May 2005
- SOC: Will company sanctioned cheating hurt the MMO community? Jaycen Rigger
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Barry Kearns
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Jaycen Rigger
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Matt Mihaly
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Barry Kearns
								Jaycen Rigger wrote:
 
 > I don't think I've seen anyone yet who's said that segregating
 > player behaviors works well in any instance.
 
 The obvious counter-example is the wide prevalence of PvP and
 non-PvP servers for the same game. In this case players have a
 desire to engage in a behavior... attacking and killing each other,
 with griefing and PK'ing being the anticipated behaviors at the
 margins when you give players those capabilities.
 
 Some people really like that "freedom". They get to (at least
 attempt to) administer their own forms of vigilante justice for
 whatever reason strikes their fancy... whether it is "justifiable"
 or not.
 
 Others disagree, and don't want the most sociopathic players to be
 able to ruin their game-playing experience just because they feel
 like it. Game developers have (in some cases) responded to this
 split in community attitudes (towards certain player behaviors) by
 creating different environments, with different rulesets.
 
 Under one ruleset, you'd be permitted to engage in attacks against
 other players (a PvP-enabled server). In a different ruleset, your
 character would be blocked via game mechanics from attacking other
 players (a no-PvP server). You could technically say that you have
 "lost some freedom" by choosing to play on a no-PvP server, but
 people who make that choice also GAIN the enforced freedom from
 being attacked for no good reason by someone else.
 
 There appear to be literally hundreds of thousands of players who
 seem to think that "segregating player behaviors works well" in that
 instance.
 
 > I can't begin to fathom most players "wanting" to play under a
 > system like that, not for all the fairness in the world. We'd
 > rather the chance for criminal actions be present for others to
 > pursue than lose our own freedom within the game.
 
 Yet today's reality speaks to an entirely different conclusion. You
 seem to be saying, in effect, that everyone would rather have fully
 PvP-enabled servers in every game and just have the GMs "punish"
 those who engage in PvP on a subset of the servers as "cheaters".
 Yet the code-enforced split between PvP and non-PvP servers has
 largely been considered a success in catering to differing audiences
 who judge the matter in different ways. Manual GM enforcement under
 such a regime would be a complete customer service nightmare.
 
 I contend that the matter is no different with real money trading
 (RMT, or "commodification"). Some people want to engage in it,
 others think it "ruins their game" when people do so. Fine, let's
 create a server split where people who agree that it's OK can all
 play together, and a different set of servers where the code
 prevents it from ever happening. By doing so, people who hate the
 effects of people getting massive unearned power can "give up the
 freedom" to engage in that practice, in exchange for knowing that no
 one else on their server gets to... so it's a level playing field
 for those with less money (and/or willingness to spend it on in-game
 advancement).
 
 If everyone in an environment agrees that a practice is OK *in that
 environment*, how is it "cheating"? Isn't it then just a different
 set of rules for that specific environment? The problem only arises
 when people *disagree* about whether it is OK. That's why I'm
 working to build environments where people who disagree with RMT can
 play, and the only people who would choose to play on that server
 would be people who agree... or are willing to have the ability to
 RMT taken away from them for the duration of their stay.
 
 People who like RMT will play on other servers that support it.
 It's "live and let live", because the two cultures can't affect each
 other when they are separated... yet both still get to exist and
 play the way they each want. How is offering such a choice a bad
 thing?
 
 Barry Kearns
 http://vektor.blogs.com
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
- SOC: Will company sanctioned cheating hurttheMMOcommunity? Matt Mihaly
- SOC: Will company sanctioned cheating hurttheMMOcommunity? Barry Kearns
- SOC: Will company sanctioned cheatinghurttheMMOcommunity? Tom Hunter
- SOC: Will company sanctioned cheatinghurttheMMOcommunity? Steve "Bloo" Daniels
 
- SOC: Will company sanctioned cheatinghurttheMMOcommunity? Jon A. Lambert
- SOC: Will company sanctionedcheatinghurttheMMOcommunity? Freeman, Jeff
 
 
 
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Morris Cox
 
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Chris Richards
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Paul Schwanz
 
 
- SOC: Will company sanctioned cheating hurt the MMO community? Peter Harkins
- SOC: Will company sanctioned cheating hurt the MMO community? Sean Marshall
- SOC: Will company sanctioned cheating hurttheMMOcommunity? P J
- SOC: Will company sanctioned cheating hurt the MMO community? John MacQueen
- SOC: Will company sanctioned cheating hurt the MMO community? Peter Yu
 
- Concerning "Groups" Paolo Piselli
- Concerning "Groups" Jeff Gaskill
 
- Concerning "Groups" Koster, Raph
- Concerning "Groups" Jason Downs
 
- Action Figures John Buehler
- Action Figures John Buehler
- Action Figures Tom Gordon
 
 
- OT: UO Robin Hood Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Matt Mihaly
- DGN: Lords, Vassals, Serfs and the Clergy John Buehler
- DGN: Lords, Vassals, Serfs and the Clergy Chris Richards
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
 
 
- DGN: Lords, Vassals, Serfs and the Clergy cruise
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
 
- DGN: Lords, Vassals, Serfs and the Clergy Paul Schwanz
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Paul Schwanz
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Paul Schwanz
 
 
- DGN: Lords, Vassals, Serfs and the Clergy benton
 
 
- DGN: Lords, Vassals, Serfs and the Clergy Rayzam
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
 
 
- DESIGN: Loot on demand (was: Will company sanctioned cheating hurt theMMOcommunity?) Freeman, Jeff
- DESIGN: Loot on demand (was: Will company sanctioned cheating hurt theMMOcommunity?) Cosmik
- DESIGN: Loot on demand (was: Will company sanctionedcheating hurt theMMOcommunity?) Koster, Raph
 
- DESIGN: Loot on demand (was: Will company sanctioned cheating hurt theMMOcommunity?) Jaycen Rigger
 
- Guest Voices #2: Griefing in Online Games Shannon Appelcline
- Guest Voices #2: Griefing in Online Games Joseph Hewitt
- Guest Voices #2: Griefing in Online Games Mike Rozak
- Guest Voices #2: Griefing in Online Games Jaycen Rigger
 
- Guest Voices #2: Griefing in Online Games
- Guest Voices #2: Griefing in Online Games J C Lawrence
- Guest Voices #2: Griefing in Online Games Paul Schwanz
- Guest Voices #2: Griefing in Online Games Mike Shaver
- Guest Voices #2: Griefing in Online Games J C Lawrence
- Guest Voices #2: Griefing in Online Games John Buehler
 
 
 
 
- [ANN] Solipsis, a shared virtual worlds in python J C Lawrence
- SOC: Will company sanctioned cheating hurttheMMOcommunity? ghovs
- Mud Dev FAQ - Part 2 Marian Griffith
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Otis Viles
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? David Wright
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Otis Viles
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? J C Lawrence
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Michael Hartman
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Adam Spivey
 
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
 
 
 
- DGN: Absolutes, percentages and ranges cruise
- DGN: Absolutes, percentages and ranges Paolo Piselli
- DGN: Absolutes, percentages and ranges Brian Hook
 
- What level maximum do players like best? Eric
- What level maximum do players like best? Mordengaard
- What level maximum do players like best? Pandora
- What level maximum do players like best? cruise
- What level maximum do players like best? Jaycen Rigger
- What level maximum do players like best? Damion Schubert
 
- Comments on Griefing Article J C Lawrence