October 2004
- intellectual history T.L. Taylor
 - intellectual history Mike
 
- Text-tospeech (Was Shift in time) Mike Rozak
 - Text-tospeech (Was Shift in time) Mike Rozak
 - [NEWS][BIZ] China to limit online gaming Ghilardi Filippo
 - TECH: Punkbuster type technology and why we don't see any big name MMOG's using it David Wright
 - ADMIN: Attitude, this list, and moderation J C Lawrence
 - (no subject) Unknown
 - PvP and teamspeak? Ola Fosheim Grøstad
 - PvP and teamspeak? Victor Wachter
 - PvP and teamspeak? Corey Crawford
 - PvP and teamspeak? Brian Hook
 - PvP and teamspeak? Victor Wachter
 - PvP and teamspeak? Ghilardi Filippo
 - PvP and teamspeak? David Johansson
 - PvP and teamspeak?
 - PvP and teamspeak? Douglas Goodall
 - PvP and teamspeak? Matt Mihaly
 - PvP and teamspeak? Ola Fosheim Grøstad
 - PvP and teamspeak? Matt Mihaly
 - PvP and teamspeak? Ola Fosheim Grøstad
 
- PvP and teamspeak?
 - PvP and teamspeak? Matt Mihaly
 
- PvP and teamspeak? Corey Crawford
 - PvP and teamspeak? Ling Lo
 - PvP and teamspeak? Dana V. Baldwin
 
- PvP and teamspeak? Cosmik
 - PvP and teamspeak? Cosmik
 - PvP and teamspeak? Mike Rozak
 - PvP and teamspeak? Corey Cauble
 - PvP and teamspeak? Ghilardi Filippo
 
- Text-to-speech (Was Shift in time) Mike Rozak
 - Why do smart people grind? ceo
 - Why do smart people grind? Geoff Hollis
 - Why do smart people grind? Matt Mihaly
 - Why do smart people grind? Miroslav Silovic
 - Why do smart people grind? ghovs
 
- Why do smart people grind? Oliver Smith
 
- Why do smart people grind?
 - Why do smart people grind? neild-mud@misago.org
 - Why do smart people grind? Kirinyaga
 
- DGN: Effect of voice chat on game design Brett Bibby
 - DGN: Effect of voice chat on game design Cosmik
 - DGN: Effect of voice chat on game design Mike Rozak
 - DGN: Effect of voice chat on game design Russ Whiteman
 - DGN: Effect of voice chat on game design Matt Mihaly
 - DGN: Effect of voice chat on game design Ted L. Chen
 
- DGN: Effect of voice chat on game design Per Magne Bjørnerud
 - DGN: Effect of voice chat on game design Paul Canniff
 - DGN: Effect of voice chat on game design Mike Rozak
 
- DGN: Effect of voice chat on game design darksuit
 - DGN: Effect of voice chat on game design Dana V. Baldwin
 - DGN: Effect of voice chat on game design Sean Kelly
 - DGN: Effect of voice chat on game design Richard A. Bartle
 - DGN: Effect of voice chat on game design Mike Rozak
 - DGN: Effect of voice chat on game design Richard A. Bartle
 - [SPAM] DGN: Effect of voice chat on game design Dana V. Baldwin
 - [SPAM] DGN: Effect of voice chat on game design Ola Fosheim Grøstad
 - [SPAM] DGN: Effect of voice chat on game design Tess Snider
 - [SPAM] DGN: Effect of voice chat on game design Byron Ellacott
 
- DGN: Effect of voice chat on game design Damion Schubert
 - DGN: Effect of voice chat on game design Mike Rozak
 - DGN: Effect of voice chat on game design Damion Schubert
 - DGN: Effect of voice chat on game design Corey Cauble
 - DGN: Effect of voice chat on game design Amanda Walker
 - DGN: Effect of voice chat on game design Mike Rozak
 - DGN: Effect of voice chat on game design Dana V. Baldwin
 - DGN: Effect of voice chat on game design Mike Rozak
 - DGN: Effect of voice chat on game design Dana V. Baldwin
 - DGN: Effect of voice chat on game design Dana V. Baldwin
 
- DGN: Effect of voice chat on game design Corey Cauble
 
- DGN: Effect of voice chat on game design Ola Fosheim Grøstad
 - DGN: Effect of voice chat on game design Douglas Goodall
 
- DGN: Effect of voice chat on game design Brett Bibby
 
- DGN: Effect of voice chat on game design Douglas Galbi
 - DGN: Effect of voice chat on game design Ted L. Chen
 
- DGN: Effect of voice chat on game design Douglas Galbi
 - DGN: Effect of voice chat on game design Richard A. Bartle
 
- DGN: Effect of voice chat on game design Tess Snider
 - DGN: Effect of voice chat on game design Lost Penguin
 - DGN: Effect of voice chat on game design Mike Rozak
 
- DGN: Effect of voice chat on game design Mike Rozak
 - DGN: Effect of voice chat on game design Dana V. Baldwin
 - DGN: Effect of voice chat on game design Damion Schubert
 
- Newsweek prints an article reguarding the selling of virtual currency Chris
 - Newsweek prints an article reguarding the selling of virtual currency Chris
 - Cheating in the world Ola Fosheim Grøstad
 - Cheating in the world Matt Mihaly
 - Cheating in the world Ola Fosheim Grøstad
 - Cheating in the world Matt Mihaly
 - Cheating in the world Matt Mihaly
 - Cheating in the world Michael Hartman
 - Cheating in the world Michael Hartman
 
- Cheating in the world Paul Schwanz
 - Cheating in the world Ola Fosheim Grøstad
 
- Cheating in the world Paul Schwanz
 - Cheating in the world Damion Schubert
 - Cheating in the world Ola Fosheim Grøstad
 - Cheating in the world Matt Mihaly
 - Cheating in the world Matt Mihaly
 - Cheating in the world Dana V. Baldwin
 
- Cheating in the world Ted L. Chen
 - Cheating in the world Ola Fosheim Grøstad
 - Cheating in the world Matt Mihaly
 - Cheating in the world Shannon Sullivan
 - Cheating in the world Ola Fosheim Grøstad
 - Cheating in the world Shannon Sullivan
 - Cheating in the world Ola Fosheim Grøstad
 - Cheating in the world Fred Snyder
 - Cheating in the world Ola Fosheim Grøstad
 - Cheating in the world Zach Collins (Siege)
 
- Cheating in the world Miroslav Silovic
 
- Cheating in the world Corey Cauble
 
- Cheating in the world Shannon Sullivan
 
- Will players pay for public services? Ola Fosheim Grøstad
 - Will players pay for public services? ceo
 - Will players pay for public services? ceo
 - Will players pay for public services? Matt Mihaly
 - Will players pay for public services? Hans-Henrik Staerfeldt
 - Will players pay for public services? Hans-Henrik Staerfeldt
 
- Indies unite? Ola Fosheim Grøstad
 - Indies unite? Mike Rozak
 - Indies unite? Mike Rozak
 - Indies unite? Boris Triebel
 - Indies unite? Dana V. Baldwin
 
- NEWS: Oblivion RPG's (next version of Morrowind) NPC AI Mike Rozak
 - NEWS: Oblivion RPG's (next version of Morrowind) NPC AI Mike Rozak
 - BIZ: Europe & Distrubution Johan
 - BIZ: Europe & Distrubution Matt Mihaly
 - BIZ: Europe & Distrubution Daniel James
 - R: BIZ: Europe & Distrubution Valerio Santinelli
 - BIZ: Europe & Distrubution Dana V. Baldwin
 
- BIZ: Europe & Distrubution HRose
 - BIZ: Europe & Distrubution Vincent Archer
 - BIZ: Europe & Distrubution Johan
 - BIZ: Europe & Distrubution Matt Mihaly
 - BIZ: Europe & Distrubution Tamzen Cannoy
 - BIZ: Europe & Distrubution Ghilardi Filippo
 - [OT] Europe & Distribution Ben Carter
 
- BIZ: Europe & Distrubution Ghilardi Filippo
 - BIZ: Europe & Distrubution ceo
 - BIZ: Europe & Distrubution Michael Hartman
 
- BIZ: Europe & Distrubution HRose
 - BIZ: Europe & Distrubution Dana V. Baldwin
 - BIZ: Europe & Distrubution Erik Bethke
 - BIZ: Europe & Distrubution Bloo
 - BIZ: Europe & Distrubution Per Vognsen
 
- [OT] Hi all an first time MMORPG designer tries to get in the loop Sam Byard
 - [OT] Hi all an first time MMORPG designer tries to get inthe loop Brian Lindahl
 - [OT] Hi all an first time MMORPG designer tries to getinthe loop Michael Sellers
 - [OT] Hi all an first time MMORPG designer tries togetinthe loop Brian Lindahl
								"Michael Sellers" <mike@onlinealchemy.com> wrote:
>> The most critical mistake you can make as a designer is to not
>> commit to a particular genre.
> Wow, you think so? It's difficult for me to pick a most critical
> mistake, but I think I'd have to go with something like
> insufficient capital or the wrong mix of people on your team long
> before picking a genre.
As a designer, its the most critical mistake, not a project
manager. I agree, from the entire project's perspective there are
worse mistakes you can make. But the most critical mistake a
<i>designer</i> can make is not comitting to a genre (or target
audience) - and I'm pretty sure he mentioned he was a designer. - [OT] Hi all an first time MMORPG designer tries togetinthe loop Steven Yeah
 
- [OT] Hi all an first time MMORPG designer tries togetinthe loop Brian Lindahl
								
 
- [OT] Hi all an first time MMORPG designer tries to get in the loop rbartle
 
- [SPAM] DGN: Effect of voice chat on game design Tess Snider
 - MEDIA: Chris Crawford on Interactive Storytelling Mike Rozak
 - Sweatshops? Tess Snider