December 1997
- Vague: Containers Ling
- Forests, swamps, terrain & web ecology (long) Ling
- Forests, swamps, terrain & web ecology (long) coder@ibm.net
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries Adam Wiggins
- META: FAQ and Thread Summaries Brandon J. Rickman
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries Ola Fosheim Grøstad
- META: FAQ and Thread Summaries Jon A. Lambert
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries Ola Fosheim Grøstad
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries Chris Gray
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries Stephen Zepp
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries s001gmu@nova.wright.edu
- META: FAQ and Thread Summaries Chris Gray
- META: FAQ and Thread Summaries Vadim Tkachenko
- META: FAQ and Thread Summaries s001gmu@nova.wright.edu
- META: FAQ and Thread Summaries Matt Chatterley
- META: FAQ and Thread Summaries Vadim Tkachenko
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries s001gmu@nova.wright.edu
- META: FAQ and Thread Summaries Jon A. Lambert
- META: FAQ and Thread Summaries Marian Griffith
- META: FAQ and Thread Summaries coder@ibm.net
- META: FAQ and Thread Summaries Stephen Zepp
- META: FAQ and Thread Summaries Marian Griffith
- META: FAQ and Thread Summaries Matt Chatterley
- BUILDERS: Ferries coder@ibm.net
- BUILDERS: Ferries Sauron
- BUILDERS: Ferries s001gmu@nova.wright.edu
- BUILDERS: Ferries coder@ibm.net
- BUILDERS: Ferries Marian Griffith
- BUILDERS: Ferries Mike Sellers
- BUILDERS: Ferries Adam Wiggins
- BUILDERS: Ferries Ling
- BUILDERS: Ferries Jon A. Lambert
- BUILDERS: Ferries Chris Gray
- BUILDERS: Ferries coder@ibm.net
- BUILDERS: Ferries Jon A. Lambert
- BUILDERS: Ferries Derrick Jones
- BUILDERS: Ferries Marian Griffith
- BUILDERS: Ferries s001gmu@nova.wright.edu
- BUILDERS: Ferries Vadim Tkachenko
- BUILDERS: Ferries Marian Griffith
- Alignment Vadim Tkachenko
- Status visualization Was: UI Issues: Anti-scripting techniques Vadim Tkachenko
- OT: forests and such Ola Fosheim Grøstad
- OT: forests and such Chris Gray
- Seminal Designs, WAS: Alignment Koster, Raph
- META: FAQ and Thread Summaries (HTML) Ling
- OT: News from the front coder@ibm.net
- OT: News from the front Richard Woolcock
- OT: News from the front Matt Chatterley
- OT: News from the front Mike Sellers
- OT: News from the front Chris Gray
- OT: News from the front coder@ibm.net
- OT: News from the front Vadim Tkachenko
- OT: News from the front Marian Griffith
- OT: News from the front Sauron
- OT: News from the front Nathan Yospe
- OT: News from the front coder@ibm.net
- OT: News from the front Jon A. Lambert
- Wild west (was Guilds & Politics) Alex Oren
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) s001gmu@nova.wright.edu
- Wild west (was Guilds & Politics) Alex Oren
- Wild west (was Guilds & Politics) s001gmu@nova.wright.edu
- Wild west (was Guilds & Politics) Alex Oren
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Alex Oren
- Wild west (was Guilds & Politics) Stephen Zepp
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Matt Chatterley
- Wild west (was Guilds & Politics) Derrick Jones
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Stephen Zepp
- Wild west (was Guilds & Politics) Jon A. Lambert
- Wild west (was Guilds & Politics) Matt Chatterley
- Wild west (was Guilds & Politics) Richard Woolcock
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Matt Chatterley
- Wild west (was Guilds & Politics) coder@ibm.net
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Adam Wiggins
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Adam Wiggins
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Felix A. Croes
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Jon A. Lambert
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Felix A. Croes
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Vadim Tkachenko
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Richard Woolcock
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Derrick Jones
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Marian Griffith
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Marian Griffith
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Travis S. Casey
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Marian Griffith
- Wild west (was Guilds & Politics) Jon A. Lambert
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Matt Chatterley
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Matt Chatterley
- Wild west (was Guilds & Politics) Greg Munt
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) Caliban Tiresias Darklock
- Wild west (was Guilds & Politics) Chris Gray
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Jon A. Lambert
- Wild west (was Guilds & Politics) Stephen Zepp
- Wild west (was Guilds & Politics) Michael Hohensee
- Wild west (was Guilds & Politics) Stephen Zepp
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Stephen Zepp
- Wild west (was Guilds & Politics) Jon A. Lambert
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Vadim Tkachenko
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) coder@ibm.net
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Mike Sellers
- Wild west (was Guilds & Politics) JC Lawrence
- Wild west (was Guilds & Politics) Maddy
- Wild west (was Guilds & Politics) Derrick Jones
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Wild west (was Guilds & Politics) Matt Chatterley
- Wild west (was Guilds & Politics) coder@ibm.net
- Wild west (was Guilds & Politics) Adam Wiggins
- Wild west (was Guilds & Politics) Ola Fosheim Grøstad
- Guilds & Politics Stephen Zepp
- Guilds & Politics Matt Chatterley
- Guilds & Politics Koster, Raph
- Guilds & Politics Adam Wiggins
- Guilds & Politics Koster, Raph
- Guilds & Politics Ola Fosheim Grøstad
- Guilds & Politics Koster, Raph
- Guilds & Politics Stephen Zepp
- Guilds & Politics Matt Chatterley
- Guilds & Politics Koster, Raph
- Guilds & Politics Maddy
- Guilds & Politics Koster, Raph
- Guilds & Politics Derrick Jones
- Guilds & Politics Maddy
- Guilds & Politics Matt Chatterley
- Guilds & Politics Ola Fosheim Grøstad
- Guilds & Politics Sauron
- Guilds & Politics Marian Griffith
- Guilds & Politics Jon A. Lambert
- Guilds & Politics Stephen Zepp
- Guilds & Politics coder@ibm.net
- World Design Jon A. Lambert
- Jerks (was ) Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting Koster, Raph
- Problem Players [was: Guilds & Politics ] Stephen Zepp
- Problem Players [was: Guilds & Politics ] Koster, Raph
- Problem Players [was: Guilds & Politics ] Stephen Zepp
- Problem Players [was: Guilds & Politics ] coder@ibm.net
- Problem Players [was: Guilds & Politics ] Vadim Tkachenko
- Problem Players [was: Guilds & Politics ] Koster, Raph
- Problem Players [was: Guilds & Politics ] Mike Sellers
- Problem Players [was: Guilds & Politics ] Matt Chatterley
- Guilds & Politics [was Affecting Stephen Zepp
- Rats, pests and FAQ. Ling
- Rats, pests and FAQ. coder@ibm.net
- Introductions and coder@ibm.net
- Introductions and s001gmu@nova.wright.edu
- Introductions and coder@ibm.net
- Introductions and Mike Sellers
- Introductions and Richard Woolcock
- Introductions and coder@ibm.net
- Introductions and Vadim Tkachenko
- Introductions and Matt Chatterley
- Introductions and s001gmu@nova.wright.edu
- Introductions and coder@ibm.net
- Introductions and Mike Sellers
- Introductions and Richard Woolcock
- Introductions and coder@ibm.net
- Introductions and Stephen Zepp
- Introductions and Adam Wiggins
- Introductions and Stephen Zepp
- Introductions and Richard Woolcock
- Introductions and Stephen Zepp
- Introductions and Adam Wiggins
- Introductions and Marian Griffith
- Introductions and Matt Chatterley
- Introductions and coder@ibm.net
- Introductions and Chris Gray
- Introductions and Adam Wiggins
- Introductions and Matt Chatterley
- Introductions and coder@ibm.net
- Introductions and coder@ibm.net
- Introductions and Richard Woolcock
- Introductions and Stephen Zepp
- Introductions and Matt Chatterley
- Introductions and Stephen Zepp
- now, prestige, Karma, and alignment Guilds & Politics Mike Sellers
- Players as Monsters/NPCs Jon A. Lambert
- Players as Monsters/NPCs Richard Woolcock
- Players as Monsters/NPCs Stephen Zepp
- Players as Monsters/NPCs Jon A. Lambert
- Server design (was: meta-something) Ola Fosheim Grøstad
- Guilds & Politics [was Affecting Ola Fosheim Grøstad
- Guilds & Politics [was Affecting Koster, Raph
- Guilds & Politics [was Affecting Sauron
- Guilds & Stephen Zepp
- META: FAQ: location Vadim Tkachenko
- META: FAQ: location Sauron
- META: FAQ: location Vadim Tkachenko
- META: FAQ: location Miroslav Silovic
- META: FAQ: location Matt Chatterley
- META: FAQ: location Mike Sellers
- META: FAQ: location Adam Wiggins
- META: FAQ: location Stephen Zepp
- META: FAQ: location Adam Wiggins
- META: FAQ: location Jon Leonard
- META: FAQ: location Nathan Yospe
- META: FAQ: location Nathan Yospe
- META: FAQ: location Derrick Jones
- META: FAQ: location Stephen Zepp
- META: FAQ: location Richard Woolcock
- OT: Guilds & Politics [was Affecting the World] Vadim Tkachenko
- OT: Era of the Nerd (forwarded) Adam Wiggins
- OT: Books Adam Wiggins
- OT: Books Koster, Raph
- OT: Books Mike Sellers
- OT: Books Nathan Yospe
- OT: Books s001gmu@nova.wright.edu
- OT: Books Chris Gray
- OT: Books coder@ibm.net
- OT: Books coder@ibm.net
- OT: Books Mike Sellers
- Is mud research real? Ola Fosheim Grøstad
- Is mud research real? Koster, Raph
- Alignment...an old view Derrick Jones
- Jerks (me) Ling
- LIST: Forced unsubscriptions due to persistant bounces coder@ibm.net
- Gods, worshipers and the balance Vadim Tkachenko
- Gods, worshipers and the balance Brandon Cline
- Gods, worshipers and the balance Jon A. Lambert
- Gods, worshipers and the balance Chris Gray
- Gods, worshipers and the balance Stephen Zepp
- Gods, worshipers and the balance Adam Wiggins
- Gods, worshipers and the balance Vadim Tkachenko
- Gods, worshipers and the balance Marian Griffith
- Gods, worshipers and the balance Jon A. Lambert
- Gods, worshipers and the balance Vadim Tkachenko
- Gods, worshipers and the balance Matt Chatterley
- Gods, worshipers and the balance coder@ibm.net
- Gods, worshipers and the balance Richard Woolcock
- Gods, worshipers and the balance Vadim Tkachenko
- Gods, worshipers and the balance Richard Woolcock
- Gods, worshipers and the balance Maddy
- META: FAQ: Location, etc s001gmu@nova.wright.edu
- META: FAQ: Location, etc Matt Chatterley
- META: FAQ: Location, etc Sauron
- META: FAQ: Location, etc Matt Chatterley
- META: FAQ: Location, etc Richard Woolcock
- META: FAQ: Location, etc Matt Chatterley
- META: FAQ: Location, etc s001gmu@nova.wright.edu
- META: FAQ: Location, etc Nathan Yospe
- META: FAQ: Location, etc Jon A. Lambert
- META: FAQ: location Chris Gray
- Crowds and Recognition (Was: Introductions and ) s001gmu@nova.wright.edu
- META: what's with these vcard.vcf attachments? Alex Oren
- META: what's with these vcard.vcf attachments? Vadim Tkachenko
- Describe module Stephen Zepp
- Describe module Vadim Tkachenko
- Seems rather quiet Stephen Zepp
- Seems rather quiet coder@ibm.net
- I live over there! coder@ibm.net
- LIST: Now back on the air coder@ibm.net
- Circumstances & Situations Ling
- Circumstances & Situations Richard Woolcock
- Circumstances & Situations Ling
- Circumstances & Situations Travis Casey
- Circumstances & Situations Nathan Yospe
- Circumstances & Situations Travis Casey
- Circumstances & Situations Marian Griffith
- Circumstances & Situations Travis Casey
- Circumstances & Situations Richard Woolcock
- Circumstances & Situations coder@ibm.net
- Circumstances & Situations JC Lawrence
- Circumstances & Situations Ola Fosheim Grøstad
- Circumstances & Situations JC Lawrence
- Circumstances & Situations Ola Fosheim Grøstad
- META: nospam in email addresses coder@ibm.net
- OT: My Web Page Jon A. Lambert
- Mail from mud Stephen Zepp
- Mail from mud Richard Woolcock
- Mail from mud Miroslav Silovic
- Mail from mud Brandon Gillespie
- Mail from mud Vadim Tkachenko
- Mail from mud Chris Gray
- FAQ: Personality Clash Ling
- FAQ: Personality Clash Sauron
- FAQ: Personality Clash Marian Griffith
- FAQ: Personality Clash Greg Munt
- FAQ: Personality Clash s001gmu@nova.wright.edu
- FAQ: Personality Clash JC Lawrence
- FAQ: Personality Clash Koster, Raph
- FYI: Playing God, Creating Virtual Worlds Vadim Tkachenko
- OT: loss of information control Ola Fosheim Grøstad
- OT: loss of information control Jon A. Lambert
- OT: loss of information control JC Lawrence
- OT: loss of information control Ola Fosheim Grøstad
- Mail from mud Update :) Stephen Zepp
- Mail from mud Update :) Vadim Tkachenko
- Mail from mud Update :) Richard Woolcock
- Mail from mud Update :) JC Lawrence
- Mail from mud Update :) Shawn Halpenny
- FAQ: Personality Clash - extra Server Design info included Reed Copsey, Jr.
- OT: Merry Christmas Kris Kringle
- OT: Merry Christmas Matt Chatterley
- The impact of the web on muds Greg Munt
- The impact of the web on muds ##Make Nylander
- The impact of the web on muds Mike Sellers
- The impact of the web on muds ##Make Nylander
- The impact of the web on muds Matt Chatterley
- The impact of the web on muds Mike Sellers
- The impact of the web on muds Marian Griffith
- The impact of the web on muds Ola Fosheim Grøstad
- The impact of the web on muds Marian Griffith
- The impact of the web on muds Travis Casey
- The impact of the web on muds Richard Woolcock
- The impact of the web on muds Nathan Yospe
- The impact of the web on muds Brandon J. Rickman
- The impact of the web on muds Ling
- The impact of the web on muds Mike Sellers
- The impact of the web on muds Michael Hohensee
- The impact of the web on muds Marian Griffith
- The impact of the web on muds Chris Gray
- The impact of the web on muds Brandon Cline
- The impact of the web on muds Caliban Tiresias Darklock
- The impact of the web on muds Mike Sellers
- The impact of the web on muds Chris Gray
- The impact of the web on muds Chris Gray
- The impact of the web on muds Caliban Tiresias Darklock
- The impact of the web on muds Brandon J. Rickman
- The impact of the web on muds Chris Gray
- The impact of the web on muds coder@ibm.net
- The impact of the web on muds Brandon J. Rickman
- The impact of the web on muds Mike Sellers
- The impact of the web on muds Marian Griffith
- The impact of the web on muds Chris Gray
- The impact of the web on muds Shawn Halpenny
- The impact of the web on muds Brandon J. Rickman
- The impact of the web on muds coder@ibm.net
- The impact of the web on muds coder@ibm.net
- The impact of the web on muds Jon A. Lambert
- The impact of the web on muds Adam Wiggins
- The impact of the web on muds Greg Munt
- The impact of the web on muds Travis Casey
- The impact of the web on muds Jon A. Lambert
- The impact of the web on muds Chris Gray
- The impact of the web on muds Mike Sellers
- The impact of the web on muds Koster, Raph
- The impact of the web on muds Vadim Tkachenko
- The impact of the web on muds Travis Casey
- The impact of the web on muds Chris Gray
- The impact of the web on muds JC Lawrence
- The impact of the web on muds coder@ibm.net
- The impact of the web on muds Ola Fosheim Grøstad
- The impact of the web on muds JC Lawrence
- The impact of the web on muds Brandon Cline
- The impact of the web on muds Chris Gray
- The impact of the web on muds Mike Sellers
- The impact of the web on muds Chris Gray
- The impact of the web on muds Michael Hohensee
- The impact of the web on muds Chris Gray
- The impact of the web on muds Michael Hohensee
- The impact of the web on muds Miroslav Silovic
- MUD Development Digest Dr. Cat
- Attributions vs brainstorming ( or, JC vs Z :) ) ( was Wild west ) Stephen Zepp
- Attributions vs brainstorming ( or, JC vs Z :) ) ( Jon A. Lambert
- Attributions vs brainstorming ( or, Z, DOWN FOR THE COUNT! :) ) Stephen Zepp
- Attributions vs brainstorming ( or, Z, DOWN FOR THE COUNT! :) ) Michael Hohensee
- Attributions vs brainstorming coder@ibm.net
- The morality of logfiles [was 'Wild west'] Greg Munt
- The morality of logfiles [was 'Wild west'] Ola Fosheim Grøstad
- The morality of logfiles [was 'Wild west'] Greg Munt
- The morality of logfiles [was 'Wild west'] Ola Fosheim Grøstad
- The morality of logfiles [was 'Wild west'] s001gmu@nova.wright.edu
- The morality of logfiles [was 'Wild west'] Jon A. Lambert
- The morality of logfiles [was 'Wild west'] Ola Fosheim Grøstad
- The morality of logfiles [was 'Wild west'] Jon A. Lambert
- The morality of logfiles [was 'Wild west'] Jon A. Lambert
- The morality of logfiles [was 'Wild west'] Ola Fosheim Grøstad
- The morality of logfiles [was 'Wild west'] Jon A. Lambert
- The morality of logfiles [was 'Wild west'] Ola Fosheim Grøstad
- The morality of logfiles [was 'Wild west'] JC Lawrence
- The morality of logfiles [was 'Wild west'] Ola Fosheim Grøstad
- The morality of logfiles [was 'Wild west'] JC Lawrence
- Attributions vs brainstorming ( or, Z, DOWN FOR TH Jon A. Lambert
- Task Parsing Stephen Zepp
- Task Parsing Greg Munt
- Task Parsing Stephen Zepp
- Task Parsing Nathan Yospe
- Task Parsing JC Lawrence
- Task Parsing Stephen Zepp
- Mud Settings Greg Munt
- Mud Settings Jon A. Lambert
- Mud Settings Greg Munt
- Mud Settings Ling
- Mud Settings Stephen Zepp
- Mud Settings Vadim Tkachenko
- Mud Settings Marian Griffith
- Mud Settings JC Lawrence
- Mud Settings Travis Casey
- Mud Settings JC Lawrence
- Mud Settings Travis Casey
- Mud Settings Mike Sellers
- Mud Settings Matt Chatterley
- Mud Settings JC Lawrence
- UO's External Chat Programs [was 'Wild west'] Greg Munt
- UO's External Chat Programs [was 'Wild west'] Koster, Raph
- Time travel and Logging Jon A. Lambert
- Time travel and Logging JC Lawrence
- Time travel and Logging Ola Fosheim Grøstad
- Time travel and Logging Jon A. Lambert
- Time travel and Logging JC Lawrence
- Time travel and Logging Ling
- Time travel and Logging Koster, Raph
- Time travel and Logging Jon A. Lambert
- Time travel and Logging JC Lawrence
- Task Parsing (repost for format) Stephen Zepp
- AI Nodes (was: Attributions vs brainstorming ...) s001gmu@nova.wright.edu
- AI Nodes (was: Attributions vs brainstorming ...) Jon A. Lambert
- Commercial value of RP JC Lawrence
- Commercial value of RP Jon A. Lambert
- Commercial value of RP Travis Casey
- Commercial value of RP Brandon Cline
- Commercial value of RP Mike Sellers
- Commercial value of RP Travis Casey
- Commercial value of RP Travis Casey
- Commercial value of RP Koster, Raph
- Commercial value of RP Mike Sellers
- Commercial value of RP Miroslav Silovic
- Commercial value of RP Mike Sellers
- Commercial value of RP Jon A. Lambert
- Commercial value of RP Ling
- Commercial value of RP JC Lawrence
- Commercial value of RP Koster, Raph
- Commercial value of RP JC Lawrence
- Commercial value of RP Ola Fosheim Grøstad
- Commercial value of RP Koster, Raph
- Commercial value of RP Vadim Tkachenko
- Commercial value of RP Chris Gray
- Commercial value of RP Koster, Raph
- Commercial value of RP JC Lawrence
- Commercial value of RP Mike Sellers
- Commercial value of RP Raph & Kristen Koster
- Commercial value of RP JC Lawrence
- Commercial value of RP Mike Sellers
- Commercial value of RP Miroslav Silovic
- Commercial value of RP Caliban Tiresias Darklock
- Commercial value of RP The Eternal City
- Commercial value of RP Caliban Tiresias Darklock
- Commercial value of RP The Eternal City
On Thu, 8 Jan 1998, Caliban Tiresias Darklock wrote:
> Sometime at or around 09:10 AM 1/8/98 +0000, I personally witnessed The
> Eternal
> City jumping up to shout:
> >
>
> [In response to the question, how do you fairly automate an RP based award
> system?]
>
> >Players also accumulate something we call 'role-points' for simply being
> >on-line. However, the rate at which they accumulate depends on the
> >player's demonstrated role-playing interest/ability. If a player engages in
> >role-playing sessions and make an effort to stay in character, we reward
> >himm with an increase in the rate of role-point accumulation. If he isn't
> >interested in role-playing, and spends all of his time fighting, the rate
> >of accumulation won't change. Some players pursue both 'interests' quite
> >avidly.
>
> Yes, the infamous time-based reward -- I see one major problem with this,
> really. The effort has to be noted by a staff member... and staff members
> naturally tend (as the MUD grows) to hang out with a smaller and smaller
> number
> of players. When you have some twelve hundred players (not all online at once,
> of course!), and four hundred of them are actively roleplaying -- how many of
> them can realistically be recognised for that? How difficult is it for someone
> to note that Bob is roleplaying most of the time, and provide an increase in
> his accumulation rate? How likely is it? I envision this working more or less
This is obviously an issue with this sort of scheme, but I don't see any
way around it. I think we are a long way from being able to automatically
and accurately reward players for role-playing. I wouldn't even consider
attempting to create role-play rewards that were "judged" by the system.
These rewards are not intended to be a constant thing. We are not
trying to go around and catch everyone as they role-play 24/7. They are
granted irregularly. They still, however, greatly contribute to the
overall role-playing atmosphere, imo.
One way to partially address this problem is to run scheduled role-playing
sessions (We call 'Events'), some of which are limited to members of a
particular group or organization. This gives smaller groups of players a
chance to interact and 'be noticed' in this context.
Events also serve as the building blocks for ongoing stories and plots
(sort of like episodes in a good television series). They represent an
investment of both the staff's time and that of the players' and there
is a tendency for players (through their characters) to become
emotionally involved and invested, as well. This sort of investment
also reinforces the overall role-playing culture in the game.
> as follows, correct me if I'm wrong:
>
> 1. Bob walks into a room and roleplays.
> 2. An imp in the room determines he should get a ratio increase.
> 3. The imp types something like 'set Bob ratio 1.25' or whatever.
> 4. Bob gets a tell or something from the imp congratulating him.
>
> The big problem with this is the determination part. Bob can walk in and
> roleplay with fantastic skill in front of a staffer, then walk in and do it in
> front of another staffer, and so on and so forth playing tag-team with
> staff in
> order to get a high ratio. And by the same token, Bob can walk in and roleplay
> fantastically, but staff may go "Oh, I'm *sure* he gets ratio increases from
> other staff". The problem this creates is diminishing returns -- after a
> certain point, usually one reached fairly soon, your ratio just plain doesn't
> move. At that time, it becomes more productive to just log in and idle for
> hours than it is to go out and roleplay, because the effort won't pay off; you
> can log in and run around killing things, but that gets awful boring awful
> quick, so people end up idling. The easy solution, of course, is for staff to
> check the ratios and have some sort of timestamp -- "Last increased on
> XX/XX/XX" for example. If it's been long enough, bump it up.
>
> Or, alternately: decay. Every time you earn a role point, *decrease* the ratio
> slightly -- so if you want to keep advancing, you need to keep a steady
> flow of
> increases, or your ratio will return to normal. This prohibits mass idling
> rather elegantly. If ratio increases are in 25 point blocks and every role
> point decreases it by 1, then I have to exceed a rate of one increase for
> every
> 25 points. You could conceivably even let it decay all the way to zero.
>
> A potential addition would be the ability of players to vote that person X
> should get an increase; there is the associated problem of cliques, but this
> can be dealt with using the standard history and loop-detection methods which
> most MUDs already have in place to prevent Bob from sitting in the same place
> for days killing the fuzzy white rabbit and maxing his level. Maybe permit ten
> votes to raise the ratio, but keep a twenty-vote history -- so the player has
> to have an entirely different ten people vote for him next time. I think
> twenty
> people is a good wide circle of friends, provided they aren't the same
> player's
> alts. Yes, I do know people with that many alts on the same place.
>
> Major problem with staff being the only ones that pass out role point ratio
> increases: the perception of favoritism. There *will* be favoritism, of
> course,
> since the players will want to hang around the staff that gives them the
> goodies, and the staff who are giving out the goodies will want to hang around
> the people they consider the best roleplayers. The two groups will eventually
> become relatively close online friends, and at that point -- even though
> everything was impartial up front -- it sure looks an awful lot like staff
> reward their closest friends with stat increases. It does indeed end up
> becoming the case, since it's a self fulfilling prophecy. People will get
> incensed and go melodramatically roleplaying in front of the group and then
> say
> "I RP'd with them for a half hour and I didn't get a single increase. In fact,
> they asked me to go away!" That sets a precedent, and other people verify the
> results either by trying similar things themselves or by just flat out lying
> about it. (I've seen players claim some pretty outrageous things just to be
> part of the crowd that has an axe to grind. The righteously indignant
> victim is
> a prime role these days; class action lawsuits are pretty similar -- I never
> knew I was unsatisfied until Joe here told me his story, but now I think your
> company owes me millions of dollars.) I think we're all familiar enough with
> classic movies like Frankenstein and the Hunchback of Notre Dame to realise
> that an angry mob is a Bad Thing.
There are several assumptions in all of the above that I'm not quite sure
how to respond to. Let me start by addressing a couple of things that
might clarify, to some extent, how we try to do things:
1) Our staff doesn't hang out with the players. We do interact with them
as NPCs, but we discourage any sort of exclusivity.
2) We don't grant role-playing rewards for one or two sentences uttered by
the player. We _generally_ grant them at the conclusion of events, but
also at random times when we pop in (hidden to the players) to watch
some role-playing (i.e., bouncing back and forth between staff wouldn't
do much good, unless we're talking in terms of hours, in which case,
more power to them.)
3) Staff favoritism is probably ultimately unavoidable. _I_ prefer being
around and watching quality role-playing, rather than someone who'd say
"Yeah, whatever, dude." (to quote Mike's example). However, I also feel
that rewarding and attracting these types of players strengthens the
game overall and helps build a role-playing community and culture.
4) We do everything we can to discourage scripting in the game. We also
disconnect idlers after about 15 minutes.
As an example of something I was particularly impressed with and enojyed:
I had a player recently whose character had been arrested and thrown in
jail, with no chance of release. This guy came on-line and role-played
being in jail, screaming at guards, complaining about not being fed,
communicating with other players in the game via an IC broadcast channel.
There was nothing for him to do but role-play and he did it for at least
an hour or two on several occasions.
This kind of scheme isn't an ultimate solution, but it is a step in the right
direction. It's better in my mind than _only_ rewarding the "powergamers"
or those who spend all their time getting better at combat and magic (or
whatever the 'personal' power standard is in the game).
>
> A thought I've been having, since I not only want to reward roleplaying but
> encourage it... how about gaining experience from listening to others? Every
> time someone emotes or speaks in your area, you gain some minor benefit like
> (say) 2 XP. This would encourage people to talk to each other -- since tells,
> chat, and the like wouldn't do this. Hopefully they would talk to each other
> and discover that, lo and behold, roleplaying isn't that hard. Problem one: I
> log onto two separate shell accounts and log into the MUD, then set up the
> clients to trigger 'smile' when they see '* smiles *' and type 'smile' at one
> client. Immediately I have a screen full of "Bob smiles shyly. Bill smiles
> shyly. Bob smiles shyly. Bill smiles shyly." etc., and the XP just mount right
> up. This is also tough on the MUD's command queue, if it has one or at least
> some similar sort of construct. (I wish we could just agree that most of the
> time at least one person on the list will have some weirdo architecture that
> any given example doesn't apply to, so I wouldn't have to keep qualifying
> EVERY
> architectural statement I make with some sort of caveat.)
>
This is the kind of thing I'd never try to do. Even if it were set up to
be abuse-proof (which I'm not sure is possible), I don't think it
accurately reflects or rewards role-playing.
> >Players can 'cash in' role-points on various things, including luck rolls,
> >credit to start another character at higher-than-beginning level, the
> >'privelege' to play a noble character (and work their way into the
> >political realm), an in-game dwelling or inheritance, etc.
>
> This strikes me as being similar to 'Quest Points', which bothers me. Quest
> points never seemed that decent, from my perspective, the only worse thing
> being a 'scroll worth one rename' which could be cashed in on something
> that in
> all likelihood would get broken or stolen later. Quest points were further
> complicated by the inability (or unwillingness) of most imps to create a
> decent
> low-level quest. Roleplay, I expect, is a little different; you can roleplay
> with a 43rd level character even at 2nd level, but combat is pretty much
> out of
> the question. (Please spare me the "my system doesn't have levels so your
> example is irrelevant" comments. We all know what this means, no matter how
> it's represented in server X.)
>
I guess I'm not sure what you're saying here. I'm not familiar with quest
points and can't quite understand what they do from the context.
> >This is not automated given the fact that our staff has to actively make
> >awards to players at various times. It is, in that once a player has
> >demonstrated her role-playing ability/interest, she gets a higher
> >accumulation of role-points per hour for hanging out in the baths talking
> >to her friends.
>
> Agreed; I don't think you can entirely take the staff out of the loop, but
> I do
> have a general sense that the closer you can *get* to taking them out of the
> loop, the better off you'll be in the long run. You can find people you trust
> to be players a lot faster than you'll find people you trust to be staff,
> after
> all, so the former is always growing faster than the latter.
I agree that it is not easy to find and keep good staff, but I don't agree
that getting them out of the loop is better. I don't think there is any
substitution for human story-telling. In Mike Sellers' Beowulf example,
he was talking basically about the 'emotional' element of role-play as the
missing ingredient in games. This is something our staff takes prides in,
and something I think our players appreciate.
Even in the face of a 1,200 player game, I think that the storytelling
aspect (while hopefully supplemented by the vibrant interactions of the
community you've built) would still be an integral part of the whole
experience.
Scott Martins
Worlds Apart Productions
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