October 1997
- Carnage, scripting newbie guides Koster, Raph
- Carnage, scripting newbie guides Nathan Yospe
- Carnage, scripting newbie guides Chris Gray
- Carnage, scripting newbie guides ##Make Nylander
 
- Carnage, scripting newbie guides ##Make Nylander
 
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- 101 Spells Not Worth Memorizing clawrenc@cup.hp.com
- more classes (Usability and interface and who the Brian Price
- more classes (Usability and interface and who the Matt Chatterley
- more classes (Usability and interface and who the coder@ibm.net
 
- Stranger in a Strange Land (was Usability and interface and Maddy
- Tablets. Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Usability and interface ... Marian Griffith
- Usability and interface ... Caliban Tiresias Darklock
- Usability and interface ... Broly
- Usability and interface ... Caliban Tiresias Darklock
- Usability and interface ... Derrick Jones
- Usability and interface ... coder@ibm.net
- Usability and interface ... Derrick Jones
- Usability and interface ... coder@ibm.net
 
 
 
- Usability and interface ... coder@ibm.net
 
 
- Usability and interface ... Marian Griffith
 
 
- Turn-based Combat Jon A. Lambert
- Turn-based Combat Travis Casey
- Turn-based Combat John G.
 
- OT: I'm moving! coder@ibm.net
- (fwd) New mud release coder@ibm.net
- Riddles for games clawrenc@cup.hp.com
- Riddles for games Chris Gray
- Riddles for games coder@ibm.net
 
 
- The Trap Collection clawrenc@cup.hp.com
- Learning through failure Jon A. Lambert
- Learning through failure Maddy
 
- The Trap Collection - Volume II clawrenc@cup.hp.com
- THE COMPLETE GUIDE TO UNLAWFUL CARNAL KNOWLEDGE FOR FANTASY ROLE-PLAYING GAMES clawrenc@cup.hp.com
- (fwd) New MUD software wanted? coder@ibm.net
- (fwd) New MUD software wanted? Felix A. Croes
- (fwd) New MUD software wanted? coder@ibm.net
 
 
- META: File attachments as list postings. coder@ibm.net
- More Riddles... Jon A. Lambert
- More Riddles... Jon A. Lambert
- multiple intelligences Brandon J. Rickman
- multiple intelligences Travis Casey
- multiple intelligences Brandon J. Rickman
- multiple intelligences S001GMU@nova.wright.edu
- multiple intelligences Travis S. Casey
 
- multiple intelligences coder@ibm.net
 
 
- OT: Usability and interface and who the hell is suppo coder@ibm.net
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) Michael Hohensee
- Fear of magic (was:Usability and interface) coder@ibm.net
 
- The Official T$R Book of Adventure Suggestions coder@ibm.net
- Mud governance Koster, Raph
- Mud governance Felix A. Croes
- Mud governance Mike Sellers
 
- Mud governance Travis Casey
- Mud governance coder@ibm.net
- Mud governance Mike Sellers
- Mud governance coder@ibm.net
- Mud governance S001GMU@nova.wright.edu
- Mud governance coder@ibm.net
 
 
 
- Mud governance Koster, Raph
- Mud governance coder@ibm.net
 
 
 
 
- OT: Usability and interface and who the hell is su Jon A. Lambert
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Nathan Yospe
 
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Sauron
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Brandon J. Rickman
- Fear of magic (was:Usability and interface) Derrick Jones
								On Sun, 2 Nov 1997, Brandon J. Rickman wrote:
 
 > On Sun, 2 Nov 1997 15:15:06 PST8PDT,
 > Marian Griffith <gryphon@iaehv.nl> wrote:
 > >On Sun 02 Nov, Sauron wrote:
 > >> why? seriously you either place your character in a "safe room" where
 > >> they cant be attacked (if the game allows such rooms) or you leave your
 > >> connection active (their are numerous programs out there that will
 > >> reconnect for you if you get dumped) and it is not very hard to program
 > >> a simple script that will run when attacked or respond by saying run a
 > >> room, hide, when X enters, attack X, run, etc.
 > >
 > >You're joking right? I can't afford to leave my computer connected all
 > >day even if I wanted to. And no, things like those automatic reactions
 > >may be simple for you but I wouldn't know how to begin. Not to mention
 > >that I have no interest in finding out because I do not enjoy the type
 > >of game it implies.
 >
 > The point of this is when you are playing the game you should be
 > on the edge of your seat (danger at every turn, if you don't know that
 > expression), but when you aren't playing *you aren't playing.*
 > Screw the "unrealistic" or inconsistent consequences, the game is
 > there for me to enjoy on an immediate level.
 
 Yes, I was being thoroughly sarcastic in suggesting players should stay
 connected. But your character can remain in-game even though you are not
 on-line, in which case you are not playing, but your character is.
 Here's a question that just occured to me: should players skills improve
 through activities performed when they are off-line? (Or should they gain
 experience for exp-based systems) Imagine for example that a thief breaks
 into the house and the (offline) character uses spells/skills via simple
 automation to save his/her life/possessions. The character used the
 skills in a danger situation, which fits the gaining criteria for most
 systems, and therefore the _character_ should be more learned when the
 player returns. The _player_, however learned nothing in the encounter,
 and would probably wonder how a dead thief managed to lay down at the
 characters feet...
 
 > Here's a crazy thought: a mud is like a gym. Some people go to the
 > gym in the morning, some in the afternoon, some in the evening.
 > Each crowd tends to have some common characteristics (the morning
 > people are salarymen working out before work, students in the
 > afternoon, singles in the evening) but there are always exceptions.
 > Most people go to the gym just to improve their stats. But whatever
 > competition occurs between people has to happen simultaneously.
 >
 > Hm, I seem to have strayed a bit from the original subject. Make
 > that a four dimensional gym, a three dimensional world that exists
 > "inside" the gym and the fourth where the players step in and
 > out through time.
 
 The analogy breaks down if you decide to follow someone home from the gym.
 Your character can't follow a linkless character back through the web to
 exact some revenge. (although I've known of one case where a guy
 reportedly drove three states to beat up someone for Pkilling them...)
 
 Gunther
 
- Fear of magic (was:Usability and interface) Derrick Jones
								
- Fear of magic (was:Usability and interface) Jon A. Lambert
- Fear of magic (was:Usability and interface) Adam Wiggins
- Fear of magic (was:Usability and interface) Derrick Jones
 
- Fear of magic (was:Usability and interface) Derrick Jones
 
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Sauron
- Fear of magic (was:Usability and interface) Marian Griffith
 
 
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Jon A. Lambert
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Vadim Tkachenko
- Fear of magic (was:Usability and interface) Sauron
- Fear of magic (was:Usability and interface) Stephen Zepp
 
- Fear of magic (was:Usability and interface) Matt Chatterley
- Fear of magic (was:Usability and interface) Vadim Tkachenko
- Fear of magic (was:Usability and interface) Stephen Zepp
 
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Matt Chatterley
- Fear of magic (was:Usability and interface) coder@ibm.net
 
- Fear of magic (was:Usability and interface) Alex Oren
- Fear of magic (was:Usability and interface) Alex Oren
- Fear of magic (was:Usability and interface) Koster, Raph
 
 
 
- Fear of magic (was:Usability and interface) Chris Gray
- Fear of magic (was:Usability and interface) Richard Woolcock
- Fear of magic (was:Usability and interface) Stephen Zepp
 
 
 
 
 
 
 
 
 
- META: List burp coder@ibm.net
- To catch a mage (was fear of magic) Derrick Jones
- To catch a mage (was fear of magic) Matt Chatterley
- To catch a mage (was fear of magic) coder@ibm.net
 
- To catch a mage (was fear of magic) coder@ibm.net
- To catch a mage (was fear of magic) Derrick Jones
- To catch a mage (was fear of magic) coder@ibm.net
- To catch a mage (was fear of magic) Derrick Jones
- To catch a mage (was fear of magic) coder@ibm.net
 
 
 
 
 
- CODE RELEASE: [mush mux] Portable Space Engine v0.8.3 RELEASED! coder@ibm.net
- ANNOUNCEMENT: [graphical commercial] Mystic Realms coder@ibm.net
- CODE RELEASE: [server] New Mud Software (SunderMUD 1.0) coder@ibm.net
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Jon A. Lambert
- string parsing Felix A. Croes
 
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing coder@ibm.net
- string parsing Felix A. Croes
- string parsing coder@ibm.net
- string parsing Chris Gray
- string parsing coder@ibm.net
- string parsing Chris Gray
- string parsing coder@ibm.net
- string parsing Jon A. Lambert
- string parsing Adam Wiggins
 
 
 
 
 
 
 
 
 
 
 
 
 
- string parsing Ola Fosheim Grøstad
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Nathan Yospe
- string parsing Felix A. Croes
- string parsing Nathan Yospe
 
 
 
- string parsing coder@ibm.net
 
- string parsing Chris Gray
- string parsing Nathan Yospe
- string parsing Chris Gray
 
 
- string parsing coder@ibm.net
 
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster Adam Wiggins
- Idea: Hive-mind monster coder@ibm.net
 
- Idea: Hive-mind monster Sauron
- Idea: Hive-mind monster Derrick Jones
- Idea: Hive-mind monster Michael Hohensee
- Idea: Hive-mind monster Brandon J. Rickman
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster Derrick Jones
- Idea: Hive-mind monster coder@ibm.net
 
 
 
- Idea: Hive-mind monster coder@ibm.net
 
 
- Idea: Hive-mind monster coder@ibm.net
- Skill Listing - Part II Jon A. Lambert
- Skill Listing - Part II Derrick Jones
 
- Skill Listing - Part I Jon A. Lambert
- Poison List - Part II Jon A. Lambert
- Poison List - Part III Jon A. Lambert
- Poison List - Part IV Jon A. Lambert
- Poison List - Part I Jon A. Lambert