October 1997
- Carnage, scripting newbie guides Koster, Raph
- Carnage, scripting newbie guides Nathan Yospe
- Carnage, scripting newbie guides Chris Gray
- Carnage, scripting newbie guides ##Make Nylander
- Carnage, scripting newbie guides ##Make Nylander
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- 101 Spells Not Worth Memorizing clawrenc@cup.hp.com
- more classes (Usability and interface and who the Brian Price
- more classes (Usability and interface and who the Matt Chatterley
- more classes (Usability and interface and who the coder@ibm.net
- Stranger in a Strange Land (was Usability and interface and Maddy
- Tablets. Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Usability and interface ... Marian Griffith
- Usability and interface ... Caliban Tiresias Darklock
- Usability and interface ... Broly
- Usability and interface ... Caliban Tiresias Darklock
- Usability and interface ... Derrick Jones
- Usability and interface ... coder@ibm.net
- Usability and interface ... Derrick Jones
- Usability and interface ... coder@ibm.net
- Usability and interface ... coder@ibm.net
- Usability and interface ... Marian Griffith
- Turn-based Combat Jon A. Lambert
- Turn-based Combat Travis Casey
- Turn-based Combat John G.
- OT: I'm moving! coder@ibm.net
- (fwd) New mud release coder@ibm.net
- Riddles for games clawrenc@cup.hp.com
- Riddles for games Chris Gray
- Riddles for games coder@ibm.net
- The Trap Collection clawrenc@cup.hp.com
- Learning through failure Jon A. Lambert
- Learning through failure Maddy
- The Trap Collection - Volume II clawrenc@cup.hp.com
- THE COMPLETE GUIDE TO UNLAWFUL CARNAL KNOWLEDGE FOR FANTASY ROLE-PLAYING GAMES clawrenc@cup.hp.com
- (fwd) New MUD software wanted? coder@ibm.net
- (fwd) New MUD software wanted? Felix A. Croes
- (fwd) New MUD software wanted? coder@ibm.net
- META: File attachments as list postings. coder@ibm.net
- More Riddles... Jon A. Lambert
- More Riddles... Jon A. Lambert
- multiple intelligences Brandon J. Rickman
- multiple intelligences Travis Casey
- multiple intelligences Brandon J. Rickman
- multiple intelligences S001GMU@nova.wright.edu
- multiple intelligences Travis S. Casey
- multiple intelligences coder@ibm.net
- OT: Usability and interface and who the hell is suppo coder@ibm.net
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) Michael Hohensee
- Fear of magic (was:Usability and interface) coder@ibm.net
- The Official T$R Book of Adventure Suggestions coder@ibm.net
- Mud governance Koster, Raph
- Mud governance Felix A. Croes
- Mud governance Mike Sellers
- Mud governance Travis Casey
- Mud governance coder@ibm.net
- Mud governance Mike Sellers
- Mud governance coder@ibm.net
- Mud governance S001GMU@nova.wright.edu
- Mud governance coder@ibm.net
- Mud governance Koster, Raph
- Mud governance coder@ibm.net
- OT: Usability and interface and who the hell is su Jon A. Lambert
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Nathan Yospe
- Fear of magic (was:Usability and interface) Marian Griffith
On Sun 26 Oct, Derrick Jones wrote:
> On Mon, 20 Oct 1997, Marian Griffith wrote:
> > On Wed 15 Oct, Michael Hohensee wrote:
> Even if I had a plausable explaination for an omnipresent militia, I'd
> also be faced with the daunting task of coding a 'realistic' and effective
> capture mechanism.
I don't know about coding things but it can't be so hard to have a realistic
way to arrest people. It happens all the time of course? You just need some
way for your police to restrain people. Things like shackles and handcuffs?
> Mages present an especially problimatic scenario, as
> they have the option of teleporting beyond the reach of the law...
Why? If the police employs mages they have the same option. Or they can
prevent the gate from opening, or from closing behind the mage. There's
any number of things you can do to solve this I would think?
> Players escaping by normal means can be tracked, followed, and hunted
> down. The only difficulty there is with the following scenario:
> >kill Boffo
> You place your hands around Boffo's neck and begin to squeeze.
> You hear a voice shout 'Hey, unhand that woman!'.
> Boffo unsuccessfully attempts to pry your fingers from her thoat.
> An armed patrolguard runs in from the West.
> >flee west
> You release Boffo and run west.
> The patrolguard shouts 'I'm gonna get you, Bubba!'.
> >quit
> connection closed by foriegn host.
> The solution, of course, is to demand that my players remained connected
> 24-7..maybe take stats away from them for time spent in RL...(cackle).
Why not put a criminal on the wanted list if they run off this way. Then
they must disguise themselves on return or risk being recognised and ar-
rested next time they connect?
> More realistically, just force _characters_ to remain in-game even while
> the players are away...It becomes difficult to balance on a PK mud, but
> managible if you allow players to create scripts and defences to use in
> place of human input.
That's a possibility also even though it would make it impossible for
somebody like me to play your game.
> Mages, (or any other character with access to spatial distortion style
> magics--i.e. teleport spell), can, instead of quitting in the previous
> example:
> >flee west
> You release Boffo and run west.
> The patrolguard shouts 'I'm gonna get you, Rasputin!'.
> >cast 'blink'
> Suddenly, you're standing across the street.
> The patrolguard shouts 'Rasputin! Stand still!'.
> >cast 'teleport' home
> You stand inside your house.
> >enable defence /* turns 'on' house defences */
> Your house is now protected.
> A portal begins to open.
> There is a flash of light as your house defences close the portal.
> You hear many footsteps approaching.
> >look outside
> You see your carefully manicured lawn.
> Many patrolguards stand here.
> A patrolguard falls into a pit-trap.
> [...many dead patrolguards later...]
Of course nothing would prevent the patrol guards to send for a mage or
two to disable your magical defenses. If the city allows such defenses
in town in the first place. Or the mage would place a magical dome over
your house that prevents you from leaving?
> The problem here is twofold. 1.) Magical travel is instanteous and
> doesn't leave tracks, so its next-to-impossible to catch a mage with a
> head start.
This is only true at the moment. Most books which involve magic have it
leave some kind of residue on the caster that can be tracked by another
mage. And if the player can portal to another player easily then so can
the mages of the guard.
> The guards have to be able to react quick enough to prevent
> the mage from casting, else the mage can get away.
This is always true when dealing with a mage. But it is questionable
if the magic should be instantaneous. That is how it works now but I
guess it would not be that hard to have powerfull or difficult spells
take time to be casted. Just make them a succession of lesser spells,
as has been suggested before (I believe with casting fireballs).
> 2.) If player manages to get their character to its house, it has to
> be designed to prevent determined PC's from entering (protect PC's from
> afk PK), so a NPC won't fair all that much better.
Just hire a better mage?
> Basically, I'd have to create a near-omniscient, near-omnipresent, and
> near-omnipotent police force protecting this anti-violence zone, but such
> a force would by its nature overrun and control the entire mud-world to
> impose its doctrine of non-violence everywhere. While this could be an
> interesting twist to the mud's theme, its not what I'm looking for.
I don't understand how you arrive at this conclusion but no doubt I am
missing something.
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey - Fear of magic (was:Usability and interface) Sauron
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Brandon J. Rickman
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) Jon A. Lambert
- Fear of magic (was:Usability and interface) Adam Wiggins
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Sauron
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Jon A. Lambert
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Vadim Tkachenko
- Fear of magic (was:Usability and interface) Sauron
- Fear of magic (was:Usability and interface) Stephen Zepp
- Fear of magic (was:Usability and interface) Matt Chatterley
- Fear of magic (was:Usability and interface) Vadim Tkachenko
- Fear of magic (was:Usability and interface) Stephen Zepp
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Matt Chatterley
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Alex Oren
- Fear of magic (was:Usability and interface) Alex Oren
- Fear of magic (was:Usability and interface) Koster, Raph
- Fear of magic (was:Usability and interface) Chris Gray
- Fear of magic (was:Usability and interface) Richard Woolcock
- Fear of magic (was:Usability and interface) Stephen Zepp
- META: List burp coder@ibm.net
- To catch a mage (was fear of magic) Derrick Jones
- To catch a mage (was fear of magic) Matt Chatterley
- To catch a mage (was fear of magic) coder@ibm.net
- To catch a mage (was fear of magic) coder@ibm.net
- To catch a mage (was fear of magic) Derrick Jones
- To catch a mage (was fear of magic) coder@ibm.net
- To catch a mage (was fear of magic) Derrick Jones
- To catch a mage (was fear of magic) coder@ibm.net
- CODE RELEASE: [mush mux] Portable Space Engine v0.8.3 RELEASED! coder@ibm.net
- ANNOUNCEMENT: [graphical commercial] Mystic Realms coder@ibm.net
- CODE RELEASE: [server] New Mud Software (SunderMUD 1.0) coder@ibm.net
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Jon A. Lambert
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing coder@ibm.net
- string parsing Felix A. Croes
- string parsing coder@ibm.net
- string parsing Chris Gray
- string parsing coder@ibm.net
- string parsing Chris Gray
- string parsing coder@ibm.net
- string parsing Jon A. Lambert
- string parsing Adam Wiggins
- string parsing Ola Fosheim Grøstad
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Nathan Yospe
- string parsing Felix A. Croes
- string parsing Nathan Yospe
- string parsing coder@ibm.net
- string parsing Chris Gray
- string parsing Nathan Yospe
- string parsing Chris Gray
- string parsing coder@ibm.net
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster Adam Wiggins
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster Sauron
- Idea: Hive-mind monster Derrick Jones
- Idea: Hive-mind monster Michael Hohensee
- Idea: Hive-mind monster Brandon J. Rickman
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster Derrick Jones
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster coder@ibm.net
- Skill Listing - Part II Jon A. Lambert
- Skill Listing - Part II Derrick Jones
- Skill Listing - Part I Jon A. Lambert
- Poison List - Part II Jon A. Lambert
- Poison List - Part III Jon A. Lambert
- Poison List - Part IV Jon A. Lambert
- Poison List - Part I Jon A. Lambert