October 1997
- Carnage, scripting newbie guides Koster, Raph
- Carnage, scripting newbie guides Nathan Yospe
- Carnage, scripting newbie guides Chris Gray
- Carnage, scripting newbie guides ##Make Nylander
 
- Carnage, scripting newbie guides ##Make Nylander
 
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- 101 Spells Not Worth Memorizing clawrenc@cup.hp.com
- more classes (Usability and interface and who the Brian Price
- more classes (Usability and interface and who the Matt Chatterley
- more classes (Usability and interface and who the coder@ibm.net
 
- Stranger in a Strange Land (was Usability and interface and Maddy
- Tablets. Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Usability and interface ... Marian Griffith
- Usability and interface ... Caliban Tiresias Darklock
- Usability and interface ... Broly
- Usability and interface ... Caliban Tiresias Darklock
- Usability and interface ... Derrick Jones
- Usability and interface ... coder@ibm.net
- Usability and interface ... Derrick Jones
- Usability and interface ... coder@ibm.net
 
 
 
- Usability and interface ... coder@ibm.net
 
 
- Usability and interface ... Marian Griffith
 
 
- Turn-based Combat Jon A. Lambert
- Turn-based Combat Travis Casey
- Turn-based Combat John G.
 
- OT: I'm moving! coder@ibm.net
- (fwd) New mud release coder@ibm.net
- Riddles for games clawrenc@cup.hp.com
- Riddles for games Chris Gray
- Riddles for games coder@ibm.net
 
 
- The Trap Collection clawrenc@cup.hp.com
- Learning through failure Jon A. Lambert
- Learning through failure Maddy
 
- The Trap Collection - Volume II clawrenc@cup.hp.com
- THE COMPLETE GUIDE TO UNLAWFUL CARNAL KNOWLEDGE FOR FANTASY ROLE-PLAYING GAMES clawrenc@cup.hp.com
- (fwd) New MUD software wanted? coder@ibm.net
- (fwd) New MUD software wanted? Felix A. Croes
- (fwd) New MUD software wanted? coder@ibm.net
 
 
- META: File attachments as list postings. coder@ibm.net
- More Riddles... Jon A. Lambert
- More Riddles... Jon A. Lambert
- multiple intelligences Brandon J. Rickman
- multiple intelligences Travis Casey
- multiple intelligences Brandon J. Rickman
- multiple intelligences S001GMU@nova.wright.edu
- multiple intelligences Travis S. Casey
 
- multiple intelligences coder@ibm.net
 
 
- OT: Usability and interface and who the hell is suppo coder@ibm.net
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) Michael Hohensee
- Fear of magic (was:Usability and interface) coder@ibm.net
 
- The Official T$R Book of Adventure Suggestions coder@ibm.net
- Mud governance Koster, Raph
- Mud governance Felix A. Croes
- Mud governance Mike Sellers
 
- Mud governance Travis Casey
- Mud governance coder@ibm.net
- Mud governance Mike Sellers
- Mud governance coder@ibm.net
- Mud governance S001GMU@nova.wright.edu
- Mud governance coder@ibm.net
 
 
 
- Mud governance Koster, Raph
- Mud governance coder@ibm.net
 
 
 
 
- OT: Usability and interface and who the hell is su Jon A. Lambert
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Nathan Yospe
 
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Sauron
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Brandon J. Rickman
- Fear of magic (was:Usability and interface) Derrick Jones
 
- Fear of magic (was:Usability and interface) Jon A. Lambert
- Fear of magic (was:Usability and interface) Adam Wiggins
- Fear of magic (was:Usability and interface) Derrick Jones
 
- Fear of magic (was:Usability and interface) Derrick Jones
 
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Sauron
- Fear of magic (was:Usability and interface) Marian Griffith
 
 
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Jon A. Lambert
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Vadim Tkachenko
- Fear of magic (was:Usability and interface) Sauron
- Fear of magic (was:Usability and interface) Stephen Zepp
 
- Fear of magic (was:Usability and interface) Matt Chatterley
- Fear of magic (was:Usability and interface) Vadim Tkachenko
								This is a multi-part message in MIME format.
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 Matt Chatterley wrote:
 >
 > On Tue, 9 Dec 1997, Vadim Tkachenko wrote:
 >
 
 [snipped some]
 
 And, every time you read my posts, please keep in mind that I'm looking
 at MUDs as a _developer_, not as a player - my experience as a MUD
 player is virtually zero (because, first of all, English is not my
 native language, and I find them terribly boring and tiring, given the
 amount of spam and speed of actions), but I've spent HUNDREDS, if not
 thousands, of hours playing single-user RPGs - notably Eye of Beholder,
 Ultima Underworld I & II.
 
 Once again, all generalizations above, here and below are from the
 coder's point of view.
 
 > > Q: What is a difference between a monster and NPC?
 > > A: None, except that NPC is apparently is able to talk and [pretend to]
 > > express other sign of intelligence (which presumes a different level of
 > > hostility, too).
 >
 > The difference here being one that is 'thematic' or 'definitional' rather
 > than actual - some people group NPCs as monsters, others like me prefer to
 > reserve 'monster' for its actual implications (relatively unintelligent
 > creatures, or horrors which you care not to describe in detail, and so
 > forth). It presumes a different sort of hostility rather than level - one
 > that is less primal, and far more 'pre-meditated'.
 >
 > > Do you consider a dragon a monster or NPC? In according to fantasy
 > > books, dragons are highly intelligent and can talk many languages...
 >
 > Aha. Good call; but to me this depends upon context. If you encounter a
 > Dragon, and manage to communicate with it or it appears in a vaguely
 > civil or 'human' light, it is an NPC. If it attacks you, ransacks a
 > village, eats members of your party, torches your sheep, or so forth, it
 > is a monster. To the public, it is terrifying, and falls instantly under
 > the monster heading.
 >
 > > Q: What is a difference between a PC and NPC?
 > > A: None, except that NPC is being controlled by the computer, and PC by
 > > the player (which is not true in some MUDs when the player is offline).
 >
 > Yes; the difference can be summed up as "PCs (sometimes) have
 > socket/network connections attached to them".
 
 [offensive to the truck drivers]
 
 What is a truck driver? A piece of ... between the steering wheels and
 the driver's seat.
 
 [offensive to the MUD players]
 
 What is a MUD player? ... You continue...
 
 > > Conclusion: NPC == PC == monster, to some extent.
 >
 > <g>
 >
 > Regards,
 > -Matt Chatterley
 > ICQ: 5580107
 > "I shall never believe that God plays dice with the world." -Einstein
 
 --
 Still alive and smile stays on,
 Vadim Tkachenko <VadimT@4CS.Com>
 --
 UNIX _is_ user friendly, he's just very picky about who his friends are
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 fn: Vadim Tkachenko
 n: Tkachenko;Vadim
 org: 4C Solutions, Inc.
 email;internet: vadimt@4cs.com
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 --------------5015FAC713DF6C73CCAD5199--
- Fear of magic (was:Usability and interface) Stephen Zepp
 
- Fear of magic (was:Usability and interface) Vadim Tkachenko
								
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Matt Chatterley
- Fear of magic (was:Usability and interface) coder@ibm.net
 
- Fear of magic (was:Usability and interface) Alex Oren
- Fear of magic (was:Usability and interface) Alex Oren
- Fear of magic (was:Usability and interface) Koster, Raph
 
 
 
- Fear of magic (was:Usability and interface) Chris Gray
- Fear of magic (was:Usability and interface) Richard Woolcock
- Fear of magic (was:Usability and interface) Stephen Zepp
 
 
 
 
 
 
 
 
 
- META: List burp coder@ibm.net
- To catch a mage (was fear of magic) Derrick Jones
- To catch a mage (was fear of magic) Matt Chatterley
- To catch a mage (was fear of magic) coder@ibm.net
 
- To catch a mage (was fear of magic) coder@ibm.net
- To catch a mage (was fear of magic) Derrick Jones
- To catch a mage (was fear of magic) coder@ibm.net
- To catch a mage (was fear of magic) Derrick Jones
- To catch a mage (was fear of magic) coder@ibm.net
 
 
 
 
 
- CODE RELEASE: [mush mux] Portable Space Engine v0.8.3 RELEASED! coder@ibm.net
- ANNOUNCEMENT: [graphical commercial] Mystic Realms coder@ibm.net
- CODE RELEASE: [server] New Mud Software (SunderMUD 1.0) coder@ibm.net
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Jon A. Lambert
- string parsing Felix A. Croes
 
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing coder@ibm.net
- string parsing Felix A. Croes
- string parsing coder@ibm.net
- string parsing Chris Gray
- string parsing coder@ibm.net
- string parsing Chris Gray
- string parsing coder@ibm.net
- string parsing Jon A. Lambert
- string parsing Adam Wiggins
 
 
 
 
 
 
 
 
 
 
 
 
 
- string parsing Ola Fosheim Grøstad
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Nathan Yospe
- string parsing Felix A. Croes
- string parsing Nathan Yospe
 
 
 
- string parsing coder@ibm.net
 
- string parsing Chris Gray
- string parsing Nathan Yospe
- string parsing Chris Gray
 
 
- string parsing coder@ibm.net
 
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster Adam Wiggins
- Idea: Hive-mind monster coder@ibm.net
 
- Idea: Hive-mind monster Sauron
- Idea: Hive-mind monster Derrick Jones
- Idea: Hive-mind monster Michael Hohensee
- Idea: Hive-mind monster Brandon J. Rickman
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster Derrick Jones
- Idea: Hive-mind monster coder@ibm.net
 
 
 
- Idea: Hive-mind monster coder@ibm.net
 
 
- Idea: Hive-mind monster coder@ibm.net
- Skill Listing - Part II Jon A. Lambert
- Skill Listing - Part II Derrick Jones
 
- Skill Listing - Part I Jon A. Lambert
- Poison List - Part II Jon A. Lambert
- Poison List - Part III Jon A. Lambert
- Poison List - Part IV Jon A. Lambert
- Poison List - Part I Jon A. Lambert