December 1997
- Vague: Containers Ling
- Forests, swamps, terrain & web ecology (long) Ling
- Forests, swamps, terrain & web ecology (long) coder@ibm.net
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries Adam Wiggins
- META: FAQ and Thread Summaries Brandon J. Rickman
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries Ola Fosheim Grøstad
- META: FAQ and Thread Summaries Jon A. Lambert
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries Ola Fosheim Grøstad
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries Chris Gray
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries Stephen Zepp
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries s001gmu@nova.wright.edu
- META: FAQ and Thread Summaries Chris Gray
- META: FAQ and Thread Summaries Vadim Tkachenko
- META: FAQ and Thread Summaries s001gmu@nova.wright.edu
- META: FAQ and Thread Summaries Matt Chatterley
- META: FAQ and Thread Summaries Vadim Tkachenko
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries s001gmu@nova.wright.edu
- META: FAQ and Thread Summaries Jon A. Lambert
- META: FAQ and Thread Summaries Marian Griffith
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries Stephen Zepp
- META: FAQ and Thread Summaries Marian Griffith
- META: FAQ and Thread Summaries Matt Chatterley
- BUILDERS: Ferries coder@ibm.net
- BUILDERS: Ferries Sauron
- BUILDERS: Ferries s001gmu@nova.wright.edu
- BUILDERS: Ferries coder@ibm.net
- BUILDERS: Ferries Marian Griffith
- BUILDERS: Ferries Mike Sellers
- BUILDERS: Ferries Adam Wiggins
- BUILDERS: Ferries Ling
- BUILDERS: Ferries Jon A. Lambert
- BUILDERS: Ferries Chris Gray
- BUILDERS: Ferries coder@ibm.net
- BUILDERS: Ferries Jon A. Lambert
- BUILDERS: Ferries Derrick Jones
- BUILDERS: Ferries Marian Griffith
- BUILDERS: Ferries s001gmu@nova.wright.edu
- BUILDERS: Ferries Vadim Tkachenko
- BUILDERS: Ferries Marian Griffith
- Alignment Vadim Tkachenko
- Status visualization Was: UI Issues: Anti-scripting techniques Vadim Tkachenko
- OT: forests and such Ola Fosheim Grøstad
- OT: forests and such Chris Gray
- Seminal Designs, WAS: Alignment Koster, Raph
- META: FAQ and Thread Summaries (HTML) Ling
- OT: News from the front coder@ibm.net
- OT: News from the front Richard Woolcock
- OT: News from the front Matt Chatterley
- OT: News from the front Mike Sellers
- OT: News from the front Chris Gray
- OT: News from the front coder@ibm.net
- OT: News from the front Vadim Tkachenko
- OT: News from the front Marian Griffith
- OT: News from the front Sauron
- OT: News from the front Nathan Yospe
- OT: News from the front coder@ibm.net
- OT: News from the front Jon A. Lambert
- Wild west (was Guilds & Politics) Alex Oren
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) s001gmu@nova.wright.edu
- Wild west (was Guilds & Politics) Alex Oren
- Wild west (was Guilds & Politics) s001gmu@nova.wright.edu
- Wild west (was Guilds & Politics) Alex Oren
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Alex Oren
- Wild west (was Guilds & Politics) Stephen Zepp
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Matt Chatterley
- Wild west (was Guilds & Politics) Derrick Jones
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Stephen Zepp
- Wild west (was Guilds & Politics) Jon A. Lambert
- Wild west (was Guilds & Politics) Matt Chatterley
- Wild west (was Guilds & Politics) Richard Woolcock
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Matt Chatterley
- Wild west (was Guilds & Politics) coder@ibm.net
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Adam Wiggins
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Adam Wiggins
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Felix A. Croes
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Jon A. Lambert
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Felix A. Croes
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Vadim Tkachenko
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Richard Woolcock
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Derrick Jones
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Marian Griffith
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Marian Griffith
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Travis S. Casey
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Marian Griffith
- Wild west (was Guilds & Politics) Jon A. Lambert
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Matt Chatterley
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Matt Chatterley
- Wild west (was Guilds & Politics) Greg Munt
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Caliban Tiresias Darklock
- Wild west (was Guilds & Politics) Chris Gray
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Jon A. Lambert
- Wild west (was Guilds & Politics) Stephen Zepp
- Wild west (was Guilds & Politics) Michael Hohensee
- Wild west (was Guilds & Politics) Stephen Zepp
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Stephen Zepp
- Wild west (was Guilds & Politics) Jon A. Lambert
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Vadim Tkachenko
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) coder@ibm.net
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Maddy
- Wild west (was Guilds & Politics) Derrick Jones
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Matt Chatterley
- Wild west (was Guilds & Politics) coder@ibm.net
- Wild west (was Guilds & Politics) Adam Wiggins
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Guilds & Politics Stephen Zepp
- Guilds & Politics Matt Chatterley
- Guilds & Politics Koster, Raph
- Guilds & Politics Adam Wiggins
- Guilds & Politics Koster, Raph
- Guilds & Politics Ola Fosheim Grøstad
- Guilds & Politics Koster, Raph
- Guilds & Politics Stephen Zepp
- Guilds & Politics Matt Chatterley
- Guilds & Politics Koster, Raph
- Guilds & Politics Maddy
- Guilds & Politics Koster, Raph
- Guilds & Politics Derrick Jones
- Guilds & Politics Maddy
- Guilds & Politics Matt Chatterley
- Guilds & Politics Ola Fosheim Grøstad
- Guilds & Politics Sauron
- Guilds & Politics Marian Griffith
- Guilds & Politics Jon A. Lambert
- Guilds & Politics Stephen Zepp
- Guilds & Politics coder@ibm.net
- World Design Jon A. Lambert
- Jerks (was ) Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting Koster, Raph
- Problem Players [was: Guilds & Politics ] Stephen Zepp
- Problem Players [was: Guilds & Politics ] Koster, Raph
- Problem Players [was: Guilds & Politics ] Stephen Zepp
- Problem Players [was: Guilds & Politics ] coder@ibm.net
- Problem Players [was: Guilds & Politics ] Vadim Tkachenko
- Problem Players [was: Guilds & Politics ] Koster, Raph
- Problem Players [was: Guilds & Politics ] Mike Sellers
- Problem Players [was: Guilds & Politics ] Matt Chatterley
- Guilds & Politics [was Affecting Stephen Zepp
- Rats, pests and FAQ. Ling
- Rats, pests and FAQ. coder@ibm.net
- Introductions and coder@ibm.net
- Introductions and s001gmu@nova.wright.edu
- Introductions and coder@ibm.net
- Introductions and Mike Sellers
- Introductions and Richard Woolcock
- Introductions and coder@ibm.net
- Introductions and Vadim Tkachenko
- Introductions and Matt Chatterley
- Introductions and s001gmu@nova.wright.edu
- Introductions and coder@ibm.net
- Introductions and Mike Sellers
- Introductions and Richard Woolcock
- Introductions and coder@ibm.net
- Introductions and Stephen Zepp
- Introductions and Adam Wiggins
- Introductions and Stephen Zepp
- Introductions and Richard Woolcock
- Introductions and Stephen Zepp
- Introductions and Adam Wiggins
- Introductions and Marian Griffith
- Introductions and Matt Chatterley
- Introductions and coder@ibm.net
- Introductions and Chris Gray
- Introductions and Adam Wiggins
- Introductions and Matt Chatterley
- Introductions and coder@ibm.net
- Introductions and coder@ibm.net
- Introductions and Richard Woolcock
- Introductions and Stephen Zepp
- Introductions and Matt Chatterley
- Introductions and Stephen Zepp
- now, prestige, Karma, and alignment Guilds & Politics Mike Sellers
- Players as Monsters/NPCs Jon A. Lambert
- Players as Monsters/NPCs Richard Woolcock
- Players as Monsters/NPCs Stephen Zepp
- Players as Monsters/NPCs Jon A. Lambert
- Server design (was: meta-something) Ola Fosheim Grøstad
- Guilds & Politics [was Affecting Ola Fosheim Grøstad
- Guilds & Politics [was Affecting Koster, Raph
- Guilds & Politics [was Affecting Sauron
- Guilds & Stephen Zepp
- META: FAQ: location Vadim Tkachenko
- META: FAQ: location Sauron
- META: FAQ: location Vadim Tkachenko
- META: FAQ: location Miroslav Silovic
- META: FAQ: location Matt Chatterley
- META: FAQ: location Mike Sellers
- META: FAQ: location Adam Wiggins
- META: FAQ: location Stephen Zepp
- META: FAQ: location Adam Wiggins
- META: FAQ: location Jon Leonard
- META: FAQ: location Nathan Yospe
- META: FAQ: location Nathan Yospe
- META: FAQ: location Derrick Jones
- META: FAQ: location Stephen Zepp
- META: FAQ: location Richard Woolcock
- OT: Guilds & Politics [was Affecting the World] Vadim Tkachenko
- OT: Era of the Nerd (forwarded) Adam Wiggins
- OT: Books Adam Wiggins
- OT: Books Koster, Raph
- OT: Books Mike Sellers
- OT: Books Nathan Yospe
- OT: Books s001gmu@nova.wright.edu
- OT: Books Chris Gray
- OT: Books coder@ibm.net
- OT: Books coder@ibm.net
- OT: Books Mike Sellers
- Is mud research real? Ola Fosheim Grøstad
- Is mud research real? Koster, Raph
- Alignment...an old view Derrick Jones
- Jerks (me) Ling
- LIST: Forced unsubscriptions due to persistant bounces coder@ibm.net
- Gods, worshipers and the balance Vadim Tkachenko
- Gods, worshipers and the balance Brandon Cline
- Gods, worshipers and the balance Jon A. Lambert
- Gods, worshipers and the balance Chris Gray
- Gods, worshipers and the balance Stephen Zepp
- Gods, worshipers and the balance Adam Wiggins
- Gods, worshipers and the balance Vadim Tkachenko
- Gods, worshipers and the balance Marian Griffith
- Gods, worshipers and the balance Jon A. Lambert
- Gods, worshipers and the balance Vadim Tkachenko
- Gods, worshipers and the balance Matt Chatterley
- Gods, worshipers and the balance coder@ibm.net
- Gods, worshipers and the balance Richard Woolcock
- Gods, worshipers and the balance Vadim Tkachenko
- Gods, worshipers and the balance Richard Woolcock
- Gods, worshipers and the balance Maddy
- META: FAQ: Location, etc s001gmu@nova.wright.edu
- META: FAQ: Location, etc Matt Chatterley
- META: FAQ: Location, etc Sauron
- META: FAQ: Location, etc Matt Chatterley
- META: FAQ: Location, etc Richard Woolcock
- META: FAQ: Location, etc Matt Chatterley
- META: FAQ: Location, etc s001gmu@nova.wright.edu
- META: FAQ: Location, etc Nathan Yospe
- META: FAQ: Location, etc Jon A. Lambert
- META: FAQ: location Chris Gray
- Crowds and Recognition (Was: Introductions and ) s001gmu@nova.wright.edu
- META: what's with these vcard.vcf attachments? Alex Oren
- META: what's with these vcard.vcf attachments? Vadim Tkachenko
- Describe module Stephen Zepp
- Describe module Vadim Tkachenko
- Seems rather quiet Stephen Zepp
- Seems rather quiet coder@ibm.net
- I live over there! coder@ibm.net
- LIST: Now back on the air coder@ibm.net
- Circumstances & Situations Ling
- Circumstances & Situations Richard Woolcock
- Circumstances & Situations Ling
- Circumstances & Situations Travis Casey
- Circumstances & Situations Nathan Yospe
- Circumstances & Situations Travis Casey
- Circumstances & Situations Marian Griffith
- Circumstances & Situations Travis Casey
- Circumstances & Situations Richard Woolcock
- Circumstances & Situations coder@ibm.net
- Circumstances & Situations JC Lawrence
- Circumstances & Situations Ola Fosheim Grøstad
- Circumstances & Situations JC Lawrence
- Circumstances & Situations Ola Fosheim Grøstad
- META: nospam in email addresses coder@ibm.net
- OT: My Web Page Jon A. Lambert
- Mail from mud Stephen Zepp
- Mail from mud Richard Woolcock
- Mail from mud Miroslav Silovic
- Mail from mud Brandon Gillespie
- Mail from mud Vadim Tkachenko
- Mail from mud Chris Gray
- FAQ: Personality Clash Ling
- FAQ: Personality Clash Sauron
- FAQ: Personality Clash Marian Griffith
- FAQ: Personality Clash Greg Munt
- FAQ: Personality Clash s001gmu@nova.wright.edu
- FAQ: Personality Clash JC Lawrence
- FAQ: Personality Clash Koster, Raph
- FYI: Playing God, Creating Virtual Worlds Vadim Tkachenko
- OT: loss of information control Ola Fosheim Grøstad
- OT: loss of information control Jon A. Lambert
- OT: loss of information control JC Lawrence
- OT: loss of information control Ola Fosheim Grøstad
- Mail from mud Update :) Stephen Zepp
- Mail from mud Update :) Vadim Tkachenko
- Mail from mud Update :) Richard Woolcock
- Mail from mud Update :) JC Lawrence
- Mail from mud Update :) Shawn Halpenny
- FAQ: Personality Clash - extra Server Design info included Reed Copsey, Jr.
- OT: Merry Christmas Kris Kringle
- OT: Merry Christmas Matt Chatterley
- The impact of the web on muds Greg Munt
- The impact of the web on muds ##Make Nylander
- The impact of the web on muds Mike Sellers
- The impact of the web on muds ##Make Nylander
- The impact of the web on muds Matt Chatterley
- The impact of the web on muds Mike Sellers
- The impact of the web on muds Marian Griffith
- The impact of the web on muds Ola Fosheim Grøstad
- The impact of the web on muds Marian Griffith
- The impact of the web on muds Travis Casey
- The impact of the web on muds Richard Woolcock
- The impact of the web on muds Nathan Yospe
- The impact of the web on muds Brandon J. Rickman
- The impact of the web on muds Ling
- The impact of the web on muds Mike Sellers
- The impact of the web on muds Michael Hohensee
- The impact of the web on muds Marian Griffith
- The impact of the web on muds Chris Gray
- The impact of the web on muds Brandon Cline
- The impact of the web on muds Caliban Tiresias Darklock
- The impact of the web on muds Mike Sellers
- The impact of the web on muds Chris Gray
- The impact of the web on muds Chris Gray
- The impact of the web on muds Caliban Tiresias Darklock
- The impact of the web on muds Brandon J. Rickman
On Wed, 21 Jan 1998 12:57:29, Marian Griffith <gryphon@iaehv.nl> wrote:
>On Tue 20 Jan, Brandon J. Rickman wrote:
>We are all taking these arguments badly out of the context they are made
>in. Originally I made my comments about how text and graphics seem to be
>different to me somewhat (or very much) exagerrated. I did that so the
>difference between the two was more clear. Text is better at conveying
>moods with little effort. To do the same in graphics requires a lot more
>work and skilled artist. On the other hand graphics will give a lot more
>information than is possible in text, unless done by an exceptional wri-
>ter. There is no point in trying to decide which is better, or how good
>writing should not be compared to poor graphics or vice versa.
>Games with a lot of action (like the majority of muds) are better suited
>for graphics, unless they are written very well. Some of the things that
>have been talked about in this thread suggest that it is possible for a
>text mud to exist, but in general I would belief this is better handled
>by graphics. On the other hand by moving over entirely to graphics there
>are things you will loose that make a mud unique. Exactly those things
>that make a book different from a movie.
I will admit I have hijacked the subject and moved it to dark territory.
"The impact of the web on muds" is pretty broad, someone should probably
propose a better subject. I am interested in the topic as a way to
debunk the claims that X can only be done well with text and not
graphics and vice-versa. Neither text nor graphics are particularly
easy to do well, but the quality of the end result depends on the
specific design and implementation, not some absolute "low polygon
graphics always suck" kind of criteria. The amount of effort required
to do something depends on where you apply that effort, and creating
a mood with text can be very difficult if done the wrong way ("Text
is better at conveying moods with little effort." above). Okay,
we aren't going to compare text to graphics anymore. So how can we
make text more like graphics - more active or lifelike - and graphics
more like text - more moody or whatever?
>> On Mon, 19 Jan 1998 20:03:15, Nathan Yospe <yospe@hawaii.edu> wrote:
>> >Ruins the flow...
>> The flow of what? Photo-realism? Maybe cartoon/comic-book doesn't
>> fit the mood of Severed Head Graphical Mud, but it all depends on the
>> mood/style/theme of the mud in question.
>No. What is lost is any chance of immersion in the game. You may still have
>a interesting or fun game to play, but it won't be able to draw you in like
>a real good story can achieve. A believable gameworld requires believable
>images. That is in my opinion the main difference between text and images.
>If the the text lacks detail you somehow make it up in your mind, without
>being aware of it. If the image lacks detail it just lacks detail and the
>result does not look convincing to the same degree as the text does. It is
>of course possible to omit too much detail from the text and then you lose
>the suspension of disbelief in a text also, but with graphics this happens
>much faster.
I don't believe there is a simple and obvious correllation between the
amount of detail in an image and how convincing is it. Images are
far from fragile. Computer graphics in special effects are usually more
overdone than anything else. A story that tries too hard to be believable
quickly becomes tiresome (e.g. every meal a character eats is carefully
described).
>> Photo-realism seems to be the most unsubtle type of representation.
>> Maybe you aren't advocating that, but I sense some criticism
>> of abstration in the comment.
>
>Indeed, however there may be a difference in expectation of the game.
I would like to challenge people's expectations, especially that very
large group of people who are currently uninterested in games because
of the purely visual emphasis of current popular games.
>> Are you saying people wouldn't play these games, or just that they would
>> be hard to design? Photoshop has all sorts of cool filters these days.
>> We need to start evaluating stylized muds against cool graphical
>> muds, both in the same category, otherwise they'll start giving out
>> awards like "Best Realistic Mud" and ghettoize everything else.
>
>Oh no. The previous discussion was about the difference between text and
>graphics in representing game worlds and how these have different effects
>on the players. Somehow the discussion has begun to slip towards a 'why a
>graphical image doesn't work (as well)' kind of discussion.
I would prefer 'why throwing more computing power at graphics doesn't
work', but that will just get me into trouble.
>> >Agreed. The text that most muds use is a lot like said cartoon.
>
>It takes at least a moderately competent writer to capture enough of an
>atmosphere in text so players will be drawn in by it. Most muds do not
>seem to have the luxury of employing competent writers.
The origin of muds was and still is of a grass roots nature - people
without expert skills creating typo-filled vistas of text that are
rather memorable. Some people state they cannot play a game filled with
typos and grammatical errors, but since the same people that create muds
also tend to play muds you can't go anywhere without someone sending you
a poorly spelled chat message. Mudding is low-brow entertainment, and
homemade graphic muds will be ugly and malformed, but the players
will still enjoy themselves.
The current theory is that people will only pay for commercial muds if
they are well done - free from typos, highest quality graphics.
But now the players don't have the luxury of adding to the world, or
can only build from some toolbox of approved graphics. I'll leave the
question open as to why contributing to the world is part of what
makes muds compelling.
>> This is the true test:
>> A big cartoon dragon claws you.
>> [...]
>I am afraid this is putting the arguments even more out of context than
>they already where. The infamous green dragon appeared in this thread
>when I needed an example to explain how text can evoke emotions more
>easily than graphics. It is easier to say that a dragon is terrifying,
>and be believable, than it is to show a terrifying dragon. Other than
>that perhaps the poor abused creature should be returned to its lair.
Dragons are pretty powerful mythological figures, so let's pick a less
symbolically burdened creature. How about a duck?
A terrifying text duck:
The duck sits tensely, seemingly ready to pounce at any moment. Its razor
sharp beak is open just enough to emit an evil hissing sound. The talons
are stained dark with the blood of its victims.
A terrifying graphical duck:
Okay, I'm not going to create a terrifying 3D duck right now, but which
would be more terrifying? Perhaps a terrifying 3D duck _wouldn't even
look like a duck_. But the combination of the words "terrifying" and
"duck" is probably more absurd than any image would be. This is an
incomplete example, but hopefully it says something about when and how
graphics work better than text.
- Brandon Rickman - ashes@zennet.com -
While I have never previously found a need for a .sig, this
may be considered one for the purposes of this list
- The impact of the web on muds Chris Gray
- The impact of the web on muds coder@ibm.net
- The impact of the web on muds Brandon J. Rickman
- The impact of the web on muds Mike Sellers
- The impact of the web on muds Marian Griffith
- The impact of the web on muds Chris Gray
- The impact of the web on muds Shawn Halpenny
- The impact of the web on muds Brandon J. Rickman
- The impact of the web on muds coder@ibm.net
- The impact of the web on muds coder@ibm.net
- The impact of the web on muds Jon A. Lambert
- The impact of the web on muds Adam Wiggins
- The impact of the web on muds Greg Munt
- The impact of the web on muds Travis Casey
- The impact of the web on muds Jon A. Lambert
- The impact of the web on muds Chris Gray
- The impact of the web on muds Mike Sellers
- The impact of the web on muds Koster, Raph
- The impact of the web on muds Vadim Tkachenko
- The impact of the web on muds Travis Casey
- The impact of the web on muds Chris Gray
- The impact of the web on muds JC Lawrence
- The impact of the web on muds coder@ibm.net
- The impact of the web on muds Ola Fosheim Grøstad
- The impact of the web on muds JC Lawrence
- The impact of the web on muds Brandon Cline
- The impact of the web on muds Chris Gray
- The impact of the web on muds Mike Sellers
- The impact of the web on muds Chris Gray
- The impact of the web on muds Michael Hohensee
- The impact of the web on muds Chris Gray
- The impact of the web on muds Michael Hohensee
- The impact of the web on muds Miroslav Silovic
- MUD Development Digest Dr. Cat
- Attributions vs brainstorming ( or, JC vs Z :) ) ( was Wild west ) Stephen Zepp
- Attributions vs brainstorming ( or, JC vs Z :) ) ( Jon A. Lambert
- Attributions vs brainstorming ( or, Z, DOWN FOR THE COUNT! :) ) Stephen Zepp
- Attributions vs brainstorming ( or, Z, DOWN FOR THE COUNT! :) ) Michael Hohensee
- Attributions vs brainstorming coder@ibm.net
- The morality of logfiles [was 'Wild west'] Greg Munt
- The morality of logfiles [was 'Wild west'] Ola Fosheim Grøstad
- The morality of logfiles [was 'Wild west'] Greg Munt
- The morality of logfiles [was 'Wild west'] Ola Fosheim Grøstad
- The morality of logfiles [was 'Wild west'] s001gmu@nova.wright.edu
- The morality of logfiles [was 'Wild west'] Jon A. Lambert
- The morality of logfiles [was 'Wild west'] Ola Fosheim Grøstad
- The morality of logfiles [was 'Wild west'] Jon A. Lambert
- The morality of logfiles [was 'Wild west'] Jon A. Lambert
- The morality of logfiles [was 'Wild west'] Ola Fosheim Grøstad
- The morality of logfiles [was 'Wild west'] Jon A. Lambert
- The morality of logfiles [was 'Wild west'] Ola Fosheim Grøstad
- The morality of logfiles [was 'Wild west'] JC Lawrence
- The morality of logfiles [was 'Wild west'] Ola Fosheim Grøstad
- The morality of logfiles [was 'Wild west'] JC Lawrence
- Attributions vs brainstorming ( or, Z, DOWN FOR TH Jon A. Lambert
- Task Parsing Stephen Zepp
- Task Parsing Greg Munt
- Task Parsing Stephen Zepp
- Task Parsing Nathan Yospe
- Task Parsing JC Lawrence
- Task Parsing Stephen Zepp
- Mud Settings Greg Munt
- Mud Settings Jon A. Lambert
- Mud Settings Greg Munt
- Mud Settings Ling
- Mud Settings Stephen Zepp
- Mud Settings Vadim Tkachenko
- Mud Settings Marian Griffith
- Mud Settings JC Lawrence
- Mud Settings Travis Casey
- Mud Settings JC Lawrence
- Mud Settings Travis Casey
- Mud Settings Mike Sellers
- Mud Settings Matt Chatterley
- Mud Settings JC Lawrence
- UO's External Chat Programs [was 'Wild west'] Greg Munt
- UO's External Chat Programs [was 'Wild west'] Koster, Raph
- Time travel and Logging Jon A. Lambert
- Time travel and Logging JC Lawrence
- Time travel and Logging Ola Fosheim Grøstad
- Time travel and Logging Jon A. Lambert
- Time travel and Logging JC Lawrence
- Time travel and Logging Ling
- Time travel and Logging Koster, Raph
- Time travel and Logging Jon A. Lambert
- Time travel and Logging JC Lawrence
- Task Parsing (repost for format) Stephen Zepp
- AI Nodes (was: Attributions vs brainstorming ...) s001gmu@nova.wright.edu
- AI Nodes (was: Attributions vs brainstorming ...) Jon A. Lambert
- Commercial value of RP JC Lawrence
- Commercial value of RP Jon A. Lambert
- Commercial value of RP Travis Casey
- Commercial value of RP Brandon Cline
- Commercial value of RP Mike Sellers
- Commercial value of RP Travis Casey
- Commercial value of RP Travis Casey
- Commercial value of RP Koster, Raph
- Commercial value of RP Mike Sellers
- Commercial value of RP Miroslav Silovic
- Commercial value of RP Mike Sellers
- Commercial value of RP Jon A. Lambert
- Commercial value of RP Ling
- Commercial value of RP JC Lawrence
- Commercial value of RP Koster, Raph
- Commercial value of RP JC Lawrence
- Commercial value of RP Ola Fosheim Grøstad
- Commercial value of RP Koster, Raph
- Commercial value of RP Vadim Tkachenko
- Commercial value of RP Chris Gray
- Commercial value of RP Koster, Raph
- Commercial value of RP JC Lawrence
- Commercial value of RP Mike Sellers
- Commercial value of RP Raph & Kristen Koster
- Commercial value of RP JC Lawrence
- Commercial value of RP Mike Sellers
- Commercial value of RP Miroslav Silovic
- Commercial value of RP Caliban Tiresias Darklock
- Commercial value of RP The Eternal City
- Commercial value of RP Caliban Tiresias Darklock
- Commercial value of RP The Eternal City
- Commercial value of RP JC Lawrence
- Commercial value of RP The Eternal City
- Commercial value of RP JC Lawrence
- Commercial value of RP Mike Sellers
- OT: Mud Settings Vadim Tkachenko
- OT: Mud Settings Travis Casey
- FAQ: Personalities Ling
- FAQ: Personalities coder@ibm.net