December 1998
- Hex-grid mapping Matthew R. Sheahan
 - Hex-grid mapping Jon Leonard
 - Hex-grid mapping James Wilson
 - Hex-grid mapping Jon Leonard
 - Hex-grid mapping James Wilson
 - Hex-grid mapping Par Winzell
 - Hex-grid mapping quzah [sotfhome]
 - Hex-grid mapping Nathan F Yospe
 
- Hex-grid mapping Ling
 - Hex-grid mapping Jon A. Lambert
 - Hex-grid mapping Nathan F Yospe
 - Hex-grid mapping Alberto Barsella
 
- Hex-grid mapping (example from PSL empire) Pericolo DiMorte
 - Hex-grid mapping (example from PSL empire) Nathan F Yospe
 - Hex-grid mapping (example from PSL empire) quzah [sotfhome]
 - Hex-grid mapping (example from PSL empire) Pericolo DiMorte
 - Hex-grid mapping (example from PSL empire) James Wilson
 
- ADMIN: Personalities... J C Lawrence
 - Hex-grid mapping (fwd) Nathan F Yospe
 - Hex-grid mapping (fwd) J C Lawrence
 
- Electric Communities' E Ola Fosheim Grøstad
 - Electric Communities' E Ola Fosheim Grøstad
 - mud client development systems Sunny Gulati
 - mud client development systems Caliban Tiresias Darklock
 - mud client development systems Chris Gray
 - mud client development systems greear@cyberhighway.net
 - mud client development systems Sunny Gulati
 - mud client development systems Benjamin D. Wiechel
 - mud client development systems Sunny Gulati
 - mud client development systems J C Lawrence
 - mud client development systems Per Vognsen
 - mud client development systems Sunny Gulati
 - mud client development systems Scatter
 - mud client development systems Per Vognsen
 
- mud client development systems Chris Gray
 - mud client development systems Jon Leonard
 
- mud client development systems Bruce Mitchener, Jr.
 - mud client development systems Sunny Gulati
 
- mud client development systems Chris Gray
 
- Stack-Based NPC AI Eli Stevens {KiZurich}
 - Stack-Based NPC AI Mark Gritter
 - Stack-Based NPC AI Marc Hernandez
 - Stack-Based NPC AI Richard Woolcock
 - Stack-Based NPC AI Par Winzell
 - Stack-Based NPC AI David Bennett
 
- Stack-Based NPC AI Mik Clarke
 
- Stack-Based NPC AI Felix A. Croes
 
- Introduction Mik Clarke
 - Introduction Adam J. Thornton
 - Introduction Mik Clarke
 - Introduction ApplePiMan@aol.com
 - Introduction Mik Clarke
 
- Thought Treasure Adam Wiggins
 - Netscape's "Gecko" Browsing Engine (fwd) Nathan F Yospe
 - Netscape's "Gecko" Browsing Engine (fwd) Adam Wiggins
 - Netscape's "Gecko" Browsing Engine (fwd) Bruce Mitchener, Jr.
 - Netscape's "Gecko" Browsing Engine (fwd) greear@cyberhighway.net
 
- Error tolerant UDP data streams J C Lawrence
 - Error tolerant UDP data streams James Wilson
 - Error tolerant UDP data streams J C Lawrence
 
- Error tolerant UDP data streams Ola Fosheim Grøstad
 
- ADMIN: (IMPORTNANT) Server down time and possible service interruption J C Lawrence
 - [DevMUD] Error tolerant UDP data streams Darren Henderson
 - MUD Design doc (long) Thinus Barnard
 - MUD Design doc (long) Benjamin D. Wiechel
 - MUD Design doc (long) Thinus Barnard
 - MUD Design doc (long) J C Lawrence
 - MUD Design doc (long) Koster, Raph
 - MUD Design doc (long) Emil Eifrem
 - MUD Design doc (long) Adam Wiggins
 - MUD Design doc (long) Michael Willey
 - MUD Design doc (long) Adam Wiggins
 - MUD Design doc (long) J C Lawrence
 
- MUD Design doc (long) Mik Clarke
 - MUD Design doc (long) Caliban Tiresias Darklock
 - MUD Design doc (long) Thinus Barnard
 - MUD Design doc (long) Mik Clarke
 
- MUD Design doc (long) Mik Clarke
 - MUD Design doc (long) Travis Casey
 - MUD Design doc (long) Nathan F Yospe
 - MUD Design doc (long) Mik Clarke
 - MUD Design doc (long) Nathan F Yospe
 - MUD Design doc (long) Mik Clarke
 - MUD Design doc (long) Nathan F Yospe
 - MUD Design doc (long) Mik Clarke
 
- MUD Design doc (long) Adam Wiggins
								On Sat, 9 Jan 1999, Mik Clarke wrote:
> I've implemented the detailed descriptions as chains of keywords,
> conditions and descriptions attached to rooms and objects. (Extending
> the Diku/ROM Extra Descriptions). It makes the search for the target of
> a look/examine command a bit more complicated, but lets me play tricks
> with conditional descriptions and lets me record the fact that someone
> has seen a particular description.
>
> An example might be a mage examining a sword:
>
> >examine sword
> A fine blade of polished steel.
> It looks quite sharp.
>
> ...and a warrior examining the same blade...
>
> >examine sword
> A fine blade of polished steel.
> It has a razor honed edge and is undoubtably the work of the weapon
> smiths of FooBar. This is a rare and valuable blade.
I've long been a proponent of this effect. It greatly increases the
sense of RP someone gets, which I think is more likely to stimulate
someone into actually playing their character the way they should.
Do an archive search for my "rain man" effect for a more detailed
description.
But I like the example above, because it allows for a lot of intrigue.
You have to take other people's words on what they see. For example,
the mage above could look at it and say, "Oh, that's a pretty nice
looking sword", and the warrior could look at it and realize not
only is it a "nice" sword, but it's actually of incredible craftsmanship
and would sell for a huge sum of money. But of course, he doesn't
have to tell the mage that - he could say, "Oh yeah, it's pretty good.
I'll take it back to town and sell it there, we'll probably get a
few hundred gold for it" (when in truth he knows it will sell for
at least several thousand).
Vice-versa, the warrior could find what looks like a worthless piece
of semi-precious gemstone, but the mage could realize that it was some
sort of powerful magic artifact and pull the same trick.
Adam W. - MUD Design doc (long) J C Lawrence
 - MUD Design doc (long) Ling
 - MUD Design doc (long) J C Lawrence
 - MUD Design doc (long) Koster, Raph
 - MUD Design doc (long) J C Lawrence
 
- MUD Design doc (long) Mik Clarke
 - MUD Design doc (long) J C Lawrence
 
- MUD Design doc (long) J C Lawrence
 - MUD Design doc (long) Emil Eifrem
 - MUD Design doc (long) Travis Casey
 - MUD Design doc (long) Emil Eifrem
 - MUD Design doc (long) Travis Casey
 - MUD Design doc (long) Emil Eifrem
 - MUD Design doc (long) Travis S. Casey
 - MUD Design doc (long) Caliban Tiresias Darklock
 
- MUD Design doc (long) Marian Griffith
 
- MUD Design doc (long) Koster, Raph
 
- MUD Design doc (long) Chris Gray
 - MUD Design doc (long) Sunny Gulati
 - MUD Design doc (long) J C Lawrence
 
- MUD Design doc (long) Chris Gray
 - MUD Design doc (long) Benjamin D. Wiechel
 - MUD Design doc (long) J C Lawrence
 
- MUD Design doc (long) Nathan F Yospe
 - MUD Design doc (long) Chris Gray
 - MUD Design doc (long) Emil Eifrem
 
- MUD Design doc (long) Chris Gray
 - MUD Design doc (long) Mik Clarke
 
- MUD Design doc (long) Chris Gray
 - MUD Design doc (long) Caliban Tiresias Darklock
 
- Hex grids. quzah [softhome]
 - small dev-mud invite Chris Gray
 - small dev-mud invite J C Lawrence
 
- mud client development systems Sunny Gulati
 - mud client development systems Jay Carlson
 - mud client development systems J C Lawrence
 
- AFAP: As fast as possible, non linear... quzah [softhome]
 - AFAP: As fast as possible, non linear... Jon Leonard
 - AFAP: As fast as possible, non linear... quzah [softhome]
 
- AFAP: As fast as possible, non linear... Mik Clarke
 - AFAP: As fast as possible, non linear... Alex Oren
 
- AFAP: As fast as possible, non linear... Dan Shiovitz
 - AFAP: As fast as possible, non linear... Mik Clarke
 - AFAP: As fast as possible, non linear... quzah [softhome]
 - AFAP: As fast as possible, non linear... quzah [softhome]
 - AFAP: As fast as possible, non linear... Greg Connor
 - AFAP: As fast as possible, non linear... quzah [softhome]
 
- Graphic design, client questions Thinus Barnard
 - Graphic design, client questions Caliban Tiresias Darklock
 - Graphic design, client questions Jo Dillon
 - Graphic design, client questions Caliban Tiresias Darklock
 - Graphic design, client questions Jo Dillon
 
- Graphic design, client questions Thinus Barnard
 - Graphic design, client questions Sunny Gulati
 - Graphic design, client questions J C Lawrence
 
- Graphic design, client questions Caliban Tiresias Darklock
 - Graphic design, client questions J C Lawrence
 
- Graphic design, client questions J C Lawrence
 - Graphic design, client questions Jay Carlson
 
- Graphic design, client questions Ben Greear
 
- More Laws, was DIS: Client-Server vs Peer-to-Peer Koster, Raph
 - More Laws, was DIS: Client-Server vs Peer-to-Peer Ola Fosheim Grøstad
 - More Laws, was DIS: Client-Server vs Peer-t o-Peer Koster, Raph
 - More Laws, was DIS: Client-Server vs Peer-t o-Peer J C Lawrence
 
- More Laws Niklas Elmqvist
 - More Laws J C Lawrence
 
- Re[2]:MUD Design doc (long) Michael Willey
 - Re[2]:MUD Design doc (long) Adam Wiggins
 - Re[2]:MUD Design doc (long) Caliban Tiresias Darklock
 - Re[2]:MUD Design doc (long) J C Lawrence
 
- Re[2]:MUD Design doc (long) Sunny Gulati
 - Re[2]:MUD Design doc (long) quzah [softhome]
 - Re[2]:MUD Design doc (long) David Bennett
 
- Re[2]:MUD Design doc (long) quzah [softhome]
 
- Some useful links Niklas Elmqvist
 - Response (Was MUD Design doc (long)) Ola Fosheim Grøstad
 - Response (Was MUD Design doc (long)) Chris Gray
 - Response (Was MUD Design doc (long)) J C Lawrence
 
- example custom protocol and its uses Chris Gray
 - client stuff... Andrew Wilson
 - Developing a MUD for the first time? Alex Oren
 - Re[2]:MUD Design doc (long) J C Lawrence
 - [DevMUD] Database module J C Lawrence
 - [DevMUD] Database module cynbe@muq.org
 - [DevMUD] Database module J C Lawrence
 - [DevMUD] Database module cynbe@muq.org
 
- [DevMUD] Database module T. Alexander Popiel
 - [DevMUD] Database module Jay Carlson
 - [DevMUD] Database module cynbe@muq.org
 
- [DevMUD] Database module Felix A. Croes
 
- Re[2]:MUD Design doc (long) Caliban Tiresias Darklock
 - [RRE]AAAI 1999 Fall Symposium: Narrative Intelligence Bruce Mitchener, Jr.
 - (fwd) DESIGN: Proposed topic of Discussion (Injecting Pure Signal) J C Lawrence
 - Terragen Vadim Tkachenko
 - [RELEASE] Insanity To Infinity (I:I_OS) v.01a Bobby Bailey
 - [RELEASE] Insanity To Infinity (I:I_OS) v.01a Robin Carey
 - [RELEASE] Insanity To Infinity (I:I_OS) v.01a Bobby Bailey
 
- META: 1998 Topic Summary Jon A. Lambert
 - [RELEASE] Insanity To Infinity (I:I_OS) v.02a Bobby Bailey
 - ADMIN: New text formatting rule for MUD-Dev J C Lawrence
 - More Laws Jon A. Lambert
 - More Laws Travis Casey
 
- MUD Design doc - Combat Jon A. Lambert
 - MUD Design doc - Combat J C Lawrence
 - MUD Design doc - Combat cynbe@muq.org
 - MUD Design doc - Combat Koster, Raph
 - MUD Design doc - Combat Caliban Tiresias Darklock
 - MUD Design doc - Combat quzah [softhome]
 - MUD Design doc - Combat Caliban Tiresias Darklock
 - MUD Design doc - Combat T. Alexander Popiel
 - MUD Design doc - Combat J C Lawrence
 - MUD Design doc - Combat Koster, Raph
 - MUD Design doc - Combat Adam Wiggins
 - MUD Design doc - Combat J C Lawrence
 - MUD Design doc - Combat quzah [softhome]
 - MUD Design doc - Combat Dr. Cat
 - MUD Design doc - Combat T. Alexander Popiel
 - MUD Design doc - Combat Caliban Tiresias Darklock
 
- MUD Design doc - Combat J C Lawrence
 
- MUD Design doc - Combat James Wilson
 - MUD Design doc - Combat Nathan F Yospe
 - MUD Design doc - Combat James Wilson
 - MUD Design doc - Combat Nathan F Yospe
 - MUD Design doc - Combat diablo@best.com
 - MUD Design doc - Combat Kristen Koster
 
- MUD Design doc - Combat Chris Gray
 - MUD Design doc - Combat Scatter
 
- MUD Design doc - Combat Koster, Raph
 - MUD Design doc - Combat Kristen Koster
 
- MUD Design doc - Combat Caliban Tiresias Darklock
 - MUD Design doc - Combat T. Alexander Popiel
 
- Levels versus Skills, who uses them and when. Till Eulenspiegel
 - Levels versus Skills, who uses them and when. Travis Casey
 - Levels versus Skills, who uses them and when. Koster, Raph
 - Levels versus Skills, who uses them and when. Adam Wiggins
 - Levels versus Skills, who uses them and when. Marian Griffith
 
- Levels versus Skills, who uses them and when. Andy Cink
 - Levels versus Skills, who uses them and when. Ling
 - Levels versus Skills, who uses them and when. Till Eulenspiegel
 
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
 - Levels versus Skills, who uses them and when. Justin Robinson
 - Levels versus Skills, who uses them and when. Andy Cink
 - Levels versus Skills, who uses them and when. Mik Clarke
 - Levels versus Skills, who uses them and when. J C Lawrence
 - Levels versus Skills, who uses them and when. Koster, Raph
 - Levels versus Skills, who uses them and when. J C Lawrence
 - Levels versus Skills, who uses them and when. Koster, Raph
 - Levels versus Skills, who uses them and when. Adam Wiggins
 - Levels versus Skills, who uses them and when. Marian Griffith
 - Levels versus Skills, who uses them and when. J C Lawrence
 - Levels versus Skills, who uses them and when. Marian Griffith
 - Levels versus Skills, who uses them and when. J C Lawrence
 
- Levels versus Skills, who uses them and when. Alex Oren
 
- Levels versus Skills, who uses them and when. Mik Clarke
 - Levels versus Skills, who uses them and when. Adam Wiggins
 - Levels versus Skills, who uses them and when. J C Lawrence
 - Levels versus Skills, who uses them and when. Koster, Raph
 - Levels versus Skills, who uses them and when. Mik Clarke
 - Levels versus Skills, who uses them and when. Matt Wallace
 - Levels versus Skills, who uses them and when. Adam Wiggins
 
- Levels versus Skills, who uses them and when. Adam Wiggins
 
- Levels versus Skills, who uses them and when. Marian Griffith
 - Levels versus Skills, who uses them and when. J C Lawrence
 - Levels versus Skills, who uses them and when. Koster, Raph
 
- Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
 - Levels versus Skills, who uses them and when. Andy Cink
 - Levels versus Skills, who uses them and when. Koster, Raph
 - Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
 - Levels versus Skills, who uses them and when. J C Lawrence
 - Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
 
- Levels versus Skills, who uses them and when. Andy Cink
 - Levels versus Skills, who uses them and when. Koster, Raph
 - Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
 
- Levels versus Skills, who uses them and when. Marian Griffith
 - Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
 - Levels versus Skills, who uses them and when. Koster, Raph
 
- Levels versus Skills, who uses them and when. Mik Clarke
 - Levels versus Skills, who uses them and when. Koster, Raph
 - Levels versus Skills, who uses them and when. Adam Wiggins
 - Levels versus Skills, who uses them and when. J C Lawrence
 - Levels versus Skills, who uses them and when. Holly Sommer
 - Levels versus Skills, who uses them and when. Adam Wiggins
 - Levels versus Skills, who uses them and when. J C Lawrence
 
- Levels versus Skills, who uses them and when. Mik Clarke
 
- Levels versus Skills, who uses them and when. Matt Wallace
 - Levels versus Skills, who uses them and when. J C Lawrence
 
- Levels versus Skills, who uses them and when. Mik Clarke
 
- Levels versus Skills, who uses them and when. D. B. Brown
 
- Levels versus Skills, who uses them and when. Mik Clarke
 - Levels versus Skills, who uses them and when. J C Lawrence
 
- Levels versus Skills, who uses them and when. J C Lawrence
 - Levels versus Skills, who uses them and when. Vladimir Prelovac
 - Levels versus Skills, who uses them and when. J C Lawrence
 - Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
 - Levels versus Skills, who uses them and when. Nathan F Yospe
 - Levels versus Skills, who uses them and when. J C Lawrence
 
- Levels versus Skills, who uses them and when. J C Lawrence
 - Levels versus Skills, who uses them and when. Jon A. Lambert
 - Levels versus Skills, who uses them and when. Travis S. Casey
 - Levels versus Skills, who uses them and when. Caliban Tiresias Darklock
 
- Levels versus Skills, who uses them and when. J C Lawrence
 - Levels versus Skills, who uses them and when. Petri Virkkula