October 2004
- intellectual history T.L. Taylor
- intellectual history Mike
- Text-tospeech (Was Shift in time) Mike Rozak
- Text-tospeech (Was Shift in time) Mike Rozak
- [NEWS][BIZ] China to limit online gaming Ghilardi Filippo
- TECH: Punkbuster type technology and why we don't see any big name MMOG's using it David Wright
- ADMIN: Attitude, this list, and moderation J C Lawrence
- (no subject) Unknown
- PvP and teamspeak? Ola Fosheim Grøstad
- PvP and teamspeak? Victor Wachter
- PvP and teamspeak? Corey Crawford
- PvP and teamspeak? Brian Hook
- PvP and teamspeak? Victor Wachter
- PvP and teamspeak? Ghilardi Filippo
- PvP and teamspeak? David Johansson
- PvP and teamspeak?
- PvP and teamspeak? Douglas Goodall
- PvP and teamspeak? Matt Mihaly
- PvP and teamspeak? Ola Fosheim Grøstad
- PvP and teamspeak? Matt Mihaly
- PvP and teamspeak? Ola Fosheim Grøstad
- PvP and teamspeak?
- PvP and teamspeak? Matt Mihaly
- PvP and teamspeak? Corey Crawford
- PvP and teamspeak? Ling Lo
- PvP and teamspeak? Dana V. Baldwin
- PvP and teamspeak? Cosmik
- PvP and teamspeak? Cosmik
- PvP and teamspeak? Mike Rozak
- PvP and teamspeak? Corey Cauble
- PvP and teamspeak? Ghilardi Filippo
- Text-to-speech (Was Shift in time) Mike Rozak
- Why do smart people grind? ceo
- Why do smart people grind? Geoff Hollis
- Why do smart people grind? Matt Mihaly
- Why do smart people grind? Miroslav Silovic
- Why do smart people grind? ghovs
- Why do smart people grind? Oliver Smith
- Why do smart people grind?
- Why do smart people grind? neild-mud@misago.org
- Why do smart people grind? Kirinyaga
- DGN: Effect of voice chat on game design Brett Bibby
- DGN: Effect of voice chat on game design Cosmik
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Russ Whiteman
- DGN: Effect of voice chat on game design Matt Mihaly
- DGN: Effect of voice chat on game design Ted L. Chen
- DGN: Effect of voice chat on game design Per Magne Bjørnerud
- DGN: Effect of voice chat on game design Paul Canniff
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design darksuit
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Sean Kelly
- DGN: Effect of voice chat on game design Richard A. Bartle
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Richard A. Bartle
- DGN: Effect of voice chat on game design ceo
- DGN: Effect of voice chat on game design Matt Mihaly
- DGN: Effect of voice chat on game design Mike Rozak
Richard Bartle wrote:
> But they take everyone who isn't a poor typist with them, or at
> least split the player base along voice/text lines. It's hard to
> talk to one person while typing to someone else, so if you come
> across someone who doesn't use your preferred method of
> communication then you won't be inclined to communicate with them.
Using text-to-speech for typists would minimize this problem.
However, it introduces a new problem. Since people trying to hide
their identities are more likely to use text, just as people wearing
balaclavas in the summer are more likely to be bank robbers or
terrorists, people will be suspicious of those using text.
A few days ago I thought of a possible solution... a person's speech
is identified by their voice (voice box and head shape), prosody,
and accent (if any). A comedic impersonator works by simulaiting the
prosody and accent of the person they're impersonating. Voice
morphing algorithms work on the voice, and don't affect the prosody
or accent. Voice morphing by itself is not good enough because
prosody and accent then become an identity give-away. I described a
technique for changing all three using speech recognition, but it's
not advisable because speech recognition makes too many mistakes,
resulting in misspoken words.
However, if you use speech recognition to identify where the
phonemes are and then alter the prosody using synthesized prosody,
in combination with voice morphing, the voice should be
unrecognizable (unless the speaker has an accent). The reason speech
recognition works for this is that any errors will be less noticable
when applied to prosody, as opposed to resynthesizing the entire
word from the misrecognized word.
This techniques has some down sides: For one, everyone's prosody
becomes as bad as text-to-speech's prosody... which means its
emotionless and sounds "wrong". Two, it's a fair amount of coding
for a feature that may not get used. I suspect most players will
want to keep their original prosody to convey emotion, despite the
lost anonymity. Therefore, anyone using synthesized prosody might as
well be wearing a balaclava.
Another issue affecting anonymity is the number of players in any
MMORPG, soon to be millions. If a player wants to be anonymous,
he/she moves toa different shard or a different part of the world.
> I don't think being unable to type is all that much of an issue
> anyway (at least if you're physically able to type - obviously it
> IS an issue if you have no hands). Millions of people send text
> messages to one another every day using their mobile phones -
> devices that are quite able to support speech. They could phone
> and leave a voicemail message, but they use SMS instead. Typing
> something on an ABC keyboard using only your thumb isn't exactly
> easy (at least initially), yet that doesn't put them off.
See my reply to Paul Caniff about the demise of silent
movies... While I agree that your points are correct, sometimes
users (players) will rush headlong into a technology regardless of
the consequences. Those entertainment suppliers that try to get in
the way are trampled. Is voice-chat one such technology? I don't
know.
>> - A group of RL friends playing together in the game. There's no
>> point disguising voices, and voice-chat is more convenient than
>> typing.
> While they're playing together, yes, fair enough. If they're bound
> closely enough, they can consider the group to be the number 1
> object of advancement in the virtual world, rather than their own
> characters, and instant communication between members would assist
> that. The question is, what happens when they come across other
> people with whom they want to communicate?
Two thoughts:
1) Private regions in MMORPGs ensure a bit more privacy. If they
take off, they may also encourage voice chat amongst friends.
2) The VW engine I'm working on can be configured to produce a
MUD, or a single-player adventure game. It can also be configured
to create a personal VW, where one player sets their computer up
as server for the night, and all the player's friends log on to
play the game. (Just think of playing an adventure game, NwN, or
Morrowind with your friends. It's kind of like a private region in
a MUD/MMORPG, but without the monthly fees.) Voice chat feels like
a must-have feature for my personal VW configuration. (But, I
don't know how many users would like such a configuration.)
Mike Rozak
http://www.mxac.com.au
- [SPAM] DGN: Effect of voice chat on game design Dana V. Baldwin
- [SPAM] DGN: Effect of voice chat on game design Ola Fosheim Grøstad
- [SPAM] DGN: Effect of voice chat on game design Tess Snider
- [SPAM] DGN: Effect of voice chat on game design Byron Ellacott
- DGN: Effect of voice chat on game design Damion Schubert
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Damion Schubert
- DGN: Effect of voice chat on game design Corey Cauble
- DGN: Effect of voice chat on game design Amanda Walker
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Corey Cauble
- DGN: Effect of voice chat on game design Ola Fosheim Grøstad
- DGN: Effect of voice chat on game design Douglas Goodall
- DGN: Effect of voice chat on game design Brett Bibby
- DGN: Effect of voice chat on game design Douglas Galbi
- DGN: Effect of voice chat on game design Ted L. Chen
- DGN: Effect of voice chat on game design Douglas Galbi
- DGN: Effect of voice chat on game design Richard A. Bartle
- DGN: Effect of voice chat on game design Tess Snider
- DGN: Effect of voice chat on game design Lost Penguin
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Damion Schubert
- Newsweek prints an article reguarding the selling of virtual currency Chris
- Newsweek prints an article reguarding the selling of virtual currency Chris
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Matt Mihaly
- Cheating in the world Michael Hartman
- Cheating in the world Michael Hartman
- Cheating in the world Paul Schwanz
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Paul Schwanz
- Cheating in the world Damion Schubert
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Matt Mihaly
- Cheating in the world Dana V. Baldwin
- Cheating in the world Ted L. Chen
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Shannon Sullivan
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Shannon Sullivan
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Fred Snyder
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Zach Collins (Siege)
- Cheating in the world Miroslav Silovic
- Cheating in the world Corey Cauble
- Cheating in the world Shannon Sullivan
- Will players pay for public services? Ola Fosheim Grøstad
- Will players pay for public services? ceo
- Will players pay for public services? ceo
- Will players pay for public services? Matt Mihaly
- Will players pay for public services? Hans-Henrik Staerfeldt
- Will players pay for public services? Hans-Henrik Staerfeldt
- Indies unite? Ola Fosheim Grøstad
- Indies unite? Mike Rozak
- Indies unite? Mike Rozak
- Indies unite? Boris Triebel
- Indies unite? Dana V. Baldwin
- NEWS: Oblivion RPG's (next version of Morrowind) NPC AI Mike Rozak
- NEWS: Oblivion RPG's (next version of Morrowind) NPC AI Mike Rozak
- BIZ: Europe & Distrubution Johan
- BIZ: Europe & Distrubution Matt Mihaly
- BIZ: Europe & Distrubution Daniel James
- R: BIZ: Europe & Distrubution Valerio Santinelli
- BIZ: Europe & Distrubution Dana V. Baldwin
- BIZ: Europe & Distrubution HRose
- BIZ: Europe & Distrubution Vincent Archer
- BIZ: Europe & Distrubution Johan
- BIZ: Europe & Distrubution Matt Mihaly
- BIZ: Europe & Distrubution Tamzen Cannoy
- BIZ: Europe & Distrubution Ghilardi Filippo
- [OT] Europe & Distribution Ben Carter
- BIZ: Europe & Distrubution Ghilardi Filippo
- BIZ: Europe & Distrubution ceo
- BIZ: Europe & Distrubution Michael Hartman
- BIZ: Europe & Distrubution HRose
- BIZ: Europe & Distrubution Dana V. Baldwin
- BIZ: Europe & Distrubution Erik Bethke
- BIZ: Europe & Distrubution Bloo
- BIZ: Europe & Distrubution Per Vognsen
- [OT] Hi all an first time MMORPG designer tries to get in the loop Sam Byard
- [SPAM] DGN: Effect of voice chat on game design Tess Snider
- MEDIA: Chris Crawford on Interactive Storytelling Mike Rozak
- Sweatshops? Tess Snider