable behavior.
JK
At 02:19 PM 4/14/97 -0400, you wrote:
>
>just a thought that someone got stuck in my head.
>
>I know threads are less expensive than full process switching, but isn't
using
>threads of the main program for handling I/O kinda dangerous? If the sockets
>or any I/O bombs, down comes the whole program, or if the program goes down,
>everyone gets dropped from the game. I've been leaning towards a
>multi-processesing, multi-threaded environment where *most* of the mechanics
>are grouped into one process that is threaded and all the file I/O and socket
>Handling is done with other processes (possibly also threaded). That way, if
>one process crashes the rest can keep plugging along or (in the case of the
>game crashing and the socket process still running) tell the players that the
>mud is experienceing technical difficulties (after some timeout period
>expires). I use the message queue system to communicate among the processes,
>mainly because it lends itself nicely to an event driven system and packaging
>commands and info into discrete units (which I prefer to deal with).
>
>As I sed, just a thought. ;)
>
>-Greg
>
> - Threads and Sockets (Was Ho hum) S001GMU@nova.wright.edu
- Threads and Sockets (Was Ho hum) clawrenc@cup.hp.com
- Threads and Sockets (Was Ho hum) Chris Gray
- Threads and Sockets (Was Ho hum) Jeff Kesselman
- Strings & Memory Usage Greg Munt
- Strings & Memory Usage clawrenc@cup.hp.com
- Strings & Memory Usage Jeff Kesselman
- Strings & Memory Usage Shawn Halpenny
- Strings & Memory Usage ashen
- Strings & Memory Usage Chris Gray
- Steward coder@ibm.net
- r.g.m.* - worthwhile thread Nathan Yospe
- r.g.m.* - worthwhile thread clawrenc@cup.hp.com
- r.g.m.* - worthwhile thread Jeff Kesselman
- r.g.m.* - worthwhile thread Chris Gray
- (fwd) A Mud Protocol (MUD Markup Language) coder@ibm.net
- Ho hum (Sockets) Ling
- Steward and other painful friends coder@ibm.net
- A Combat System (please critique!) S001GMU@nova.wright.edu
- Your Message To mud-dev Jon A. Lambert
- I'm back Chris Gray
- Changes to the list coder@ibm.net
- Oops coder@ibm.net
- Verb binding Chris Gray
- Verb binding clawrenc@cup.hp.com
- Verb binding ashen
- Verb binding Chris Gray
- Verb binding Adam Wiggins
- Verb binding clawrenc@cup.hp.com
- Verb binding S001GMU@nova.wright.edu
- Verb binding Shawn Halpenny
- Verb binding Chris Gray
- Verb binding clawrenc@cup.hp.com
- Verb binding Chris Gray
- Why have a combat state? Jeff Kesselman
- Why have a combat state? clawrenc@cup.hp.com
- Introduction Jamie Norrish
- Introduction S001GMU@nova.wright.edu
- Introduction clawrenc@cup.hp.com
- Introduction Jeff Kesselman
- Introduction clawrenc@cup.hp.com
- Introduction Chris Gray
- Introduction Travis Casey
- Introduction Jeff Kesselman
- Introduction scherecwich@angelfire.com
- Introduction Jon A. Lambert
- Introduction Chris Gray
- (fwd) Issues from the digests and Wout's list Raz
- (fwd) Issues from the digests and Wout's list Chris Gray
- (fwd) Issues from the digests and Wout's list clawrenc@cup.hp.com
- (fwd) Issues from the digests and Wout's list Raz
- (fwd) Issues from the digests and Wout's list Chris Gray
- (fwd) Issues from the digests and Wout's list clawrenc@cup.hp.com
- (fwd) Issues from the digests and Wout's list Chris Gray
- (fwd) Issues from the digests and Wout's list clawrenc@cup.hp.com
- (fwd) Issues from the digests and Wout's list Oliver Jowett
- (fwd) Issues from the digests and Wout's list Chris Gray
- (fwd) Issues from the digests and Wout's list clawrenc@cup.hp.com
- (fwd) Issues from the digests and Wout's list Raz
- (fwd) Issues from the digests and Wout's list Miroslav Silovic
- (fwd) Issues from the digests and Wout's list clawrenc@cup.hp.com
- (fwd) Issues from the digests and Wout's list Adam Wiggins
- (fwd) Issues from the digests and Wout's list clawrenc@cup.hp.com
- (fwd) Issues from the digests and Wout's list Miroslav Silovic
- (fwd) Issues from the digests and Wout's list clawrenc@cup.hp.com
- (fwd) Issues from the digests and Wout's list Raz
- (fwd) Issues from the digests and Wout's list clawrenc@cup.hp.com
- (fwd) Issues from the digests and Wout's list clawrenc@cup.hp.com
- Me Raz
- Sendmail changes coder@ibm.net
- Reposts Adam Wiggins
- Semaphores, Mutices, fd_sets Greg Munt
- Semaphores, Mutices, fd_sets Jeff Kesselman
- Semaphores, Mutices, fd_sets clawrenc@cup.hp.com
- MUD Design Digest V1 #55 coder@ibm.net
- Me Raz
- Magnetic Scrolls' magical parser Greg Munt
- Magnetic Scrolls' magical parser clawrenc@cup.hp.com
- Magnetic Scrolls' magical parser Adam Wiggins
- Magnetic Scrolls' magical parser Nathan Yospe
- Magnetic Scrolls' magical parser Chris Gray
- Magnetic Scrolls' magical parser Ling
- Magnetic Scrolls' magical parser Chris Gray
- Magnetic Scrolls' magical parser Shawn Halpenny
- Reposts Jeff Kesselman
- Email change Alex Oren
- SUBSCRIBE Alex Oren
- (fwd) Death in Muds -(also Birth, Imprisonment, Aging, and skill development) coder@ibm.net
- fd_set limitations Greg Munt
- parsing Chris Gray