October 2004
- intellectual history T.L. Taylor
- intellectual history Mike
- Text-tospeech (Was Shift in time) Mike Rozak
- Text-tospeech (Was Shift in time) Mike Rozak
- [NEWS][BIZ] China to limit online gaming Ghilardi Filippo
- TECH: Punkbuster type technology and why we don't see any big name MMOG's using it David Wright
- ADMIN: Attitude, this list, and moderation J C Lawrence
- (no subject) Unknown
- PvP and teamspeak? Ola Fosheim Grøstad
- PvP and teamspeak? Victor Wachter
- PvP and teamspeak? Corey Crawford
- PvP and teamspeak? Brian Hook
- PvP and teamspeak? Victor Wachter
- PvP and teamspeak? Ghilardi Filippo
- PvP and teamspeak? David Johansson
- PvP and teamspeak?
- PvP and teamspeak? Douglas Goodall
- PvP and teamspeak? Matt Mihaly
- PvP and teamspeak? Ola Fosheim Grøstad
- PvP and teamspeak? Matt Mihaly
- PvP and teamspeak? Ola Fosheim Grøstad
- PvP and teamspeak?
- PvP and teamspeak? Matt Mihaly
- PvP and teamspeak? Corey Crawford
- PvP and teamspeak? Ling Lo
- PvP and teamspeak? Dana V. Baldwin
- PvP and teamspeak? Cosmik
- PvP and teamspeak? Cosmik
- PvP and teamspeak? Mike Rozak
- PvP and teamspeak? Corey Cauble
- PvP and teamspeak? Ghilardi Filippo
- Text-to-speech (Was Shift in time) Mike Rozak
- Why do smart people grind? ceo
- Why do smart people grind? Geoff Hollis
- Why do smart people grind? Matt Mihaly
- Why do smart people grind? Miroslav Silovic
- Why do smart people grind? ghovs
- Why do smart people grind? Oliver Smith
- Why do smart people grind?
- Why do smart people grind? neild-mud@misago.org
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Original message: http://www.kanga.nu/archives/MUD-Dev-L/2004Q4/msg00078.php
On Wed, 13 Oct 2004 22:38:33 -0700
<szii@sziisoft.com> wrote:
> IMO, this is one of the major focal points of the downsides of
> today's games. They're too easy. Any numbnut with enough time
> can achieve the upper tiers. Suddenly your advancement to, in
> your example, Level 50 is tarnished by the plethora of low-skill
> players who've achieved the same thing. This is even worse if
> you're a part-time player who's strived for, sometimes, years only
> to be on a mountain top full of sheep who've spent enough time to
> muddle through the content. There is no "bonus" for playing
> smarter.
I would love to see a persistent world game with a play structure
similar to Nethack. Death forces you to start over from scratch,
but the game can be "won" in a day or two of play. It'll probably
take you months before you manage to win once, let alone do so
consistently.
A game like this could afford to be casual-friendly. Since reaching
the highest levels or finding the rarest items is a temporary state,
ending when the character dies or "wins", there's no need to lock
the best rewards behind a long-term grind.
To make it even more interesting, have the world itself follow a
similar pattern--player actions change the world in significant
ways, frequently. Every once in a while, the world arrives at an
end state and resets. The end-game for top players is working at
bringing about a desired ending. Different factions of players
would compete to reach their desired end.
You might call this the Counterstrike of persistent worlds-- play
hard, die fast, and be back in the game in minutes. Measure success
not in time spent grinding, but in how long you stay alive.
- Damien - Why do smart people grind? Kirinyaga
- Why do smart people grind? neild-mud@misago.org
- DGN: Effect of voice chat on game design Brett Bibby
- DGN: Effect of voice chat on game design Cosmik
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Russ Whiteman
- DGN: Effect of voice chat on game design Matt Mihaly
- DGN: Effect of voice chat on game design Ted L. Chen
- DGN: Effect of voice chat on game design Per Magne Bjørnerud
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- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design darksuit
- DGN: Effect of voice chat on game design Dana V. Baldwin
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- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Richard A. Bartle
- [SPAM] DGN: Effect of voice chat on game design Dana V. Baldwin
- [SPAM] DGN: Effect of voice chat on game design Ola Fosheim Grøstad
- [SPAM] DGN: Effect of voice chat on game design Tess Snider
- [SPAM] DGN: Effect of voice chat on game design Byron Ellacott
- DGN: Effect of voice chat on game design Damion Schubert
- DGN: Effect of voice chat on game design Mike Rozak
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- DGN: Effect of voice chat on game design Corey Cauble
- DGN: Effect of voice chat on game design Amanda Walker
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- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Corey Cauble
- DGN: Effect of voice chat on game design Ola Fosheim Grøstad
- DGN: Effect of voice chat on game design Douglas Goodall
- DGN: Effect of voice chat on game design Brett Bibby
- DGN: Effect of voice chat on game design Douglas Galbi
- DGN: Effect of voice chat on game design Ted L. Chen
- DGN: Effect of voice chat on game design Douglas Galbi
- DGN: Effect of voice chat on game design Richard A. Bartle
- DGN: Effect of voice chat on game design Tess Snider
- DGN: Effect of voice chat on game design Lost Penguin
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Mike Rozak
- DGN: Effect of voice chat on game design Dana V. Baldwin
- DGN: Effect of voice chat on game design Damion Schubert
- Newsweek prints an article reguarding the selling of virtual currency Chris
- Newsweek prints an article reguarding the selling of virtual currency Chris
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Matt Mihaly
- Cheating in the world Michael Hartman
- Cheating in the world Michael Hartman
- Cheating in the world Paul Schwanz
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Paul Schwanz
- Cheating in the world Damion Schubert
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Matt Mihaly
- Cheating in the world Dana V. Baldwin
- Cheating in the world Ted L. Chen
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Matt Mihaly
- Cheating in the world Shannon Sullivan
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Shannon Sullivan
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Fred Snyder
- Cheating in the world Ola Fosheim Grøstad
- Cheating in the world Zach Collins (Siege)
- Cheating in the world Miroslav Silovic
- Cheating in the world Corey Cauble
- Cheating in the world Shannon Sullivan
- Will players pay for public services? Ola Fosheim Grøstad
- Will players pay for public services? ceo
- Will players pay for public services? ceo
- Will players pay for public services? Matt Mihaly
- Will players pay for public services? Hans-Henrik Staerfeldt
- Will players pay for public services? Hans-Henrik Staerfeldt
- Indies unite? Ola Fosheim Grøstad
- Indies unite? Mike Rozak
- Indies unite? Mike Rozak
- Indies unite? Boris Triebel
- Indies unite? Dana V. Baldwin
- NEWS: Oblivion RPG's (next version of Morrowind) NPC AI Mike Rozak
- NEWS: Oblivion RPG's (next version of Morrowind) NPC AI Mike Rozak
- BIZ: Europe & Distrubution Johan
- BIZ: Europe & Distrubution Matt Mihaly
- BIZ: Europe & Distrubution Daniel James
- R: BIZ: Europe & Distrubution Valerio Santinelli
- BIZ: Europe & Distrubution Dana V. Baldwin
- BIZ: Europe & Distrubution HRose
- BIZ: Europe & Distrubution Vincent Archer
- BIZ: Europe & Distrubution Johan
- BIZ: Europe & Distrubution Matt Mihaly
- BIZ: Europe & Distrubution Tamzen Cannoy
- BIZ: Europe & Distrubution Ghilardi Filippo
- [OT] Europe & Distribution Ben Carter
- BIZ: Europe & Distrubution Ghilardi Filippo
- BIZ: Europe & Distrubution ceo
- BIZ: Europe & Distrubution Michael Hartman
- BIZ: Europe & Distrubution HRose
- BIZ: Europe & Distrubution Dana V. Baldwin
- BIZ: Europe & Distrubution Erik Bethke
- BIZ: Europe & Distrubution Bloo
- BIZ: Europe & Distrubution Per Vognsen
- [OT] Hi all an first time MMORPG designer tries to get in the loop Sam Byard
- [SPAM] DGN: Effect of voice chat on game design Tess Snider
- MEDIA: Chris Crawford on Interactive Storytelling Mike Rozak
- Sweatshops? Tess Snider