September 2004
- Tuplespaces and MUDs J C Lawrence
- Tuplespaces and MUDs Matt Cruikshank
- Dragon Empires is cancelled dienw
- Dragon Empires is cancelled ceo
- Dragon Empires is cancelled Jim Purbrick
- Dragon Empires is cancelled OWEN, Matt, FM
- Dragon Empires is cancelled Alex Arnon
- Dragon Empires is cancelled Dana V. Baldwin
- Dragon Empires is cancelled Daniel.Harman@barclayscapital.com
- Room for more? (was Dragon Empires is cancelled) Michael Sellers
- Room for more? (was Dragon Empires is cancelled) Lee Sheldon
- Room for more? (was Dragon Empires is cancelled) Tamzen Cannoy
- Room for more? (was Dragon Empires is cancelled) Damion Schubert
- Room for more? (was Dragon Empires is cancelled) Lee Sheldon
- Room for more? (was Dragon Empires is cancelled) zgj22@drexel.edu
- Dragon Empires is cancelled Jim Purbrick
- Tuplespaces and MUDs Alex Arnon
- Tuplespaces and MUDs Zach Collins (Siege)
- Tuplespaces and MUDs ceo
- Tuplespaces and MUDs Jim Purbrick
- Tuplespaces and MUDs Ola Fosheim Grøstad
- Out of Office AutoReply: Distributed State Systems John Borland
- "flat" power treadmill [was: Casual Crowd vs.Time Rich Crowd] HRose
- Cognitively Interesting Combat Mike Rozak
- DGN/TECH: exploiting/hacking in MMOGs - sources of info?
- DGN/TECH: exploiting/hacking in MMOGs - sources of info? Ola Fosheim Grøstad
- DGN/TECH: exploiting/hacking in MMOGs - sources of info? Douglas Goodall
- DGN/TECH: exploiting/hacking in MMOGs - sources of info? John MacQueen
- DGN/TECH: exploiting/hacking in MMOGs - sources of info? HRose
- DGN/TECH: exploiting/hacking in MMOGs - sources of info? Damion Schubert
- DGN/TECH: exploiting/hacking in MMOGs - sources of info? Mike Rozak
- DGN/TECH: exploiting/hacking in MMOGs - sources of info? Daniel.Harman@barclayscapital.com
- DGN/TECH: Implementing server side spatial partitiong was:(exploiting/hacking in MMOGs - sources of info?) William Leader
- DGN/TECH: Implementing server side spatial partitiong was:(exploiting/hacking in MMOGs - sources of info?) Alistair Milne
- DGN/TECH: Implementing server side spatial partitiongwas:(exploiting/hacking in MMOGs - sources of info?) John Buehler
- DGN/TECH: Implementing server side spatial partitiong was:(exploiting/hacking in MMOGs - sources of info?) Bruce Mitchener
- DGN/TECH: Implementing server side spatial partitiong was:(exploiting/hacking in MMOGs - sources of info?) HRose
- DGN/TECH: Implementing server side spatial partitiongwas:(exploiting/hacking in MMOGs - sources of info?) John Buehler
- DGN/TECH: exploiting/hacking in MMOGs - sources of info? Per Vognsen
- PHP Mud Jones, Channing
- PHP Mud Chris
- Anyone remember this thesis? Scott Jennings
- Anyone remember this thesis? Paul Schwanz
- SOC Roll play vs. Role play Matthew Rick
- SOC Roll play vs. Role play Zach Collins (Siege)
- SOC Roll play vs. Role play darksuit
- SOC Roll play vs. Role play richard@kavir.org
- SOC Roll play vs. Role play Christopher Allen
- Fwd: Distributed State Systems Alex Arnon
- Fwd: Distributed State Systems Michael Tindal
- Decision making... J C Lawrence
- Decision making... Mike Rozak
- Decision making... Ola Fosheim Grøstad
- Decision making... Byron Ellacott
- Decision making... Rayzam
- Decision making... Matt Mihaly
- Decision making... Rayzam
- Decision making... Mike Rozak
- Decision making... Kalle
- Decision making... Jason Messer
- Decision making... Douglas Goodall
- Decision making... Mike Rozak
- Decision making... Byron Ellacott
- Decision making... Tess Lowe
- Decision making... ceo
- Decision making... Douglas Goodall
- Decision making... David Kennerly
- Separating newbies and oldbies Ola Fosheim Grøstad
- Separating newbies and oldbies HRose
- Separating newbies and oldbies Ola Fosheim Grøstad
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... Adam Burr
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... Sean Middleditch
- Removing the almighty experience point... Michael Hartman
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... HRose
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Ola Fosheim Grøstad
- Removing the almighty experience point... HRose
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... brian@thyer.net
- Removing the almighty experience point... Paul Schwanz
- Removing the almighty experience point... asteroid@rocketmail.com
- Removing the almighty experience point... Byron Ellacott
- Removing the almighty experience point... Kiztent Hatepriest
- Removing the almighty experience point... Johan
- Removing the almighty experience point... Kiztent Hatepriest
- Removing the almighty experience point... Amanda Walker
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... Ben Hawes
- Removing the almighty experience point... Johan
- Removing the almighty experience point... Johan
- Removing the almighty experience point... Amanda Walker
- Removing the almighty experience point... Sean Kelly
- Removing the almighty experience point... John Buehler
- Removing the almighty experience point... Damion Schubert
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Damion Schubert
- Removing the almighty experience point... Johan
- Removing the almighty experience point... Travis Casey
- Removing the almighty experience point... Matt Mihaly
- [SPAM] Removing the almighty experience point... Dana V. Baldwin
- [SPAM] Removing the almighty experience point... J C Lawrence
- [SPAM] Removing the almighty experience point... Matt Mihaly
- [SPAM] Removing the almighty experience point... Dana V. Baldwin
- Removing the almighty experience point... ceo
- Removing the almighty experience point... Dana V. Baldwin
- Removing the almighty experience point... ceo
- Removing the almighty experience point... Bloo
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Sean Kelly
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Sean Kelly
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Morgan Dodge
- Removing the almighty experience point... Douglas Goodall
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... Ben Hawes
- Removing the almighty experience point... neild-mud@misago.org
- Removing the almighty experience point... Damion Schubert
- Removing the almighty experience point... John Buehler
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... David Wright
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... David Wright
- Removing the almighty experience point... John Buehler
- Removing the almighty experience point... Tim Schubert
- Removing the almighty experience point... Devin Smoth
- Removing the almighty experience point... zgj22@drexel.edu
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... Jason Messer
- Removing the almighty experience point... Michael Hartman
- Removing the almighty experience point... cruise
- Removing the almighty experience point... Devin Smoth
- Removing the almighty experience point... brian@thyer.net
- Removing the almighty experience point... Devin Smoth
- Removing the almighty experience point... Otis Viles
- Removing the almighty experience point... brian@thyer.net
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... brian@thyer.net
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Ola Fosheim Grøstad
- Removing the almighty experience point... brian@thyer.net
- Removing the almighty experience point... neild-mud@misago.org
- Removing the almighty experience point... Sean Middleditch
- Removing the almighty experience point... neild-mud@misago.org
- Removing the almighty experience point... Sean Middleditch
- Removing the almighty experience point... richard@kavir.org
- Removing the almighty experience point... Sean Middleditch
- Removing the almighty experience point... Corey Cauble
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... Vincent Archer
According to brian@thyer.net:
> Instead of fields or dungeons filled with respawning mobs you have
> a mission or a quest that you go on, following step by step the
> quest until you finish. At the end you're rewarded with a new
> level or something to that degree, right?
Initially, there wasn't any form of quest involved. What the game is
about is mastering tactical problems.
Let's take an example. You're the crowd controller, the guy with the
mesmerize/sleep/polymorph sheep ability. You're with a group of
friends in the middle of a dungeon, when you get caught by a patrol
of mobs. Three guys jump you out of nowhere. Ok, you fire them mez
spells, mez one... mez two... the third is engaged properly.
Killed, the group moves on the second guy. Gets killed. Takes the
final guy.
And suddendly, the little text appear "You have gained an
achievement of level 16". Because you've solved a tactical problem:
keeping two ennemies out of the way during an entire combat (and
surviving the combat without any loss). Depending on the spell stats
and CC effects, it might or might not be an enormous feat. With very
short mezes, it could well be a level 25 achievement. But it shows
you master at least that kind of thing.
The assumption behind this, being, of course, that, after level 16
(or 25), you will routinely have to face sets of 3 ennemies like
that, and it would be good for your playmates to know if you can do
this.
> How is this really different than an experience system? You go
> out,
I'm surprised so many people are trying to fit this into an xp-point
mold.
The main feature of the system is non-repeatability. You never ever
gain anything anymore by repeating (with the same character) the
exact same things you did earlier. Once you have proved you can do
X, you don't need to prove it again and again and again.
> you kill a bunch of things, you accomplish something (becasue
> killing 150,000 goblins for your next level *is* an
> accomplishment) and you get your level.
Because all you proved is that you can kill mindlessly for X hours.
Good. We now know you can do that.
The next question is: Can you do anything else?
Because if you can kill 150,000 goblins for your next level, then
kill 150,000 greater goblins, and so on, you're doing the same thing
over and over again. You're "treadmilling". And all you prove is
that you can do one thing. You haven't shown any ability to do
anything else.
> So is it grinding? Certainly, but it's *mission* grinding. Which
> I
Grinding or treadmilling, the derogatory terms associated with that
are simple: they mean you do one thing. You do the same thing, hour
after hour. You do the same thing at level 5 and at level 30. The
mobs just have different names and stats and maybe skins.
Games aren't supposed to be an endless repeat of the same situation.
> So why get rid of the xp point at all? Why not leave it in and
> those who want to grind in the more "traditional" sense can, while
> those who want to mission grind can do it that way to?
Because the grind goes counter to my initial design goal. Which is
that the level measure your knowledge and game skill. Not the time
elapsed playing the game.
> Of course this is ignoring what's involved in creating that many
> different unique missions and quests. Not that I think it can't
> or shouldn't be done. I'm not any kind of a professional designer
> but I have to imagine there's a good amount of time and money not
> to make mention of the effort involved in creating *so* many
> different missions and quests as well as testing and retesting all
> of them.
Whis is what I said, even if it's not that clearly written:
"The largest problem with that system is, of course, coming up with
achievements."
--
Vincent Archer Email: archer@frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen) - Removing the almighty experience point... brian@thyer.net
- Removing the almighty experience point... Ben Hawes
- Removing the almighty experience point... Brian Hook
- Removing the almighty experience point... Ben Hawes
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... brian@thyer.net
- Removing the almighty experience point... Bloo
- Removing the almighty experience point... ceo
- Removing the almighty experience point... Ola Fosheim Grøstad
- Removing the almighty experience point... richard@kavir.org
- Removing the almighty experience point... Hans-Henrik Staerfeldt
- Removing the almighty experience point... Corey Crawford
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... Freeman, Jeff
- Removing the almighty experience point... HRose
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... Mike Shaver
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... Mike Rozak
- Removing the almighty experience point... Zach Collins (Siege)
- Removing the almighty experience point... Vincent Archer
- Removing the almighty experience point... Mike Rozak
- Removing the almighty experience point... Will Jennings
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Travis Casey
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Damion Schubert
- Removing the almighty experience point... P J
- [SPAM] Removing the almighty experience point... Dana V. Baldwin
- Removing the almighty experience point... P J
- Removing the almighty experience point... Will Jennings
- Removing the almighty experience point... Mike Rozak
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Amanda Walker
- Removing the almighty experience point... Miroslav Silovic
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Miroslav Silovic
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Miroslav Silovic
- Removing the almighty experience point... Mike Rozak
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Miroslav Silovic
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Miroslav Silovic
- Removing the almighty experience point... Matt Mihaly
- Removing the almighty experience point... Miroslav Silovic
- Removing the almighty experience point... Matt Mihaly
- Griefer repellant (Was Decision making...) Mike Rozak
- Griefer repellant (Was Decision making...) Chek Yang FOO
- Griefer repellant (Was Decision making...) Ola Fosheim Grøstad
- Griefer repellant (Was Decision making...) Corey Cauble
- Griefer repellant (Was Decision making...) Damion Schubert
- Griefer repellant (Was Decision making...) Mike Rozak
- Griefer repellant (Was Decision making...) Chek Yang FOO
- State of Play Conference Invitation Noveck, Beth
- BIZ: Breaking the VW marketing model Mike Rozak
- Has the circle gone rusty? (fwd) J C Lawrence
- Has the circle gone rusty? (fwd) Chris
- Has the circle gone rusty? (fwd) Ren Reynolds
- Has the circle gone rusty? (fwd) zgj22@drexel.edu
- Has the circle gone rusty? (fwd) Chek Yang FOO
- Has the circle gone rusty? (fwd) Paul Schwanz
- ClicheQuest J C Lawrence
- Putting the crawl to a halt David Johansson
- Putting the crawl to a halt Vincent Archer
- Shift in time Brian Lindahl
- Shift in time Peter A. Harkins
- Shift in time Mike Rozak
- Shift in time Michael Sellers
- Shift in time Arnau Rosselló Castelló
- Shift in time Robert Zubek
- Shift in time Thomas Clive Richards
- Shift in time Mike Rozak
- Shift in time Robert Zubek
- Shift in time Amanda Walker
- Shift in time Paolo Piselli
- Shift in time Damion Schubert
- Shift in time Paolo Piselli
- Shift in time Michael Sellers
- Shift in time Mark 'Kamikaze' Hughes
- Shift in time Sunny Gulati
- Shift in time Brian Lindahl
- Shift in time Matt Mihaly
- Shift in time Brian Lindahl
- Shift in time Ola Fosheim Grøstad
- TCP/UDP/IP Offload NIC for gamers? Harlan Beverly
- TCP/UDP/IP Offload NIC for gamers? Ben Greear
- TCP/UDP/IP Offload NIC for gamers? Jay Moran
- TCP/UDP/IP Offload NIC for gamers? Harlan Beverly
- TCP/UDP/IP Offload NIC for gamers? Ben Greear
- TCP/UDP/IP Offload NIC for gamers? Harlan Beverly
- TCP/UDP/IP Offload NIC for gamers? Jay Moran
- OpenTNL and DirectPlay (hardware acceleration) Harlan Beverly
- OpenTNL and DirectPlay (hardware acceleration) Brian Hook
- OpenTNL and DirectPlay (hardware acceleration) Jeremy Noetzelman
- OpenTNL and DirectPlay (hardware acceleration) Harlan Beverly
- OpenTNL and DirectPlay (hardware acceleration) Brett Bibby
- BIZ: Gaming Hardware Startup, looking for good Gaming Business Development Person Harlan Beverly
- BIZ: Gaming Hardware Startup, looking for good Gaming Business Development Person
- BIZ: Gaming Hardware Startup, looking for good Gaming Business Development Person Amanda Walker
- The Lag monster... Harlan Beverly
- The Lag monster... Matthew D. Fuller
- The Lag monster... Kiztent Hatepriest
- The Lag monster... Kiztent Hatepriest
- The Lag monster... Sean Kelly
- The Lag monster... Justin Randall
- The Lag monster... Sean Kelly
- The Lag monster... Harlan Beverly
- The Lag monster... Amanda Walker
- The Lag monster... lynx@lynx.purrsia.com
- The Lag monster... Ola Fosheim Grøstad
- TCP/UDP/IP Offload NIC for gamers? Byron Ellacott
- DGN/TECH: Implementing server side spatial partitioning William Leader
- DGN/TECH: Implementing server side spatial partitioning Damion Schubert