October 1997
- Carnage, scripting newbie guides Koster, Raph
- Carnage, scripting newbie guides Nathan Yospe
- Carnage, scripting newbie guides Chris Gray
- Carnage, scripting newbie guides ##Make Nylander
- Carnage, scripting newbie guides ##Make Nylander
- Usability and interface and who the hell is supposed to clawrenc@cup.hp.com
- 101 Spells Not Worth Memorizing clawrenc@cup.hp.com
- more classes (Usability and interface and who the Brian Price
- more classes (Usability and interface and who the Matt Chatterley
- more classes (Usability and interface and who the coder@ibm.net
- Stranger in a Strange Land (was Usability and interface and Maddy
- Tablets. Ola Fosheim Grøstad
- Stranger in a Strange Land (was Usability and interface clawrenc@cup.hp.com
- Usability and interface ... Marian Griffith
- Usability and interface ... Caliban Tiresias Darklock
- Usability and interface ... Broly
- Usability and interface ... Caliban Tiresias Darklock
- Usability and interface ... Derrick Jones
- Usability and interface ... coder@ibm.net
- Usability and interface ... Derrick Jones
- Usability and interface ... coder@ibm.net
- Usability and interface ... coder@ibm.net
- Usability and interface ... Marian Griffith
- Turn-based Combat Jon A. Lambert
- Turn-based Combat Travis Casey
- Turn-based Combat John G.
- OT: I'm moving! coder@ibm.net
- (fwd) New mud release coder@ibm.net
- Riddles for games clawrenc@cup.hp.com
- Riddles for games Chris Gray
- Riddles for games coder@ibm.net
- The Trap Collection clawrenc@cup.hp.com
- Learning through failure Jon A. Lambert
- Learning through failure Maddy
- The Trap Collection - Volume II clawrenc@cup.hp.com
- THE COMPLETE GUIDE TO UNLAWFUL CARNAL KNOWLEDGE FOR FANTASY ROLE-PLAYING GAMES clawrenc@cup.hp.com
- (fwd) New MUD software wanted? coder@ibm.net
- (fwd) New MUD software wanted? Felix A. Croes
- (fwd) New MUD software wanted? coder@ibm.net
- META: File attachments as list postings. coder@ibm.net
- More Riddles... Jon A. Lambert
- More Riddles... Jon A. Lambert
- multiple intelligences Brandon J. Rickman
- multiple intelligences Travis Casey
- multiple intelligences Brandon J. Rickman
- multiple intelligences S001GMU@nova.wright.edu
- multiple intelligences Travis S. Casey
- multiple intelligences coder@ibm.net
- OT: Usability and interface and who the hell is suppo coder@ibm.net
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) Michael Hohensee
- Fear of magic (was:Usability and interface) coder@ibm.net
- The Official T$R Book of Adventure Suggestions coder@ibm.net
- Mud governance Koster, Raph
- Mud governance Felix A. Croes
- Mud governance Mike Sellers
- Mud governance Travis Casey
- Mud governance coder@ibm.net
- Mud governance Mike Sellers
- Mud governance coder@ibm.net
- Mud governance S001GMU@nova.wright.edu
- Mud governance coder@ibm.net
- Mud governance Koster, Raph
- Mud governance coder@ibm.net
- OT: Usability and interface and who the hell is su Jon A. Lambert
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Nathan Yospe
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Sauron
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Brandon J. Rickman
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) Jon A. Lambert
- Fear of magic (was:Usability and interface) Adam Wiggins
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) Derrick Jones
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Sauron
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Marian Griffith
- Fear of magic (was:Usability and interface) Jon A. Lambert
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Vadim Tkachenko
- Fear of magic (was:Usability and interface) Sauron
- Fear of magic (was:Usability and interface) Stephen Zepp
- Fear of magic (was:Usability and interface) Matt Chatterley
- Fear of magic (was:Usability and interface) Vadim Tkachenko
- Fear of magic (was:Usability and interface) Stephen Zepp
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Matt Chatterley
- Fear of magic (was:Usability and interface) coder@ibm.net
- Fear of magic (was:Usability and interface) Alex Oren
- Fear of magic (was:Usability and interface) Alex Oren
- Fear of magic (was:Usability and interface) Koster, Raph
- Fear of magic (was:Usability and interface) Chris Gray
- Fear of magic (was:Usability and interface) Richard Woolcock
- Fear of magic (was:Usability and interface) Stephen Zepp
- META: List burp coder@ibm.net
- To catch a mage (was fear of magic) Derrick Jones
- To catch a mage (was fear of magic) Matt Chatterley
- To catch a mage (was fear of magic) coder@ibm.net
- To catch a mage (was fear of magic) coder@ibm.net
- To catch a mage (was fear of magic) Derrick Jones
- To catch a mage (was fear of magic) coder@ibm.net
- To catch a mage (was fear of magic) Derrick Jones
- To catch a mage (was fear of magic) coder@ibm.net
- CODE RELEASE: [mush mux] Portable Space Engine v0.8.3 RELEASED! coder@ibm.net
- ANNOUNCEMENT: [graphical commercial] Mystic Realms coder@ibm.net
SHORT: Fully graphical online multi-player fantasy computer role-playing
game, with advanced features (see below). SHELL or BBS account
currently
required (PPP support coming soon). No up front costs and the first two
weeks are free (free until July 14 for those that sign on by June 30)
and,
after that, monthly prices as low as $10/month.
-------------------------------- SPECIFICS
--------------------------------
* Mystic Realms is a commercial, full function graphical fantasy role
playing game designed from the ground up for multi-player, online play.
If
you haven't heard about us before its because, yes, we made a conscious
decision early on not to do any advertising until we were ready to open
our doors.
* At the present time a Shell or BBS account is required. PPP/Slip
support
is planned to be made available in a matter of weeks, and we will be
reposting this advertisement at that time. Once we reach that point,
both
PPP and non-PPP types of access will continue to be supported on a long
term basis.
* A long term project with long term value in mind for our customers. As
such, a game that is never fully completed, but is instead continually
enhanced as time goes along. In other words, not a game that will be
'replaced' by the next generation in a year or so.
* Full color 'dashboard' type interface with character status graphics,
text
display, graphics on the status of other characters in view, and a
'bird's
eye view' visual display with 3D affects and 'in the game' feel. Also,
an
icon based 'tactical map' giving even greater visibility (over 100%
greater) into the area around your character.
* Advanced game system but easy to get into with over 50 pre-generated
(optimized) characters to choose from, on-line help, and a softcopy
player's manual available both on and off line. For those that wish to
'role their own', a character generator that uses build points instead
of
a die roller so you can generate a character to your own specifications
instead of trying to get the right die rolls.
* Eight character races and eleven classes with skill based system used
throughout for character advancement. What this means is that you
decide
what skills you want to train in and thus no two characters will ever
be
the same. Also, unlike some other games, there are no restrictions on
how
high a level you can advance to.
* Superior melee combat system with 4 different fighter classes and
multiple
combat options available each round with graphical information from
which
to make one's choices. Over 40 different weapons to choose from with
significant differentation between weapons. Wounds, bleeding, combat
intensity, tactical agressiveness and much more.
* Elegantly designed system for clerics and magic users. By 'elegant' we
mean we have thrown out the hundreds of worthless and oftentimes
redundant
spells that sometimes characterize other systems. Instead, almost all
of
one's prayers or spells are available at start, with it being a matter
of
what skill level you are in a given prayer or spell that makes the
difference.
* Advanced stealth functions for Thieves, Assassins, Rangers, etc (note:
PvP
is prohibitied except in special areas designed for that purpose).
Thieves
can get to the highest levels simply by stealing from the critters in
the
game. Assassins get 'Snuff' (silent kill) as well as 'Backstab'.
Rangers
are now formidiable having some significant stealth abilities.
* Special chat functions with chat available real time everywhere within
the game. Pubs, town halls and other areas in the game with special
chat functions. Forums for discussion outside of the game.
* Seamless arcitecture design. What this means is that the game can be
expanded in any direction to any degree. Also, no limit on the number
of
players that can be on at the same time.
* One game, one world. In other words, if we get a lot of customers we
won't
be bringing up a new instance of the game on a different server and
just
putting those new customers there. Instead, we will be taking different
areas of the game and putting THEM on different servers, as well as
taking other steps, so that everyone can still play in the same game.
* Close working relationship with a successful, privately owned Internet
Service Provider (MHVNet). What this means is solid Internet Host
Connection (T1) and ongoing technical support.
* Minimal system requirements. A 20 Mhz IBM compatible PC with 2 Meg
memory
and mouse is the recommended minimum, though the faster the computer
the
better. Can be run from DOS, Windows or Win95. Supports 7-bit as well
as
8-bit connections. Non-standard IRQ (to IRQ15) supported. Can be run
through any ISP providing Shell or BBS type access and with Telnet and
FTP
capability, including Compuserve and other large ISPs.
* Easy to access and no 'up-front' costs. You simply download the files
from
the FTP account and your account is created for you when you first log
on.
Your first two weeks of access are FREE and after that credit card
payments can be made from a menu online (checks and money orders also
accepted).
* Special, Limited Time Only: Anyone that signs on before the end of June
can play until July 14 for FREE. After that, just the first two weeks
of
access will be free.
* Best pricing plans available anywhere, with different plans designed to
fit everyone's budget, including:
- $10/month (flat rate, unlimited access): For those on a tight budget
and
having a lot of time or, who want to take a more casual approach to
their online role-playing.
- $20/month (as above with skill gain 1.5x and the right to design a
guild
hall or manor and have it constructed): For those with a bit bigger
budget and a bit less time.
- $30/month (as above with skill gain 2x and write access to design
forums): For those with a larger budget and even less time.
* How do I access? Simply download the READ.ME file from the FTP site at
199.0.0.4 (sign on with an ID of 'anonymous' and set your data transfer
to BINARY) and go from there. If you run into any problems send EMail
to
Online Games Net at:
OG.NET@BBS.MHV.NET
--
J C Lawrence Internet: claw@null.net
----------(*) Internet: coder@ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... - CODE RELEASE: [server] New Mud Software (SunderMUD 1.0) coder@ibm.net
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Jon A. Lambert
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Chris Gray
- string parsing coder@ibm.net
- string parsing Felix A. Croes
- string parsing coder@ibm.net
- string parsing Chris Gray
- string parsing coder@ibm.net
- string parsing Chris Gray
- string parsing coder@ibm.net
- string parsing Jon A. Lambert
- string parsing Adam Wiggins
- string parsing Ola Fosheim Grøstad
- string parsing Chris Gray
- string parsing Felix A. Croes
- string parsing Nathan Yospe
- string parsing Felix A. Croes
- string parsing Nathan Yospe
- string parsing coder@ibm.net
- string parsing Chris Gray
- string parsing Nathan Yospe
- string parsing Chris Gray
- string parsing coder@ibm.net
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster Adam Wiggins
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster Sauron
- Idea: Hive-mind monster Derrick Jones
- Idea: Hive-mind monster Michael Hohensee
- Idea: Hive-mind monster Brandon J. Rickman
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster Derrick Jones
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster coder@ibm.net
- Idea: Hive-mind monster coder@ibm.net
- Skill Listing - Part II Jon A. Lambert
- Skill Listing - Part II Derrick Jones
- Skill Listing - Part I Jon A. Lambert
- Poison List - Part II Jon A. Lambert
- Poison List - Part III Jon A. Lambert
- Poison List - Part IV Jon A. Lambert
- Poison List - Part I Jon A. Lambert