October 2004
- intellectual history T.L. Taylor
- intellectual history Mike
- Text-tospeech (Was Shift in time) Mike Rozak
- Text-tospeech (Was Shift in time) Mike Rozak
- [NEWS][BIZ] China to limit online gaming Ghilardi Filippo
- TECH: Punkbuster type technology and why we don't see any big name MMOG's using it David Wright
- ADMIN: Attitude, this list, and moderation J C Lawrence
- (no subject) Unknown
- PvP and teamspeak? Ola Fosheim Grøstad
- PvP and teamspeak? Victor Wachter
- PvP and teamspeak? Corey Crawford
- PvP and teamspeak? Brian Hook
- PvP and teamspeak? Victor Wachter
- PvP and teamspeak? Ghilardi Filippo
- PvP and teamspeak? David Johansson
- PvP and teamspeak?
- PvP and teamspeak? Douglas Goodall
- PvP and teamspeak? Matt Mihaly
- PvP and teamspeak? Ola Fosheim Grøstad
- PvP and teamspeak? Matt Mihaly
- PvP and teamspeak? Ola Fosheim Grøstad
- PvP and teamspeak?
- PvP and teamspeak? Matt Mihaly
- PvP and teamspeak? Corey Crawford
- PvP and teamspeak? Ling Lo
- PvP and teamspeak? Dana V. Baldwin
- PvP and teamspeak? Cosmik
- PvP and teamspeak? Cosmik
- PvP and teamspeak? Mike Rozak
- PvP and teamspeak? Corey Cauble
- PvP and teamspeak? Ghilardi Filippo
- Text-to-speech (Was Shift in time) Mike Rozak
- Why do smart people grind? ceo
- Why do smart people grind? Geoff Hollis
- Why do smart people grind? Matt Mihaly
- Why do smart people grind? Miroslav Silovic
- Why do smart people grind? ghovs
- Why do smart people grind? Oliver Smith
- Why do smart people grind?
- Why do smart people grind? neild-mud@misago.org
- Why do smart people grind? Kirinyaga
- DGN: Effect of voice chat on game design Brett Bibby
- DGN: Effect of voice chat on game design Cosmik
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Russ Whiteman
- DGN: Effect of voice chat on game design Matt Mihaly
- DGN: Effect of voice chat on game design Ted L. Chen
- DGN: Effect of voice chat on game design Per Magne Bjørnerud
- DGN: Effect of voice chat on game design Paul Canniff
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design darksuit
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Sean Kelly
- DGN: Effect of voice chat on game design Richard A. Bartle
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Richard A. Bartle
- [SPAM] DGN: Effect of voice chat on game design Dana V. Baldwin
- [SPAM] DGN: Effect of voice chat on game design Ola Fosheim Grøstad
- [SPAM] DGN: Effect of voice chat on game design Tess Snider
- [SPAM] DGN: Effect of voice chat on game design Byron Ellacott
- DGN: Effect of voice chat on game design Damion Schubert
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Damion Schubert
- DGN: Effect of voice chat on game design Corey Cauble
- DGN: Effect of voice chat on game design Amanda Walker
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Corey Cauble
- DGN: Effect of voice chat on game design Ola Fosheim Grøstad
"Richard A. Bartle" <richard@mud.co.uk> writes:
> The follow-up discussion went the usual way, with more and more
> people getting it into their heads that the article concerned
> something it didn't. The (current) final comment, dated May 18th,
> says as much.
Yes, but the final comment also got things completely wrong
regarding social versus MMOs and how voice chat fits in. Voice chat
is of course excellent for socializing!! It hurts roleplaying, but
the majority doesn't care about roleplaying anyway. So voice chat is
also for virtual worlds in the long run when bandwidth costs get
lower. Let's not pretend that social=roleplay or that immersion is
an either/or thing. People get used to stuff. Keyboards are
immersion breaking too, but you learn to live with them.
Fortunately that leaves a new marketspace aiming for roleplaying
gamers. I don't think the roleplayers are the ones to loose out on
anything. The loosers are the systems that no longer get event
staging roleplayers.
--
Ola - http://folk.uio.no/olag/ - DGN: Effect of voice chat on game design Douglas Goodall
- DGN: Effect of voice chat on game design Brett Bibby
- DGN: Effect of voice chat on game design Douglas Galbi
- DGN: Effect of voice chat on game design Ted L. Chen
- DGN: Effect of voice chat on game design Douglas Galbi
- DGN: Effect of voice chat on game design Richard A. Bartle
- DGN: Effect of voice chat on game design Tess Snider
- DGN: Effect of voice chat on game design Lost Penguin
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Damion Schubert
- Newsweek prints an article reguarding the selling of virtual currency Chris
- Newsweek prints an article reguarding the selling of virtual currency Chris
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Matt Mihaly
- Cheating in the world Michael Hartman
- Cheating in the world Michael Hartman
- Cheating in the world Paul Schwanz
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Paul Schwanz
- Cheating in the world Damion Schubert
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Matt Mihaly
- Cheating in the world Dana V. Baldwin
- Cheating in the world Ted L. Chen
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Shannon Sullivan
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Shannon Sullivan
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Fred Snyder
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Zach Collins (Siege)
- Cheating in the world Miroslav Silovic
- Cheating in the world Corey Cauble
- Cheating in the world Shannon Sullivan
- Will players pay for public services? Ola Fosheim Grøstad
- Will players pay for public services? ceo
- Will players pay for public services? ceo
- Will players pay for public services? Matt Mihaly
- Will players pay for public services? Hans-Henrik Staerfeldt
- Will players pay for public services? Hans-Henrik Staerfeldt
- Indies unite? Ola Fosheim Grøstad
- Indies unite? Mike Rozak
- Indies unite? Mike Rozak
- Indies unite? Boris Triebel
- Indies unite? Dana V. Baldwin
- NEWS: Oblivion RPG's (next version of Morrowind) NPC AI Mike Rozak
- NEWS: Oblivion RPG's (next version of Morrowind) NPC AI Mike Rozak
- BIZ: Europe & Distrubution Johan
- BIZ: Europe & Distrubution Matt Mihaly
- BIZ: Europe & Distrubution Daniel James
- R: BIZ: Europe & Distrubution Valerio Santinelli
- BIZ: Europe & Distrubution Dana V. Baldwin
- BIZ: Europe & Distrubution HRose
- BIZ: Europe & Distrubution Vincent Archer
- BIZ: Europe & Distrubution Johan
- BIZ: Europe & Distrubution Matt Mihaly
- BIZ: Europe & Distrubution Tamzen Cannoy
- BIZ: Europe & Distrubution Ghilardi Filippo
- [OT] Europe & Distribution Ben Carter
- BIZ: Europe & Distrubution Ghilardi Filippo
- BIZ: Europe & Distrubution ceo
- BIZ: Europe & Distrubution Michael Hartman
- BIZ: Europe & Distrubution HRose
- BIZ: Europe & Distrubution Dana V. Baldwin
- BIZ: Europe & Distrubution Erik Bethke
- BIZ: Europe & Distrubution Bloo
- BIZ: Europe & Distrubution Per Vognsen
- [OT] Hi all an first time MMORPG designer tries to get in the loop Sam Byard
- [SPAM] DGN: Effect of voice chat on game design Tess Snider
- MEDIA: Chris Crawford on Interactive Storytelling Mike Rozak
- Sweatshops? Tess Snider