October 2004
- intellectual history T.L. Taylor
- intellectual history Mike
- Text-tospeech (Was Shift in time) Mike Rozak
- Text-tospeech (Was Shift in time) Mike Rozak
- [NEWS][BIZ] China to limit online gaming Ghilardi Filippo
- TECH: Punkbuster type technology and why we don't see any big name MMOG's using it David Wright
- ADMIN: Attitude, this list, and moderation J C Lawrence
- (no subject) Unknown
- PvP and teamspeak? Ola Fosheim Grøstad
- PvP and teamspeak? Victor Wachter
- PvP and teamspeak? Corey Crawford
- PvP and teamspeak? Brian Hook
- PvP and teamspeak? Victor Wachter
- PvP and teamspeak? Ghilardi Filippo
- PvP and teamspeak? David Johansson
- PvP and teamspeak?
- PvP and teamspeak? Douglas Goodall
- PvP and teamspeak? Matt Mihaly
- PvP and teamspeak? Ola Fosheim Grøstad
- PvP and teamspeak? Matt Mihaly
- PvP and teamspeak? Ola Fosheim Grøstad
- PvP and teamspeak?
- PvP and teamspeak? Matt Mihaly
- PvP and teamspeak? Corey Crawford
- PvP and teamspeak? Ling Lo
- PvP and teamspeak? Dana V. Baldwin
- PvP and teamspeak? Cosmik
- PvP and teamspeak? Cosmik
- PvP and teamspeak? Mike Rozak
- PvP and teamspeak? Corey Cauble
- PvP and teamspeak? Ghilardi Filippo
- Text-to-speech (Was Shift in time) Mike Rozak
- Why do smart people grind? ceo
- Why do smart people grind? Geoff Hollis
- Why do smart people grind? Matt Mihaly
- Why do smart people grind? Miroslav Silovic
- Why do smart people grind? ghovs
- Why do smart people grind? Oliver Smith
- Why do smart people grind?
- Why do smart people grind? neild-mud@misago.org
- Why do smart people grind? Kirinyaga
- DGN: Effect of voice chat on game design Brett Bibby
- DGN: Effect of voice chat on game design Cosmik
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Russ Whiteman
- DGN: Effect of voice chat on game design Matt Mihaly
- DGN: Effect of voice chat on game design Ted L. Chen
- DGN: Effect of voice chat on game design Per Magne Bjørnerud
- DGN: Effect of voice chat on game design Paul Canniff
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design darksuit
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Sean Kelly
- DGN: Effect of voice chat on game design Richard A. Bartle
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Richard A. Bartle
- [SPAM] DGN: Effect of voice chat on game design Dana V. Baldwin
- [SPAM] DGN: Effect of voice chat on game design Ola Fosheim Grøstad
- [SPAM] DGN: Effect of voice chat on game design Tess Snider
- [SPAM] DGN: Effect of voice chat on game design Byron Ellacott
- DGN: Effect of voice chat on game design Damion Schubert
Mike Rozak wrote:
> The question for the designer becomes: Does the design fight the
> trend, embrace it, ignore it, or co-opt it? Or, in the case of
> macroing and E-bay, solve the problem that the 3rd party add-ons
> are attempting to solve... namely boring gameplay.
Virtually all of the upper-tier Shadowbane guilds play with
Teamspeak or some other 3rd party voice program. Voice chat works
well for Shadowbane for a number of reasons. Mostly, we're a
siege-oriented PvP game, and as such, the need to communicate
efficiently is enormous. It's not about making Shadowbane less
_boring_ in our case, it's about being competitive at all.
If we had time and resources, we'd love to integrate voice chat, but
without that time and resources, we're happy to point our customers
to 3rd party solutions. We're also happy that our customers are
willing to take the bandwidth costs onto themselves.
> An ideal solution for voice chat would be a realistically morphed
> voice with a realistic accent. However, any attempt to correct
> accents using speech recognition will result in characters
> occasionally speaking words they didn't intend to say, which
> although highly amusiing, is worse than the original accent. Only
> voice morphing is feasable, and it is of questionable quality,
> although better can be done than http://www.audio4fun.com/.
And while I'm the first to admit that Shadowbane isn't a
roleplayer's nirvana, few people care when a female talks with a
male's voice. One of the first rules of making these games is that
there are fewer true role-players playing your game than you think
they are. Most are there to have a good time - your world is their
equivalent of the corner pub. The fact that their guildmaster looks
like Daisy Duke and talks like Bubba the Truck Driver is usually
little more than an interesting footnote.
Having a female speaking with a male's voice isn't always immersion-
breaking - you can get used to it. However, having a voice
modulated to the point where you can't understand what the speaker
is saying is ALWAYS immersion-breaking. Anytime a 'feature' acts as
an obstacle to communication, you've got something that is an
immersion stumbling block to roleplayer and red-named ganker alike.
> I agree that a poorly morphed voice with its original speaker's
> accent can be immersion breaking.
> The arguments against voice chat are:
> - Immersion breaking.
The largest argument against is, simply put, the amazing ability for
players to be as annoying and abrasive as possible. One of the
fallouts of our 3rd party reliance is that you will never go around
town square and hear players chatter randomly - you'll only hear
people who you've actively let connect to your TS server. Some
might say this is bad, but I'd argue it works out well. You're not
likely to hear someone else spout out vile, racist talk that we
cannot easily filter, store or police -- unless you've let that
person into your guild - in which case you can easily ditch him and
never have to hear his filthy mouth again.
> Voice chat might be beneficial in some cases:
> - For the SE Asian market, voice chat is probably the way to go
> since typing is such a drag. Same issue with consoles. (Maybe
> it's the way to go for people who are poor typists?)
When XBox was looking for MMO titles, they were only interested in
those with Voice Chat solutions. They clearly think it's the future
over there, and it probably is.
> - The raid communcation system where the speed of voice far
> outweighs any loss to immersion. Besides, having
> ever-resurrecting medieval warriors using virtual walkie-talkies
> to raid a dragon with damage numbers wafting from its body is
> already close to zero immersion.
Voice chat is ALWAYS optimal in squads with people you trust.
> - Any others?
> Question:
> If a large number of players are using 3rd party voice chat, how
> does a VW design co-opt voice chat in order to mitigate the
> immersion damage and add some gameplay elements into it? Perhaps
> VW voice-chat for guilds can be magically spyed upon or jammed
> by other players. (This only works if the VW can hog the audio
> record channels and prevent other voice-chats from working,
> since no guild would agree to using a potentially compromised
> in-world voice chat. I think I know how to do this.)
I've always wanted to make a South Park MMO. You could modulate
everyone's voices to be high and squeaky like the kids', and the
profane environment would be expected and embraced. Plus, the art
would be bone cheap...
--d - DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Damion Schubert
- DGN: Effect of voice chat on game design Corey Cauble
- DGN: Effect of voice chat on game design Amanda Walker
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Corey Cauble
- DGN: Effect of voice chat on game design Ola Fosheim Grøstad
- DGN: Effect of voice chat on game design Douglas Goodall
- DGN: Effect of voice chat on game design Brett Bibby
- DGN: Effect of voice chat on game design Douglas Galbi
- DGN: Effect of voice chat on game design Ted L. Chen
- DGN: Effect of voice chat on game design Douglas Galbi
- DGN: Effect of voice chat on game design Richard A. Bartle
- DGN: Effect of voice chat on game design Tess Snider
- DGN: Effect of voice chat on game design Lost Penguin
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Damion Schubert
- Newsweek prints an article reguarding the selling of virtual currency Chris
- Newsweek prints an article reguarding the selling of virtual currency Chris
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Matt Mihaly
- Cheating in the world Michael Hartman
- Cheating in the world Michael Hartman
- Cheating in the world Paul Schwanz
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Paul Schwanz
- Cheating in the world Damion Schubert
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Matt Mihaly
- Cheating in the world Dana V. Baldwin
- Cheating in the world Ted L. Chen
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Shannon Sullivan
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Shannon Sullivan
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Fred Snyder
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Zach Collins (Siege)
- Cheating in the world Miroslav Silovic
- Cheating in the world Corey Cauble
- Cheating in the world Shannon Sullivan
- Will players pay for public services? Ola Fosheim Grøstad
- Will players pay for public services? ceo
- Will players pay for public services? ceo
- Will players pay for public services? Matt Mihaly
- Will players pay for public services? Hans-Henrik Staerfeldt
- Will players pay for public services? Hans-Henrik Staerfeldt
- Indies unite? Ola Fosheim Grøstad
- Indies unite? Mike Rozak
- Indies unite? Mike Rozak
- Indies unite? Boris Triebel
- Indies unite? Dana V. Baldwin
- NEWS: Oblivion RPG's (next version of Morrowind) NPC AI Mike Rozak
- NEWS: Oblivion RPG's (next version of Morrowind) NPC AI Mike Rozak
- BIZ: Europe & Distrubution Johan
- BIZ: Europe & Distrubution Matt Mihaly
- BIZ: Europe & Distrubution Daniel James
- R: BIZ: Europe & Distrubution Valerio Santinelli
- BIZ: Europe & Distrubution Dana V. Baldwin
- BIZ: Europe & Distrubution HRose
- BIZ: Europe & Distrubution Vincent Archer
- BIZ: Europe & Distrubution Johan
- BIZ: Europe & Distrubution Matt Mihaly
- BIZ: Europe & Distrubution Tamzen Cannoy
- BIZ: Europe & Distrubution Ghilardi Filippo
- [OT] Europe & Distribution Ben Carter
- BIZ: Europe & Distrubution Ghilardi Filippo
- BIZ: Europe & Distrubution ceo
- BIZ: Europe & Distrubution Michael Hartman
- BIZ: Europe & Distrubution HRose
- BIZ: Europe & Distrubution Dana V. Baldwin
- BIZ: Europe & Distrubution Erik Bethke
- BIZ: Europe & Distrubution Bloo
- BIZ: Europe & Distrubution Per Vognsen
- [OT] Hi all an first time MMORPG designer tries to get in the loop Sam Byard
- [SPAM] DGN: Effect of voice chat on game design Tess Snider
- MEDIA: Chris Crawford on Interactive Storytelling Mike Rozak
- Sweatshops? Tess Snider